Page 4 of 12

Re: TOW damage to front armor

Posted: 2017-01-09 17:30
by DogACTUAL
fecht_niko wrote:Thats why you can make a TOW damage on front: 85% (tracked or almost burning), side/rear/top 120%

Simple solution my friend ;)
These are almost the exact values we had before the update, nice try.

And PR is at least as much about authenticity as it is about gameplay, most people play it because of that and the high level of teamwork of course.
One DEV even said it is his goal that soon a standard T72 can be wrecked by 1 AP shell of a modern tank.

Also do not compare a sandbox milsim with subpar quality to PR, since they are very different. The sandbox game is about playing milsim scenarios with much planning involved beforehand, while PR is mostly about joining a public round based game without the need of advanced preparation, but still getting an authentic experience and good teamwork and yes, good gameplay too on top of that.

And about the gameplay: The armor changes actually promote better gameplay since you have to plan ahead more and use better teamwork when trying to take out a tank now.

But like i said, if you think tanks are to OP now, instead of asking to scrap a nice feature that someone put a lot of work into, maybe just simply ask for more and better AT weaponry for infantry.

That way everyone gets what they want.

Re: TOW damage to front armor

Posted: 2017-01-09 17:41
by X-Alt
Still waiting on the Al Khalid so these kids can stop complaining about unrealistic T-72s.



The only people that should be able to oneshot any MBT from the front is the US and their TOW-2B.

Re: TOW damage to front armor

Posted: 2017-01-09 17:46
by Jacksonez__
X-Alt wrote:Still waiting on the Al Khalid so these kids can stop complaining about unrealistic T-72s.



The only people that should be able to oneshot any MBT from the front is the US and their TOW-2B.
well technically TOW-2B doesn't one shot in the front, rather in the roof.

Re: TOW damage to front armor

Posted: 2017-01-10 10:56
by inb4banned
DogACTUAL wrote:One DEV even said it is his goal that soon a standard T72 can be wrecked by 1 AP shell of a modern tank.
Haven't we had enough pointless changes already?
DogACTUAL wrote:And about the gameplay: The armor changes actually promote better gameplay since you have to plan ahead more and use better teamwork when trying to take out a tank now.
The thread is about TOW damage, how do you plan ahead and use teamwork more with a TOW :roll:

Re: TOW damage to front armor

Posted: 2017-01-10 11:14
by fecht_niko
DogACTUAL wrote:These are almost the exact values we had before the update, nice try.

And PR is at least as much about authenticity as it is about gameplay, most people play it because of that and the high level of teamwork of course.
One DEV even said it is his goal that soon a standard T72 can be wrecked by 1 AP shell of a modern tank.

Also do not compare a sandbox milsim with subpar quality to PR, since they are very different. The sandbox game is about playing milsim scenarios with much planning involved beforehand, while PR is mostly about joining a public round based game without the need of advanced preparation, but still getting an authentic experience and good teamwork and yes, good gameplay too on top of that.

And about the gameplay: The armor changes actually promote better gameplay since you have to plan ahead more and use better teamwork when trying to take out a tank now.

But like i said, if you think tanks are to OP now, instead of asking to scrap a nice feature that someone put a lot of work into, maybe just simply ask for more and better AT weaponry for infantry.

That way everyone gets what they want.
Your ideas dont make sense, as the guy above explained. If you would have played PR for a longer time you would have known that tanks fear TOWs and CAS, CAS fears AA, and INF fears all assets.

AA is more or less useless against proper CAS and nerfing TOWs will make asset maps even worse for INF

Re: TOW damage to front armor

Posted: 2017-01-10 11:24
by Fir3w411
Better teamwork = when tank watches you from a hill, rebuild the TOW 10 meters away from its previous spot in plain sight of the tank. :D

Re: TOW damage to front armor

Posted: 2017-01-10 12:02
by Frontliner
inb4banned wrote:The thread is about TOW damage, how do you plan ahead and use teamwork more with a TOW :roll:
I don't know about you, but ideally armour should be made aware of friendly TOW positions to which they can fall back to. Especially if they have the inferior Tank and they either need first shot advantage or a side/rear shot to win the engagement. Let the Tank engage the TOW and engage him as soon as he displays that he's on HE and occupied with the TOW, or attack him, fall back, then lure him in such a way that he shows his side.

How about looking at it this way: Neither your TOW nor your Tank can deal with the enemy Tank on their own, so it's either you work together as per intention of the devs or you don't, results are obvious.

Unlike many things in this game, players are not hardcoded.

Re: TOW damage to front armor

Posted: 2017-01-10 12:38
by gwa1hir
Frontliner wrote:I don't know about you, but ideally armour should be made aware of friendly TOW positions to which they can fall back to. Especially if they have the inferior Tank and they either need first shot advantage or a side/rear shot to win the engagement. Let the Tank engage the TOW and engage him as soon as he displays that he's on HE and occupied with the TOW, or attack him, fall back, then lure him in such a way that he shows his side.

How about looking at it this way: Neither your TOW nor your Tank can deal with the enemy Tank on their own, so it's either you work together as per intention of the devs or you don't, results are obvious.

Unlike many things in this game, players are not hardcoded.
you cant be serious

Re: TOW damage to front armor

Posted: 2017-01-10 12:51
by Frontliner
Shocking how somebody dares advocating teamwork in this game, isn't it?

Yes, Gwaihir, if you know your TOW doesn't quite cut it because of how it is positioned, you search for alternatives. So far it's been only two times that an enemy Tank knew exactly where I was and rushed me frontal armour facing the TOW. In both instances it would've been easy for my team to have a LAT ready to engage from the side so that it could have been disabled. Them not helping me is not the fault of the Devs for altering the mechanics but my teammates being retarded.

Re: TOW damage to front armor

Posted: 2017-01-10 15:28
by DogACTUAL
fecht_niko wrote:If you would have played PR for a longer time you would have known that tanks fear TOWs and CAS, CAS fears AA, and INF fears all assets.
I probably played PR longer than you but thank you anyways. By the way, the date i joined the forum doesn't mean that's when i started playing the game. ;) I actually wanted to get to know the game quite well before i started participating in the forum unlike some other guys do.

And thanks for summing up the basic principles of what weapon system beats which weapon system, very hard to figure out.

Btw when i used tanks after the update i still respected TOWs and tried to stay away from them, why take the risk of a side hit?
Haven't we had enough pointless changes already?
Without those 'pointless changes', we would still be playing a lightly modified version of BF2.
The thread is about TOW damage, how do you plan ahead and use teamwork more with a TOW
Better teamwork = when tank watches you from a hill, rebuild the TOW 10 meters away from its previous spot in plain sight of the tank.
Here are some examples:

-Don't build TOW directly next to the FOB, try to build it as far away as possible actually, so if the tank goes for a known FOB location he still gets suprised because the TOW is like 200m away from the reported FOB. It will make it more likely that the tank exposes its side armor to you.

-Deploy the TOW behind a hill in such a fashion, that only the very top of the TOW launcher is looking over the crest of the hill. That way it is very hard to spot and engage the TOW, but it can still hit anything beyond the hill. Works well because you can catch the tank offguard, because he didn't see you or even recognize the TOW.

-Get a grenadier to launch smoke grenades at the tank to obstruct its FOV, some grenadiers have thermal smoke.

-Distract the tank with LAT or AR firing at him far away from the TOW position, might make the tank expose its side and gives the TOW a good chance to launch the missile.

- Build 2 FOBs close to each other, maybe even with the crate sharing method, build one TOW for each FOB with both overlooking the same area, but being at a great distance from each other, that way the tank will have its side exposed to one of them.

-Build a defensive FOB and TOW that is hidden in a ditch in such a way that the tank has to come very close to it to see it. This way it is likely when the tank rolls up on you on top of the crest that the tank gunner will not have an angle on you and/or you can easily aim at the little bit of side armor or top armor that is exposed, since he is so close and most likely tilted so you can see its top armor.

And finally, learn to lase more! So many instances where our CAS was up and wrecked all the other teams' CAS, but our ground troops got steamrolled. We were begging them for lases, but they just kept complaining about all the other teams' armor steamrolling them instead of lasing anything! If they would just lase no armor would stand a chance!

But most of all, instead of trying to get the DEVs to remove this nice change, why don't you ask instead for more AT, HAT, TOWs and the like?
Or ask for more options to place a TOW, like independently of a FOB?

Me and others are totally in favor of that and it would totally balance out everyhing you are complaining about instead of getting rid of the intersting new armor mechanics.

Re: TOW damage to front armor

Posted: 2017-01-10 15:32
by Fir3w411
Ye just add more HAT and tows so the other assets get screwed over.

Re: TOW damage to front armor

Posted: 2017-01-10 15:48
by DogACTUAL
The other assets will be fine. APCs shouldn't play aggressive anyway, they shoud stay back and provide fire support, or even do what they are supposed to do and transport people to the front lines.

And even if true, just get used to it. Every change to the game will effect other mechanics aswell, at a certain point you just got to adapt and learn to play differently, or let the game stay the same and don't add any new features. I think adding features is better, keeps things interesting and fresh.

Re: TOW damage to front armor

Posted: 2017-01-10 16:13
by fecht_niko
I dont know what game or on what server u play but you suggestions wont work in a public match.

The suggestions u mentioned frontliner arent realistic, once the TOW is marked on the map its over if a decent crew is coming for u. TOWs and HAT kit have a firedelay, so tank moves to your postion and you see him first but before you shoot and hit he will either COAX you or shoot a HEAT if no tank is close. This is my experience as crewman or INF guy.

Adding more toys for INF will increase even more milsim superFOB bullshit.
And pls stop this milsim APCs are transport vehicles or mechinf shit.
Yes they should support INF but also farm kills.

Not all changes are good, thats why DEVs reverted some of them...

Re: TOW damage to front armor

Posted: 2017-01-10 17:51
by DogACTUAL
Most of my suggestions are doable with only 1 squad you are leading if they can follow orders.
The others are harder to pull off but work if the team is competent, or you have at least another infantry squad that knows what it is doing and is willing to cooperate.

Re: TOW damage to front armor

Posted: 2017-01-10 19:00
by inb4banned
Frontliner wrote:I don't know about you, but ideally armour should be made aware of friendly TOW positions to which they can fall back to. Especially if they have the inferior Tank and they either need first shot advantage or a side/rear shot to win the engagement. Let the Tank engage the TOW and engage him as soon as he displays that he's on HE and occupied with the TOW, or attack him, fall back, then lure him in such a way that he shows his side.

How about looking at it this way: Neither your TOW nor your Tank can deal with the enemy Tank on their own, so it's either you work together as per intention of the devs or you don't, results are obvious.

Unlike many things in this game, players are not hardcoded.
Why would the tank try to switch to HE before engaging the TOW? He'll see your TOW, kill you with AP before you can fire, reload and hit your tank as he peeks because he's sound checking. Your scenario is far from foolproof.
DogACTUAL wrote:-Get a grenadier to launch smoke grenades at the tank to obstruct its FOV, some grenadiers have thermal smoke.
Really? Which ones?

Your suggestions are very situational (+stupid) and won't work 99% of the time.

Re: TOW damage to front armor

Posted: 2017-01-10 21:22
by gwa1hir
i cant believe how delusional people here are. good that niko and inb4banned said everything already so i dont have to bother. but at least i get now that these kind of discussion here are useless since so many live in their unrealistic dream bubble. its so sad i really regret creating this thread. its not worth any time or effort anymore.

Re: TOW damage to front armor

Posted: 2017-01-10 22:23
by DogACTUAL
What is so situational about constructing TOWS differently and placing them smarter, or distracting and obstructing the tank? You can do that in any situation.

I only see the few same butthurt people complaining about tanks, but whenever i play the game nobody complains about tanks in the chat and the opponents armor gets wrecked by every branch, be it cas, armor or infantry.

Re: TOW damage to front armor

Posted: 2017-01-10 22:46
by gwa1hir
DogACTUAL wrote:What is so situational about constructing TOWS differently and placing them smarter, or distracting and obstructing the tank? You can do that in any situation.

I only see the few same butthurt people complaining about tanks, but whenever i play the game nobody complains about tanks in the chat and the opponents armor gets wrecked by every branch, be it cas, armor or infantry.
you just dont get it at all man. its not about tanks for christ sake ofc is nobody complaining about tanks THIS IS NOT ABOUT TANKS can u do me a personal favor and stop writing here?
and nobody is butthurt stop making stuff up out of your delusional view its really annoying in a feedback thread. do you even read stuff before you reply? can mods close my thread here? its flooded with BS

Re: TOW damage to front armor

Posted: 2017-01-10 22:50
by Fir3w411
Exactly. If you have a defensive fob trying to kill a tank, the moment the tank pops up over a hill you should destroy the TOW, as he's watching you, and rebuild it 5 meters away, while he's watching you.

He won't even see it coming.

Re: TOW damage to front armor

Posted: 2017-01-11 10:11
by fecht_niko
Before this thread get closed:

DEVs pls make 2 different rocket types:

-ATGMs (on vehicles): dont change them they are fine.
-TOWs (stationary emplacement): 85% damage on front armor, instakill on side, back or top.