Geronimo wrote:So because of engine limitations either the ROF or the recoil of the C7 is unrealistic. From my point of view that means that there is no right and wrong in this case. Both solutions are a compromise so... it doesn't matter if "we" change it or not.
Perhaps giving the russians one more grenade on Dovre could make the infantry combat more balanced without compromising realism.
Well, but one solution makes the gun much better than it should be. In this case the game should target the more balanced option which it did 300 times before(which somehow escapes most pro-900 RPM people here).
More grenades... I feel iffy about that, makes it much easier to replenish lost grenades because each grenade consumes less ammo, and makes a grenade less valuable to the player, even more so the squad. Let's assume an 8-man squad with 5 grenade holders(8 - 2 medics - 1 AR), it goes up from 10 to 15, that's one less than a squad comprised only of riflemen.
Since everyone here only complains about Dovre when there are a lot of maps that feature 900rpm weapons, I think the reasonable option would be to remove the Dutch.
Maybe it gets lost, but the issue is also present on other maps such as Beirut. Factions like the FSA and Hamas have a greater weapon variety, but the choice between AK47 and M4A1 is an obvious one given the current handling.
Except the ROF is a hard fact, while recoil is pretty subjective overall. Of course a bigger cartridge and higher ROF generally means more recoil.
But recoil depends on other factors aswell:
"Recoil is not a hard fact", *****, you can calculate that. Just because the wiki doesn't mention that doesn't mean it cannot be measured. But we don't even need to do that because we've got 10 weapons compareable to the C7 from top to bottom, so why don't we do just that?
For example, pitch the G36(a weapon I'm all too familiar with unlike our resident KDVler) against the C7 using hard facts since you're so into that. The C7 is lighter, while barrel length and cartridge are the same. The weapons are built in similar, traditional assault rifle fashion. The C7 thus has higher recoil per individual shot and the higher ROF means it has more recoil over time as well.
Simple.
- Some weapons have better systems for recoil reduction/compensation.
The C7 does not.
-Weapon weight, the heavier the weapon, the less recoil with the same cartridge. The same energy from the cartridge has to move a bigger mass instead, which means that mass will not experience as much movement as the other one.
Basically what I said.
My point is, if the recoil is off a little bit, it can atleast still be plausible, while changing the ROF would be a complete misrepresentation of the weapon's properties.
"Is off a little bit"? Don't make me laugh. You're downplaying what is a stark contradiction to the weapon's actual behaviour because you're so glued to the fact that the weapon can fire at -up to- 900 RPM.
I much rather have a rather level playing field(as would the devs), and I said it to Heide before: For someone attempting to tell us that realism is paramount in PR while about 50 things are demonstrably wrong(and you're not mentioning those) is telling. You either a) don't know what should actually be the case or b) you're contradicting your own stance on a couple dozen occasions.
Which one is it?
Indeed, the discussion should be about if this should be changed. I say no to changing ROF. But I am open towards the possibillity to increase the spread of the bullets on auto. Though I personally feel like it works the way it does right now.
You want to couple deviation with bullet spread? Not sure if that's possible but if it is - sounds like a viable alternative that could be touched upon.