5.45x39 RPM

DogACTUAL
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re: 5.45x39 RPM

Post by DogACTUAL »

So because of engine limitations either the ROF or the recoil of the C7 is unrealistic.
Except the ROF is a hard fact, while recoil is pretty subjective overall. Of course a bigger cartridge and higher ROF generally means more recoil.

But recoil depends on other factors aswell:

- The operator, some people can handle the weapon better than others and therefore have way less recoil on the same weapon. Of course in PR we have to assume every player character has the same weapon handling capabilities for fairness, so i know that argument doesn't apply to PR necessarily.

- Some weapons have better systems for recoil reduction/compensation.

-Weapon weight, the heavier the weapon, the less recoil with the same cartridge. The same energy from the cartridge has to move a bigger mass instead, which means that mass will not experience as much movement as the other one.

My point is, if the recoil is off a little bit, it can atleast still be plausible, while changing the ROF would be a complete misrepresentation of the weapon's properties.
Last edited by DogACTUAL on 2017-03-30 09:45, edited 6 times in total.
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Mr.VdHeide
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re: 5.45x39 RPM

Post by Mr.VdHeide »

Again +1 for DogActual. ;-)



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inb4banned
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re: 5.45x39 RPM

Post by inb4banned »

[R-CON]Mr.VdHeide wrote:Know your facts Vista:

450/60 = 7.5 shots per second (or maybe even 600/60 = 10 shots...)

So what you are saying is that you fired 7.5 shots and then you died because he turned around. :roll: So either you suck at aiming, or PR's hit registration / a bad internet connection strikes again. And hit registration is just a whole different topic. Though even then it would still be kinda bad since you need only 3 to kill a guy and after 2 shots he should be bleeding so bad he can hardly see you anymore...

Come on man...
4 of those shots miss because of deviation and spread, 3 are hits but 1 is eaten by horrible hit detection. The 2 shots aren't fatal, C7 turns to you and gets a RNG headshot in the first few bullets. This isn't rare.

Please stop with the retarded "git gud" bs especially when most of you suck **** at the game. Stop with the "I feel that X is better," because that holds no value either.

Experiment with deviation and ROF changes to C7 and see how it plays out. Much better than admitting to being unable to balance things and adding 100 tickets to 1 side instead.
LimitJK
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re: 5.45x39 RPM

Post by LimitJK »

Geronimo wrote:Perhaps giving the russians one more grenade on Dovre could make the infantry combat more balanced without compromising realism.
one less for the dutch would make more sense.
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Mats391
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re: 5.45x39 RPM

Post by Mats391 »

Since everyone here only complains about Dovre when there are a lot of maps that feature 900rpm weapons, I think the reasonable option would be to remove the Dutch.
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fecht_niko
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re: 5.45x39 RPM

Post by fecht_niko »

Its not only Dovre because you have the same problem on Beirut northern layout.

What rate of fire options are possible with the engine?
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Mats391
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re: 5.45x39 RPM

Post by Mats391 »

fecht_niko wrote:Its not only Dovre because you have the same problem on Beirut northern layout.

What rate of fire options are possible with the engine?
Has to divide 1800. So 1800, 900, 600, 450....
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X-Alt
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Re: 5.45x39 RPM

Post by X-Alt »

[R-DEV]Mats391 wrote:Since everyone here only complains about Dovre when there are a lot of maps that feature 900rpm weapons, I think the reasonable option would be to remove the Dutch.
Broken faction with one map, great idea. While you're at it, bring back non-stop German parachutes, immersion levels are down 90% right now.


But really, the AK-74 is a better weapon to prefire corners and buildings with because of the longer time between reloads, and the recoil is already as low as it can go.
DogACTUAL
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Re: 5.45x39 RPM

Post by DogACTUAL »

X-Alt wrote:But really, the AK-74 is a better weapon to prefire corners and buildings with because of the longer time between reloads, and the recoil is already as low as it can go.
But don't you know the key to real balance is to make every weapon behace exactly the same? Why even bother with asymmetrical balancing?
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Re: 5.45x39 RPM

Post by X-Alt »

DogACTUAL wrote:But don't you know the key to real balance is to make every weapon behace exactly the same? Why even bother with asymmetrical balancing?
asymmetrical balancing = the enemy


vBF2 mirror maps is how it should be
sweedensniiperr
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Re: 5.45x39 RPM

Post by sweedensniiperr »

Exactly we should only play kashan all the time and play US vs US. Then it will only mild complaints about balance.
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Vista
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Re: 5.45x39 RPM

Post by Vista »

My bad guys, sorry for caring about the game balance. Keep up the circlejerk.
Frontliner
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Re: 5.45x39 RPM

Post by Frontliner »

Geronimo wrote:So because of engine limitations either the ROF or the recoil of the C7 is unrealistic. From my point of view that means that there is no right and wrong in this case. Both solutions are a compromise so... it doesn't matter if "we" change it or not.

Perhaps giving the russians one more grenade on Dovre could make the infantry combat more balanced without compromising realism.
Well, but one solution makes the gun much better than it should be. In this case the game should target the more balanced option which it did 300 times before(which somehow escapes most pro-900 RPM people here).

More grenades... I feel iffy about that, makes it much easier to replenish lost grenades because each grenade consumes less ammo, and makes a grenade less valuable to the player, even more so the squad. Let's assume an 8-man squad with 5 grenade holders(8 - 2 medics - 1 AR), it goes up from 10 to 15, that's one less than a squad comprised only of riflemen.
Since everyone here only complains about Dovre when there are a lot of maps that feature 900rpm weapons, I think the reasonable option would be to remove the Dutch.
Maybe it gets lost, but the issue is also present on other maps such as Beirut. Factions like the FSA and Hamas have a greater weapon variety, but the choice between AK47 and M4A1 is an obvious one given the current handling.
Except the ROF is a hard fact, while recoil is pretty subjective overall. Of course a bigger cartridge and higher ROF generally means more recoil.

But recoil depends on other factors aswell:
"Recoil is not a hard fact", *****, you can calculate that. Just because the wiki doesn't mention that doesn't mean it cannot be measured. But we don't even need to do that because we've got 10 weapons compareable to the C7 from top to bottom, so why don't we do just that?

For example, pitch the G36(a weapon I'm all too familiar with unlike our resident KDVler) against the C7 using hard facts since you're so into that. The C7 is lighter, while barrel length and cartridge are the same. The weapons are built in similar, traditional assault rifle fashion. The C7 thus has higher recoil per individual shot and the higher ROF means it has more recoil over time as well.

Simple.
- Some weapons have better systems for recoil reduction/compensation.
The C7 does not.
-Weapon weight, the heavier the weapon, the less recoil with the same cartridge. The same energy from the cartridge has to move a bigger mass instead, which means that mass will not experience as much movement as the other one.
Basically what I said.
My point is, if the recoil is off a little bit, it can atleast still be plausible, while changing the ROF would be a complete misrepresentation of the weapon's properties.
"Is off a little bit"? Don't make me laugh. You're downplaying what is a stark contradiction to the weapon's actual behaviour because you're so glued to the fact that the weapon can fire at -up to- 900 RPM.

I much rather have a rather level playing field(as would the devs), and I said it to Heide before: For someone attempting to tell us that realism is paramount in PR while about 50 things are demonstrably wrong(and you're not mentioning those) is telling. You either a) don't know what should actually be the case or b) you're contradicting your own stance on a couple dozen occasions.

Which one is it?
Indeed, the discussion should be about if this should be changed. I say no to changing ROF. But I am open towards the possibillity to increase the spread of the bullets on auto. Though I personally feel like it works the way it does right now.
You want to couple deviation with bullet spread? Not sure if that's possible but if it is - sounds like a viable alternative that could be touched upon.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

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Heavy Death: join PRTA instead - Teamwork is a must there.
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Mr.VdHeide
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Re: 5.45x39 RPM

Post by Mr.VdHeide »

Frontliner wrote:You want to couple deviation with bullet spread? Not sure if that's possible but if it is - sounds like a viable alternative that could be touched upon.
I don't know that either. But it also sounds to me like the best thing to change if we would change anything.



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inb4banned
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Re: 5.45x39 RPM

Post by inb4banned »

DogACTUAL wrote:But don't you know the key to real balance is to make every weapon behace exactly the same? Why even bother with asymmetrical balancing?
So if asymmetrical balancing works so nice and great why do Russians get 100 tickets more on Dovre :roll:
gwa1hir
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Re: 5.45x39 RPM

Post by gwa1hir »

i just came here to see dogactual getting roasted. you didnt disappoint me guys, thank you ;)
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chrisweb89
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Re: 5.45x39 RPM

Post by chrisweb89 »

Other than reading the flame war back and forth, I really haven't seen too many constructive options posted. In my personal opinion there isn't such a large gap between the two that its game breaking, even when combined with the worst scope in the game(that I never use), I don't think its such a big deal that it needs a super unrealistic fix of nerfing the quicker firing rifle's ROF. I say super unrealistic, because while recoil can be measured and calculated, ROF is just simply the easiest to look at. With that said I'll be the first to say that I will take a quick firing 5.56 rifle(G36, famas, C7/8, full auto M16) over an AK or QBZ variant, but just barely and even less so if its an AK-74 or QBZ(I hate the recoil on 7.62 AKs, unless point blank). Rarely have I found myself in such a position that I purely lost because of my gun and nothing else. Not too say I haven't been raped in CQB by 900rpm guns, but in judging my loss there it was too close, or I didn't give myself a good enough advantage to really be butthurt about it.

My possible solution, with an ROF buff/nerf, and from my understanding of recoil mechanics in BF2. Reduce small caliber rifle's recoil for guns that only fire at 600rpm, and make them semi-auto beasts, but still not quite as controllable as 900rpm guns. This would make the game styles for both slightly different, while still probably giving the edge a bit to the 900rpm, just because of the way firefights work in PR. It would however reduce the 600rpm recoil to make them better on semi-auto follow up shots, and closer in competition with the 900rpm guns. For the people with actual coding knowledge and shit, do you think that would be a workable solution, or would it just basically remove 600rpm gun's recoil?
DogACTUAL
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Re: 5.45x39 RPM

Post by DogACTUAL »

inb4banned wrote:So if asymmetrical balancing works so nice and great why do Russians get 100 tickets more on Dovre :roll:
Giving a side more tickets is an example of asymmetrical balancing. So is the other team having better tanks/apcs in return or having more easily defendable flags in the beginning.
You can do a lot of things to balance out disadvantages and in turn the game gets more exciting because there are actually big differences in how factions play unlike other shooters.

About the differences between ROF i have the same outlook as chris, of course some blufor weapons have an edge but i never really found myself thinking that they are the overall reason for how a round or your individual performance plays out.

Of course they affect those things, but so does difference between vehicles, AT weapons and grenades(impact vs timed).
i just came here to see dogactual getting roasted. you didnt disappoint me guys, thank you ;)
If by roasted you mean getting your buddies to dogpile this thread, using strawmans and insulting people instead of making good arguments, then yes i got roasted i guess.
Last edited by DogACTUAL on 2017-03-31 05:35, edited 1 time in total.
viirusiiseli
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Re: 5.45x39 RPM

Post by viirusiiseli »

Vista wrote:My bad guys, sorry for caring about the game balance. Keep up the circlejerk.
Haven't you learned by now that the actual people in this game who play it and know how to, are the ones whose opinions get skipped over the quickest?

...just so the loudest and worst know-it-alls can get their point across better after playing since the last 2 patches
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Re: 5.45x39 RPM

Post by gwa1hir »

DogACTUAL wrote: If by roasted you mean getting your buddies to dogpile this thread, using strawmans and insulting people instead of making good arguments, then yes i got roasted i guess.
stop the bullshit, how about you just read frontliners post again. after i read it, the smoke detector in my room went off, thats how badly you got roasted. and he isnt even my buddy or anything.roflmao strawmans, do you listen to yourself? :D .... you dogpile yourself by writing nonsense most of the time. but i guess thats just one of the many things you dont seem to understand. xD
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