Battle Planner

General discussion of the Project Reality: BF2 modification.
ZaZZo
Posts: 1494
Joined: 2007-02-03 18:37

Post by ZaZZo »

AfterDune wrote:Thanks :) . Well yeah, I've put quite a lot of programming-hours in that tool.


You got any suggestions how to do this? I don't want to create a new topic for this, if it isn't necessary (want to keep the forum clean, without making multiple threads about the same thing :o ).
I already made a new thread in the Tournament forums, we have alot of odd threads anyway :D
http://tournament.realitymod.com/showthread.php?t=10445

I will try to think of some ideas. Maybe you can try to use it in onn of your teamwork nights. Then when you tell about the outcome and all that stuff, say that you used this program and bla bla bla. People will probably take a look then.
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Well done there Afterdune!
Image

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Post by Michael_Denmark »

Really cool that you made this AfterDune!

Think i discussed parts of it with you half a year ago?

Mike
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

ImageImage
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
ZaZZo
Posts: 1494
Joined: 2007-02-03 18:37

Post by ZaZZo »

You gonna have the overlay thingy working? That would be the best part of it :)
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Post by AfterDune »

Michael_Denmark wrote:Really cool that you made this AfterDune!

Think i discussed parts of it with you half a year ago?

Mike
Correct :) . Back then you were working on some commander tutorial / training program.
ZaZZo wrote:You gonna have the overlay thingy working? That would be the best part of it :)
Overlay? Or do you mean the "important locations" part? Explain :) .
Image
hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Post by hx.bjoffe »

How about putting the URL in original Post?
Looks great, man
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Post by AfterDune »

Good point, Bjoffe. Done.
Image
ZaZZo
Posts: 1494
Joined: 2007-02-03 18:37

Post by ZaZZo »

I remember someoen said there was an overlay thing, liek on xfire. So you could just pop it up in the heat of battle.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Post by AfterDune »

Ah that, I remember now :) . Well, soemone said it would be a good thing to implement (widget/plugin) it in an xfire-like application, called PLAYXPERT ([url]http://www.playxpert.com;[/url] still under development I believe, but available for the public). You can create plugins or widgets, where you'll be able to put something like the Battle Planner in (for example). What such a plugin does, is that it displays a web site on top of your game (transparent by default) >> like here.

I'm not going to create such a thing, since I'm not really into playxpert. I prefer Xfire and hope features like that are added to a newer version someday. If that is the case, I'll certainly look into it.
Image
=WFL= Sgt Bilko
Posts: 96
Joined: 2007-05-05 15:44

Post by =WFL= Sgt Bilko »

Hey man, good work and a lot of effort. Applaus....

I know what you mean by "think nobody is using it/wants it" but it might just be that the web appl is so mature that it leaves little to comment on. So silence could be good.

Again, good work.
Image
ImageImage

~~ He flung himself upon his camel and rode madly off in all directions ~~
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Post by Brummy »

Man.. I never noticed this thread! It's awesome! :D
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Post by AfterDune »

Hehe, thanks mate, appreciated :) .
Image
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Post by AfterDune »

Start post editted. It now contains all the features of the tool and gives new guys a break, so they don't have to read the entire thread from front to back; the starting post says enough.
Image
Petey
Posts: 253
Joined: 2007-08-21 22:02

Post by Petey »

ooo great job afterdune!
Image
USA-Forever932
Posts: 113
Joined: 2009-02-03 21:23

Re: Battle Planner

Post by USA-Forever932 »

I'm going to go ahead and necro this and pray that it can get put back online somehow.
alec89
Posts: 436
Joined: 2009-09-28 06:33

Re: Battle Planner

Post by alec89 »

link is dead. But the idea sounds really good.

oops, just realized the thread is 3 years old :( . I hope it gets back.
.....
myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: Battle Planner

Post by myles »

Could make commander more uselful
Check out my Project Reaity gamplay here http://www.youtube.com/user/Projectreality1

Image
myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: Battle Planner

Post by myles »

wait this was back in 2007 ? soorry double post
Check out my Project Reaity gamplay here http://www.youtube.com/user/Projectreality1

Image
Peeta
Posts: 1204
Joined: 2008-11-28 02:05

Re: Battle Planner

Post by Peeta »

You made me click the link.... Damn you necros!
mistryx
Posts: 62
Joined: 2007-04-28 07:37

Re: Battle Planner

Post by mistryx »

i want to have it :(
Post Reply

Return to “PR:BF2 General Discussion”