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Re: A list of unrealistic game mechanics
Posted: 2017-10-05 20:43
by Jabil_One
Than it's getting old.
Re: A list of unrealistic game mechanics
Posted: 2017-10-10 21:45
by DefineHuman
Said it a buncha times on the respawn thing: there should be dedicated one-life servers. Rarely do I put as much thought into the average round as I do with these.
It's still 'unrealistic' though cuz there are no reinforcements. But as far as player behavior goes, keeping in mind that you can't die in order to accomplish an objective means you become much more mindful of eliminating danger and less intent on just taking out as many as you can before dying. Would also place a graver onus on assets to support the infantry's lines.
The only realism thing that ever bothers me is indestructible buildings. Wood and straw huts, not even getting into plaster and concrete, shouldn't be shielding anyone from mortar and artillery fire lol. Doubt that can be changed though, right? Woulda done it if they could.
Re: A list of unrealistic game mechanics
Posted: 2017-10-11 07:13
by Heavy Death
That can be changed probably, regarding huts and stuff.
Onelife events have reinforcements - more than100 people join.