Project Reality: BF2 v1.5 Announced!

Project Reality announcements and development highlights.
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Deviro
PR:BF2 QA Tester
Posts: 97
Joined: 2016-09-04 21:46

Re: Project Reality: BF2 v1.5 Announced!

Post by Deviro »

Congrats guys! The strugle is not over, but it must be a huge relieve to announce this release. Hope everything goes smooth and looking forward to it!
BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: Project Reality: BF2 v1.5 Announced!

Post by BroCop »

Rabbit wrote:I told hades I dont give a fuck.
Oi, you got that specific item through the pipeline and didnt even bother bragging to me?
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Project Reality: BF2 v1.5 Announced!

Post by Rabbit »

BroCop wrote:Oi, you got that specific item through the pipeline and didnt even bother bragging to me?
You mean outpost? I didnt do anything with that.
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AfSoccer "I just don't see the natural talent."
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BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: Project Reality: BF2 v1.5 Announced!

Post by BroCop »

Meh, outta the loop these days anyway.
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Frontliner
PR:BF2 Contributor
Posts: 1884
Joined: 2012-10-29 09:33

Re: Project Reality: BF2 v1.5 Announced!

Post by Frontliner »

TheMerchantOfMenace wrote: It was already bad enough, so many assh*les too damn lazy to request Rifleman kits to rearm off of, crates never last... and now this???

Bummer... what's the rationale for this dastardly speedy exhaustion of crates?
You really should consider turning on your brain before you complain. Supply crates, both big an small received an almost three times increase in their capacity (500->1,400; 1,000->2,800) to make up for the fact that the kit request now costs supply points too. Just rearming now is cheaper than ever before, with up to 28 ammo bags out of a SINGLE big crate. Yes, you could potentially have no limit on the crate with abusing the kit request, BUT it would take you almost an hour to do so by youself(28x2 min=56 min). I mean, if you run 8 man mortars like NA does you could abuse the request mechanic more effectively, but it would stilll be 8 minutes before the new behaviour is less effective than the old one.


On the upside, with your post it's now time to finally switch the PR Forum Alert Level to "OMG - These changes have ruined the mod even though I'm yet to play it".


PS: Fuck mortars.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
Cossack
Posts: 1689
Joined: 2009-06-17 09:25

Re: Project Reality: BF2 v1.5 Announced!

Post by Cossack »

Agemman wrote:Hey Mineral.

What's up?
OMG, he is alive!!!
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Max_
Retired PR Developer
Posts: 636
Joined: 2009-08-13 23:51

Re: Project Reality: BF2 v1.5 Announced!

Post by Max_ »

Frontliner wrote:On the upside, with your post it's now time to finally switch the PR Forum Alert Level to "OMG - These changes have ruined the mod even though I'm yet to play it".
I already did that within the hour that the announcement came up. :)
Last edited by Max_ on 2018-01-30 07:43, edited 1 time in total.
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Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: Project Reality: BF2 v1.5 Announced!

Post by fuzzhead »

Congrats guys, looking forward to it!!!
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: Project Reality: BF2 v1.5 Announced!

Post by AlonTavor »

Frontliner wrote: (500->1,400; 1,000->2,800) .
actually we ended up just rounding it to 1500/3000.
Singh408
Posts: 53
Joined: 2016-12-19 12:12

Re: Project Reality: BF2 v1.5 Announced!

Post by Singh408 »

Pitexor wrote:It would be pleasure to be killed from Rosomak drived by Tymoszenko and gunned by PacD.
I heard the polish player models are based on tymo and pacd irl
Singh408
Posts: 53
Joined: 2016-12-19 12:12

Re: Project Reality: BF2 v1.5 Announced!

Post by Singh408 »

[R-DEV]Mineral wrote:You should have known by now we don't steal assets.
haha pr pun intended?
Riadh98
Posts: 38
Joined: 2017-11-14 17:58

Re: Project Reality: BF2 v1.5 Announced!

Post by Riadh98 »

this will be awsome i cant wait for it :D <3
:wink: :wink:
i90r
Posts: 21
Joined: 2013-01-17 15:05

Re: Project Reality: BF2 v1.5 Announced!

Post by i90r »

Poland can into PR ;)
Agemman
Posts: 383
Joined: 2007-02-13 12:57

Re: Project Reality: BF2 v1.5 Announced!

Post by Agemman »

Cossack wrote:OMG, he is alive!!!

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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Post by Mineral »

Oh wow look who it is
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Warrior0
Posts: 7
Joined: 2018-01-30 22:49

Re: Project Reality: BF2 v1.5 Announced!

Post by Warrior0 »

When Is The Exactly Time Update Will Be Released? :? :
Fastjack
PR:BF2 Contributor
Posts: 525
Joined: 2011-09-04 19:47

Re: Project Reality: BF2 v1.5 Announced!

Post by Fastjack »

When its done.
Agemman
Posts: 383
Joined: 2007-02-13 12:57

Re: Project Reality: BF2 v1.5 Announced!

Post by Agemman »

[R-DEV]Mineral wrote:Oh wow look who it is
Yeah boy!

Glad to see a lot of familiar faces around still, and that you guys are still making awesome stuff.
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Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: Project Reality: BF2 v1.5 Announced!

Post by Wicca »

Agemman wrote:Yeah boy!

Glad to see a lot of familiar faces around still, and that you guys are still making awesome stuff.
tits or gtfo Agemman!
Xact Wicca is The Joker. That is all.
Petar97
Posts: 29
Joined: 2014-11-21 12:27

Re: Project Reality: BF2 v1.5 Announced!

Post by Petar97 »

OMG yes!! I need to fix my PC asap
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