InfantryGamer42 wrote:So, It is funny that you and others, whit full right, jump up in arms to protest because of little toxic and harsh response by Frontliner, but then you proceed to be toxic towards me, just because I stated fact that is going against your story. I can immediately tell you that this is not way if you want to have constructive argument whit all people interested in this change.
I stated fact. As guy that played whit all possible kits in this game, I have not experienced many medics using patch+revive and I also did not felt need to use it any time I played. Still, whit my apparently "bad" medic skills, I saved my squadmates many times, got commend by my squad leaders for my work. I can and I will argue that 99/100 medics in this game do not use this mechanic at all and they, including me, do not feel like there medic performance suffers because of that. As large majority of medics do not use this mechanic in game, I do not see how will this impact larger PR gameplay? While we can maybe agree that this mechanic makes big difference between your standard medic and best ones we have, I still do not think this change will brake game as you claim.
Sorry you took it so hard, but as long as you kept insisting that the patch revives were rarely used by you, then my suggestion that you did not know how to properly make use of the Medic kit remained valid.
And no, we are not misinterpreting your argument, as per your very last post here, you are still clearly contending that 99 out of 100 Medics don't make use of the patch mechanics. I believe this could easily be proven incorrect by a very long shot
I pointed out that you were not using the kit properly because you wrote a big paragraph explaining and defending the idea that patch reviving was a virtually useless aspect of the working of the Medic kit, and I felt the need to point out that this argument of yours was completely faulty, I did not write this with intent to unfairly smear you with falsehoods, as you seem to be insinuating.
To be clear on one point here, I don't use patch revive when I assess that the area around the downed soldier is secure and that there is no need for double-speed on getting the revive back to full health (in other words, when I don't expect any enemy threat nearby). In these cases, I save the patches for when I believe they are really needed.
Secondly, your continued insistence that many Medics do not use them is completely ludicrous. Again, I don't say this to take a jab at you, it merely so happens that there is no fact to your assertions, as Woxbel correctly pointed out, your claims are strictly anecdotal. This is far from "fact". I hope you won't find that offensive, as I'm merely stating a "fact" here.
I have been using the Medic kit for years now, and I've had lots of Medics revive me with a preliminary patch. When I believe that it will be a risky revive, when I think that there might be enemy in the area and I see the Medic next to me and don't hear the patch, I ask them to use it, and explain to them the reason for it. This is not fact, this is anecdotal, and you may choose to disbelieve me if you wish.
InfantryGamer42 wrote:[From my personal experience of playing medic, most important factor that impacted ability of me or others to revive someone is ability of your squad to effectively cover medic. I died more times while reviving or healing someone because my squad got flanked and surprised attacked from uncovered direction, compared to almost never because I walked two extra seconds to cover from open while black-white. You can argue that if I used patch+revive mechanic, guy I revived would be able to more effectively cover me, but again, I would counterargument your opinion whit fact that you do not get flanked everytime by guy running from different direction of main attack.
What you apparently obviously fail to realize here, and I say this not only because of what you wrote, but also because of what you never mentioned, is that whenever, and the whole time you are conducting a revive, both you and the revivee are in a VERY VULNERABLE position.
Whether or not you will admit it, at least half of all revives are during times when there is danger of enemy in the vicinity, and every half-second, maybe quarter second, of revive time is a serious threat to your squad.
"Oh, oh, oh, you are reviving at the wrong time!" Not at all, one normally will try to secure the area before beginning revives, and that is all nice and dandy when there are only a very few enemy in the area, but there are many situations whereby one doesn't have the luxury of wiping out the entire enemy squad before attempting revives, and where getting the guys up to help defend the area of control is paramount, and speed is of the essence. In other instances, getting the revives out of harm's way before the smoke starts to clear is a time-sensitive proposition that necessitates the use of patches.
In a continuation of the paragraph I quote above, you argue that you can counter-argument the patch due to snipers and other such enemy taking you out from a distance, or enemy running up on your and similar "infinite possibilities", and as such you are only re-enforcing my argument that every quarter-second that your revivee is not at 100% health and that you have a bag in your hand drastically reduces the odds of you both surviving said revive. But that, I suppose, is my opinion, so we can agree to disagree, as you would like.
Another point I forgot to mention prior is that oftentimes one needs to try to clear enemy (not necessarily all, but some) before attempting to begin revives, meaning that Web_Cole's comment is all the more true: "Time taken to get revives directly impacts how many revives you can get. If the whole process of reviving takes longer more people are going to bleed out. If each individual revive takes longer and is slower and the medic is more exposed during then less revives are viable. If the only tool you have for getting your patient safe ends up with them not having their kit then that also pushes a number of revives into a less viable band or makes going for them less desirable."
Fastjack wrote:Ok, now some feedback
I see more revives at all due to new medic feature. Before, i saw less revives because the medic knew that he's doomed if he try to revive you in the open. No bandage + medic meta or smoke helped these days.
I played yesterday on =HOG= and people who played as medic did their job like a boss. I saw atleast 4 other medics that ran around and revived everyone. No lame excuse like "cant revive you, ist to dangerous". Also, people not giving up so quick due to new medic features.
This is what i see in version 1.6 on the Servers and the teamplay is better than in Version 1.5.5.
I also noticed, when i play medic, i get less killed because i'm not forced to revive in the open.
About teamplay:
The Squad should cover the medic when he is dragging the wounded soldier, not when he start reviving.
I only play on HOG, and I have seen little of what you have just written above, so I'm really perplexed by your statements. However, I do not claim that what I am seeing (or not seeing) is because of the changes we are discussing here, I think it has more to do with the recent influx of new, inexperienced players, and to some extent, a dearth of experienced players at times. It's quite discouraging when too often I open the map, call out for Medic, and from a team of 50 players, I can't count more than 4 or 5 Medic badges on the map, and oftentimes, these Medics are all concentrated in a cluster of infantry far away at the back of the lines, where the team is secure and in zero contact, while two or three frontline squads are on their own with no Medics within 200 meters. Good grief! Anyway, I've digressed.
It's very late, and I have to get sleep, don't have time to proofread, hopefully I haven't missed words or mangled sentences too badly.