[R-DEV]Rhino wrote:I don't think you know what you're asking for.
I don't think you know what I'm asking for.
[R-DEV]Rhino wrote:lol, you're blaming us (the PR:BF2 guys), for something that we had nothing to do with.
I think what your failing to understand that PR2, PR:ARAM etc where totally separate projects, which was made that way by people like TwistedHelix, who refused to even work with the rest of the PR team and shut everything away and is also why hardly any of the work survives from that project, as when it burnt down as you put it, all that work burnt down with it.
lol you think we wanted it setup like that? We, the PR:BF2 guys, where totally against how that was done, but TwistedHelix was the main driving force of having everything totally separated and with PR2, PR:ARAM etc under his control.
And now he is gone. So what is stopping you from trying it again a new and different way.
That is hardly it. PR:BF2 had totally unique gameplay, where most other BF2 mods, where pretty much copies of the vBF2 gameplay, with new content. That is why PR survived and the others did not, as people who were interested in vBF2 style gameplay, didn't want to play on non-ranked servers even if it meant playing with new content, unless it was SP games.
You're missing the point. You keep getting tunnel vision with "we survived because of our unique gameplay." Yes okay, but why did "your unique gameplay" outclass everyone else's unique gameplay?
Short answer, no one could have called that. It was a huge stroke of both talent and luck, and if you want to stack the cards to better the odds of that happening again, you need to create a controlled environment where you can catalyze that environment again... where multiple teams are openly able to experiment with new ideas and expansions... and the most successful of them are onboarded.
Again, PR has no official branding. Also by the time a project was successful, it would be to late to transplant the "PR branding" onto it...
That's because you have no structure. You're saying this like its somehow impossible. Use a little imagination, and I guarantee you could find a process to make this possible.
You could make an official submission section. You could actually spend some time trademarking your damn trademark, and then use that as a better way to control branding decisions. You could make a contest.
Poke around in that imagination of yours, and figure it out. I could spit out 30 potential solutions off the top of my head.
As I've said before, If you really want to make something in the same way PR succeeded, then you have to let something grow totally organically, with new branding, and totally no occasion to PR (one area where Squad went wrong IMO is emphasising a little too much that it was being made by "the PR Developers" and it being the "spiritual successor to PR", put far too much burden on the project, but they kinda had to do that for their Kickstarter campaign and would have totally had to change that if they where going to try and grow organically).
I am literally explaining to you how to do this successfully internally.
No you don't need new branding.
No you don't need to start separately from PR.
You have a roadmap to this laid out in front of you.
If you really want to make something in the same way PR succeeded, then you have to let something grow totally organically, with new branding, and totally no occasion to PR
I think what frustrates me the most, is that you talk like somehow this is unheard of and impossible.
How the hell do you think Insurgency did it? New World Interactive has now released three games and a mod... all under the same community, and with the same LLC.
Yet you act like somehow doing this is inconceivable.
This is not impossible. What you all need to do is:
1. Get your accounts and **** together. Idk who tried to powerplay that shit away from you in the past, but just triage it and put together a plan of action to permanently re-consolidate it in a way that all the remaining controlling parties agree to (and that can't be lost again.)
2. Get your business and trademarking **** together. Once you have your accounts and systems consolidated, finally officially register Project Reality as a non-profit organization, and centralize your contracts, trademarks, and otherwise under a single entity... and with a properly dynamic board.
3. Brainstorm a properly managed program for community content and software submissions for "official" Project Reality content, obviously curated by a board, and immortalized by your newly drafted organization's non-profit non-commercial intellectual property assignment agreements. This way you can have a centralized flow of new ideas, IP, and software "pitches" that no longer can usurped by a single member... only official software aggregation curated by a board... and maintained in neutral permanent repositories.
4. Promote and open up this new submission pipeline, and drive as much traffic through it as you can... while simultaneously training as many of your community members as possible in the relevant skills the organization is interested in developing... in the hopes that the people you train will commit and contribute to your core community submission pipeline.
Do that.
Or don't.
But don't tell me "it isn't possible" because that's absurd.