Cheers guys!
Thanks for the extra info Jarleif, noted.
Texturing finished on hipoly
I have placed the assets for the model in /pr_edit/objects/staticobjects/pr/jrenn
jrenn being my name abbrv.
Is this location ok or would you prefer me to keep my ***-ets out of pr dir? no problem either way for me.
Ill tell you what threw me the most during this process, the texturing.
I had to stare at models and textures for half a day, as I was dozing off that night running the process through my head, I realised how they had done it.
Big tip for anyone following, its all in the uv's and if your a 3d guy, uv'ing this way will seem very wrong
The actual process (now finished) itself is not bad (not hard work) is a little time consuming.
If you can cleanly/efficiently model and know the uv tools of your chosen 3D package it's a walk.
The greatest part of this for me was I had no need to touch max, everything done in maya. Even the game editor accepts maya .mb files straight in, looks like I was wrong on the 'better max support' comment I made.
Anyway as soon as this tower is complete Ill pm you a link to it IronTaxi, there is no obligation to use the mesh, its at your discretion, I enjoyed the process of making it and there will be more to come.