$kelet0r wrote:My utopian solution would be that you would need to hold the fire button for 2 or 3 full seconds to fire any rocket - to accommodate the realism of the time needed to sight the target, clear the backblast area of friendlies, release the safeties, pause and fire
Solution- rockets and missiles are used more realistically elimiating completely hair-trigger CQC use
Yeah... but that's not as fun. ¬_¬
For example; I had a great time yesterday, on Muttrah city. I was MEC, playing in a squad with a good SL. We spent quite a bit of the game patrolling the road by the ocean, shooting down helicopters with RPGs and cackling. I hurled many hilarious insults at our infidel enemies.
I imagine that if the RPG had a 2-3 second delay, it might mean the difference between hitting a Blackhawk coming for landing, and just missing the opportunity as it darts behind some buildings.
Of course, far be it from me to say that I have experience with any of the other AT kits (I tried using a Heavy AT kit, once, but since I only had a pistol I was killed before I could fight back). If I am an MEC or Insurgent soldier, I stick to RPG Gunner because:
A. I like to think I have skill with the RPGs.
B.
It's more fun.
After, fun is most important. It's what I want to have. And I do! But giving the RPGs failsafes to make them harder to fire (And let's face it, that is what it will do; I find that split second timing is needed when facing down a potentially lethal mobilised enemy, and slowing it down will make a negative difference) will frustrate a few players.
Although! If this potential change is done
correctly, so that you make the readying, "charging" if you will, of an AT weapon exciting (so that the anticipation of the weapon firing is a good thing), then that might be worth it. If I felt when I pulled on the trigger of my RPG, "This is gonna be cool!", then it would be worth it.
In fact,
I now support this idea whole-heartedly! That 2-3 seconds readying time would give the firer ample moments to make a hilarious, action hero-style comment. Obviously, if this is to be implemented, then you need to make it so that if the firer is using VOIP when he readies, the voice goes out to all troops (enemy and allied) in a radius of the soldier, so that everyone can hear:
"Hey, infidels:
Liberate this."
*FOOOOOOOOSH
BANG!*
Then that would be
awesome.
So, in conclusion: Good idea, Skeletor! Have a virtual cookie.