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Posted: 2007-03-03 02:35
by DirtyHarry88
This has definitely not diminished game play, unless you are a complete tool you should be able to work all vehicles.

Posted: 2007-03-03 03:45
by IronTaxi
i warn you all to not unleash the wrath of the eggman......really its not worth it....

we could really use some more mappers!!! call to desks!!!! all geeks!!!

hehe

Posted: 2007-03-03 04:29
by causticbeat
tanking in previous versions was hit or miss, but now that you need a crewman kit/same squad members, tanks are not only infinitely more deadly, but more fun aswell

Posted: 2007-03-03 07:55
by BigPipe
'[R-DEV wrote:eggman']You have no facts to suport that. I do. You are wrong. BUT.. I would say that the poulation now is too high and I am looking forward to it settling down to folks that want to play a tactical shooter, not a BF2 mod.
There may be more servers, but most of them are empty, well according to me

and yes i have shot a variety of different weapons. the ak47 in .4 shot more realistically than in .5. if you fire full auto on an ak47 now, the barrel just keeps going up and up. in real life, after one shot, the gun recoils but the muzzle returns roughly to its original position after the recoil. not sure if people understand what im saying

my gripe is that you die really quicky in an engagement. you cant run and fight another day. bring back suppressing fire. btw in vietnam i think the us army used 500,000 bullets for every vietcong killed. its not all about killing. in .4 if i was engaged while running, bullets would snap all around me. exciting that was. it never happens anymore. why change such good things? did people hate it?

Plus, there are no more firefights anymore. remember falluja in .4 where you had pitched battles etc, untill you called in arty to clear an area? i miss that

i know im not the devs favorite son on this forum, but its better like that, than tail wagging

Posted: 2007-03-03 07:57
by causticbeat
BigPipe wrote:There may be more servers, but most of them are empty, well according to me
=

ehm, there are noticably more people playing in .5, idk what you are talking about

Posted: 2007-03-03 08:06
by eggman
BigPipe wrote:There may be more servers, but most of them are empty, well according to me
continue a discussion on the forums where you are lacking in fact after this has been pointed out and you will be banned because now you are just trolling.

Posted: 2007-03-03 08:07
by Rhino
BigPipe wrote:There may be more servers, but most of them are empty, well according to me
our player stats say something very diffrent :p

over the past 7 days the PR mod at any 1 time, has had these amount of players in all the PR servers.
Min: 74, Avrage: 485, Max: 1.01k

so, unless you where looking at the server list on tuesday, at the very bottom of peak time where I think why it went down so low was cos the EA account servers fecked up and wouldnt let any one log into there accounts, you must be looking at some very crappy data :p

Posted: 2007-03-03 08:12
by causticbeat
'[R-DEV wrote:Rhino']our player stats say something very diffrent :p

over the past 7 days the PR mod at any 1 time, has had these amount of players in all the PR servers.
Min: 74, Avrage: 485, Max: 1.01k

so, unless you where looking at the server list on tuesday, at the very bottom of peak time where I think why it went down so low was cos the EA account servers fecked up and wouldnt let any one log into there accounts, you must be looking at some very crappy data :p

pwnt.


were there really 1000+ people playing pr at a time?

Posted: 2007-03-03 08:47
by scratch
Question:

You spawn in a moving APC as your squad's rally point + leader just got nuked. Suddenly you realize that your own squad already occupies all seats in the back, you sit at the gun while the driver is not in your squad. Shit, you can't jump out as this will surely be your death but you can't stay at the gun either. So you want the driver to stop, but he's too busy driving and doesn't notice your message. Bam. Where's the realism?

Somehow i have to agree with the initial thought of the topic. You are sacrificing realism for teamwork (and this is not the only example), but you can't force people to use teamwork. It's not the mod which is in need of changes, it is the people playing it. So on the one hand you say that it takes about a month for the game to settle again after a new release (regarding proper and fair teamplay) and that this mod "is not for everyone", on the other hand you still add "rules" like this in order to make it more "noobsafe", which doesn't necessarily help the game (as seen in the example above). Isn't that contrary?

Posted: 2007-03-03 08:49
by Rhino
causticbeat wrote:pwnt.


were there really 1000+ people playing pr at a time?
our very top point was 1.08k (which is 1,080 players) all on at one time, but each weekend we still apear to reach the 1k mark :)

on avrage going by the data of the past 7days its 485 players on at any 1 time. now 485 devied by 64man servers = 7.5 full 64man PR servers on avrage.

Posted: 2007-03-03 08:50
by r3st
needed a pilot kit to fly is a great. crewman kits for apc etc kinda sucks sometimes.

Posted: 2007-03-03 09:00
by causticbeat
r3st wrote:needed a pilot kit to fly is a great. crewman kits for apc etc kinda sucks sometimes.

it keeps any smack tard from jumping in to what is a HUGE asset to the team (especially wiht the new spawn capabilites)

without crewman kits, 90% of the time that someone spawned in to an APC that i am sitting and gunning in from a safe distance, covering infantry moving on to a flag, they would drive their stupid *** off in to the middle of a battle and get us all blown up

Posted: 2007-03-03 09:53
by Threedroogs
v0.5 is SOOOO much better than v0.4 that there's no comparison. i have played v0.5 quite a bit with quite a few regulars, and not one regular player i know has felt that v0.5 is anything less than a huge improvement.

to the topic creator...perhaps you shouldnt have *supported* your argument by quoting a bunch of people who obviously arent interested in what PR is aiming to be. most of those posts are by complete fools who no one here wants on their server.

Posted: 2007-03-03 09:54
by fuzzhead
scratch: yes players are still coming to terms with how the APC has DRAMATICALLY changed its role.

Its become much more in line with real life armored personnel carriers, and that is, supporting ground troops and providing them transport and protection from small arms in a dangerous combat environment.

My advice to you until players get smarter: when your sitting in the screen "You have been killed, respawning in 29,28,27" DOnt just sit there like an idiot blankly staring at your screen.

OBSERVE THE MAP!!!!! Do you see that APC that just pulled out of base? Do you see all the requests for pickup coming from fellow players, and the APC completely disregarding all those requests? Well maybe, just maybe its a bad idea to spawn on this particular APC, because he will probably not give two shits about you sitting in the back of his APC, and you will probably die.

If you see a STATIONARY APC on the map, and the whole time your observing him he hasnt moved, chances are that is a safe spawn point and you wont be in the position you just mentioned.

Just using your head a bit more would solve alot of these problems with other players being idiots. Although, I agree, it can be very frustrating at times when everyone on the server seems like they are missing half their brain.

Posted: 2007-03-03 11:07
by .:iGi:. Greg
The poll would seem to suggest the opposite of the op.

The changes in 0.5 have made this mod so much better. The limited kits stop smacktards just getting in tank/apc etc on their own and just trying to rack up kills and points.

Completely agree with Fuzzhead. While players are learning the new system you have to use your loaf and decide if spawning on the APC where it is, is the right thing to do.

But also a lot of players need to learn that the APC is not an assault vehicle. It is not to be used to drive right up to the enemy and rape them. It is to be kept back to be used as a spawn point and kit request station.

Posted: 2007-03-03 13:50
by El_Vikingo
assigning of a specific kit makes the game sooo slow and dare I say it boring to play
You're playing the wrong game, amigo.

Posted: 2007-03-03 14:24
by General_J0k3r
Please don't change the system!!!! Don't change the spawntimer!!! Don't change anything! The only REAL annoyance was the timer restriction for the officer kit. that really sucked. but all the other stuff: i love the game you made. and the guys who don't like it should go to bf2 or CS:S or summat. And complaining about complexity: a complex game is a good thing to have. keeps idiots and kids out a bit imho. check the CS community *shiver*.

That sum ppl dont like the way PR goes, don't play it. and it's not a stupid thing to say that. it's a game. nobody earns his living with it. if you don't like it: quit!

and about the waiting: i find it great. that's war. waiting. that's the price of huge maps also :D . but about huge maps noone complains.

ah, and the getting spawnkilled all over complaint: don't spawn on ur rally point if it was discovered unless your squad cleared it out. simple as that. and if they rape you at your mainbase: play as a team, then this wont happen.

what might be refurbished anyway is the commander. i don't know if it's possible (probably not and messing with voip might be a pain in the ***) to assure, that the commander has VoIP up and running or not letting him be commander? at least, that could be a server setting. maybe that useless pricks who just wanna get the points (dunno where the point is THERE either, seems the bf influence) take the commander post and wander about, not helping the team (even if there in fact ARE (a rare event) SLs requesting arty and crates).

so much to that.

Posted: 2007-03-03 16:24
by Jdz
Smitty4212 wrote:It's a shame so many people think that the game is made for them. The devs make the game on their free time, what the community wants may not necessarily be what the devs want, and considering it's THEIR game, and not OURS, I get really annoyed when people feel that the dev team owes them something.
I find it a shame that when Developers of modifications (in general), think it should be all their way. They don't realize that without a community, they wouldn't even be making the mod.

Admittedly I'm an avid fan of Counter-Strike and play it on and off a fair bit, though I am in to realistic games as I am in to Racing Sims and I've played a fair share of America's Army, so it's not to judge someone if they like Counter-Strike.

Haven't played Project Reality lately as it gets tiring trying to find a small game. Though I think you'll find the vehicle system is fine if you play on a smaller tight-knit server. Though personally I'm more of a on-foot guy, though it's probably due to my poor computer!

Really it's disappointing to see the OP get told 'it's not for him', just because he feels something could be improved in his opinion. Shows the bias of people, thinking the mod can't do no wrong.

Anyway, I could probably go on for ages about thinks I hate but I shalt not.

Keep up the good work!

:-P

Posted: 2007-03-03 16:27
by blud
'[R-DEV wrote:eggman']I suppose you have been shot at more times than the combat veteran military advisors who give us guidance on game dynamics.
lol, pwnt

Posted: 2007-03-03 16:29
by Maistros
nevermind.