Page 4 of 5

Posted: 2007-05-12 18:11
by OiSkout
1. Soon to be my computers inability to play PR
2. Al Basrah lags like a mofo on my comp.
3. See 2
4. See 2
5. Sometimes when I have an hour to play PR, the only populated servers are playin Al Basarah.

Posted: 2007-05-12 18:40
by Cheesygoodness
Hey going prone I always thought made a bit of sense. Your getting shot at what do you do? Stand there and look around trying to find who is shooting or fall like a sack of potatos and cover your head while emptying your bowels into your fatigues?

1.3 I thought fixed how you could go from prone straight to standing almost instantly. Now you have to either go prone... wait a tick... Then stand?

Or drop prone, tap ctrl or whatever your crouch button is and your up in an instant. There are a ton of unrealistic stuff that the BF2 engine isn't able to fix. Try knifing someone next time? The only hit boxes that are effective are the ankles and the left shoulder. Every other one is hit and miss. (Not sure if you managed to fix it or not in this one yet. I don't knife people in PR.)

Heck go ask Imgonnastabya on that account. I was his 8,004 kill with a knife in vanillia BF2. His stats are crazy. Poor guy only uses a knife. But that is the one thing I've always wanted to be fixed in any BF2 mod. BETTER KNIFING!

Posted: 2007-05-12 22:54
by Ecko
Cheesygoodness wrote:Hey going prone I always thought made a bit of sense. Your getting shot at what do you do? Stand there and look around trying to find who is shooting or fall like a sack of potatos and cover your head while emptying your bowels into your fatigues?
The problem isn't that people actually go prone, It's that you are still highly accurate if not more accurate whilst going into prone. Whereas realistically you should take at least 5 seconds too recover.

Posted: 2007-05-13 14:24
by [:NET:]Boondock Saint
1) Poor map balancing. Muttrah, Jabal, Fallujah, and Phoenix. These maps 80% become campfests, or in Fallujah's case, simply impossible for the US to make up the tickets in that meat grinder.

2) Maps lack polish. Basrah which is a great map, has unused flags and dead zones. Mullet is terrible and boring. Fallujah, anyone ever faught anywhere past the valley in that map? Jabal, tons of dead zones.

3) Too many throw away maps. Maps that don't get played much or ever. Operation Compton, wtf I've never even seen this map. Steel Thunder, Muttrah, Phoenix(which I like except its unbalanced), Security zone map (forget name and I don't see it in the guide I don't think), Karkand 2, and maybe one more who's name escapes me. Seems like a few of these maps are not even in the guide. When a third of the maps are rarely played, or never, its a sign of something.

4) Maps that lack different sizes (16, 32, 64). Goods Station is really only big enough to be taken seriously at 32, and that is pushing it. Extractions need to be ran on their own servers. None were really made for 64 players. STREET lol.

5) Lack of interior spaces and REAL CQB. I don't count running around the outsides of squares, and rectangles to be real urban combat. A few other mods for BF2 seem to have plenty of interior spaces. DCON is the most notable. Their Mosul and Lost Village maps would be kickass in PR. Though you may not like DCONs type of play, its worth a look just for those two maps.


See a trend here? PR is so polished in most aspects. The limited kit feature is incredible. Bullets actually seem to kill targets unlike regular BF2 (and most of the mods). The vehicle set ups and weapon load outs are a marked improvement over vanilla. I could go on. The one area, and probably one of the most important, that PR lacks in, is in it's maps. Most just lack polish, others are just broke. Some are just broke because of how gameplay changed in .5. Muttrah being the most obvious of victims to .5.

Posted: 2007-05-13 15:44
by Hides-His-Eyes
Steel thunder is not a nice map to play. Especially if you're not in a tank.

Posted: 2007-05-13 16:06
by Jay
'[:NET: wrote:Boondock Saint']
3) Too many throw away maps. Maps that don't get played much or ever. Operation Compton, wtf I've never even seen this map. Steel Thunder, Muttrah, Phoenix(which I like except its unbalanced), Security zone map (forget name and I don't see it in the guide I don't think), Karkand 2, and maybe one more who's name escapes me. Seems like a few of these maps are not even in the guide. When a third of the maps are rarely played, or never, its a sign of something.
two of the maps you said there were scrapped for .5, because the DEVs felt they weren't good enough, or the mod "outgrew" them. And a bunch more have been scrapped for the same reason. Any map that you can think of that's not in the guide I think means its been scrapped. Remember "Oasis"?

Posted: 2007-05-13 17:14
by IronTaxi
OH man... anyone who goes off on the maps is just asking for it...i do think that our maps could use a little more spit shining...

BUT... the biggest thing for me is that we keep having new maps at all...alot of mods and vbf2 itself have the stalest hunk of **** pack of maps...like christ how many times can you play karkand??

id rather have 5 semi polished maps to play than the same ONE map for a year..anyday!

IMHO of course...

Please keep in your mind that alot of these maps (fullujah for ex) were really concept maps(sand storm etc)... and they will be faded out as the mod evolves...

actually 2 of your points are right on the money...

yes we will be reworking map size system to make it more appropriate...

yes the lack of interior space is in the works.

I think what you will see though is more of a focus on large scale maps..2km/4km and no small scale maps at all...yes this will slow down gameplay...you might not even shoot anybody the whole round...but this is what we want...

anyhow...enough ranting or whatever 2am here off to bed...

(wish somebody would start paying me for my time)

Posted: 2007-05-13 17:28
by VipersGhost
One guy complains about maps and you see a dev. Any of the other issues, namely CQB, and all you hear is crickets ;) To qoute Borat- "aHH NIiice!".

Sure some of it is hardcoded, but we are using "Methaphors" now for things...so maybe kill the sideways sprinting etc?? Lets hear some news that really counts, the maps are ok and most people aren't stressed about them...we want to know that the gameplay is being fixed, not content etc. Its time to start generating some hype and getting people turned on to the new release...get some new players.

Posted: 2007-05-13 22:26
by [:NET:]Boondock Saint
VipersGhost wrote:One guy complains about maps and you see a dev. Any of the other issues, namely CQB, and all you hear is crickets ;) To qoute Borat- "aHH NIiice!".

Sure some of it is hardcoded, but we are using "Methaphors" now for things...so maybe kill the sideways sprinting etc?? Lets hear some news that really counts, the maps are ok and most people aren't stressed about them...we want to know that the gameplay is being fixed, not content etc. Its time to start generating some hype and getting people turned on to the new release...get some new players.

I think the interior space complaint and CQB go hand in hand.

As far as map sizes go, variety is the spice of life. It is nice to play on maps that feel like someone really took the time to make them right. Not just slapped together to test stuff out. I know PR is only .5.... but I mean come on, how long has it been out now? It's the most advanced .5 mod ever. I think the maps just need to keep up with all the other fine work you have done.

Posted: 2007-05-13 23:25
by jmull
'[:NET: wrote:Boondock Saint']I think the interior space complaint and CQB go hand in hand.

As far as map sizes go, variety is the spice of life. It is nice to play on maps that feel like someone really took the time to make them right. Not just slapped together to test stuff out. I know PR is only .5.... but I mean come on, how long has it been out now? It's the most advanced .5 mod ever. I think the maps just need to keep up with all the other fine work you have done.
Huh, You try making a mod without being paid for it and squeezing it into your everyday life.
You/we should be grateful that we've got any maps at all.

Posted: 2007-05-13 23:38
by wasserfaller
I don't really have problems with PR, just things that i would like to see done to it.

1) more crappy pistol-like weapons (skorpion, Uzi, Mac10...i know skorpion is making it in next release, BONER!)

2) The animations on the Eryx, honestly have them do something instead of standing with hands empty for 30 seconds...(i know, short on animations and time consuming)

3) Some boring maps (mullet comes to mind....very atmospheric and great setup, just too damn big unless you've got 64 people playing)

4) Kind of a bummer that the bandage that everyone gets doesn't stop the bleeding, just lengthens your life for about 30 secs (i know you're supposed to find medic in that time, but if you can't sprint and you're vision is blury...more often then not they don't heal you)

5) can't think of anything else....great job!

BTW, i just have to say how impressed i am by the reload animation of the G3 support type gun (don't remember name) it seriously rocks. Also i love EJOD, except for the spec op niblets. Keep up teh good work!

Posted: 2007-05-14 00:20
by IronTaxi
i can say with experience that building qwai river took me MONTHS.....so if you have the spare time why not lend a hand adn start mapping...!!!

Posted: 2007-05-14 01:53
by Wasteland
Hides-His-Eyes wrote:Steel thunder is not a nice map to play. Especially if you're not in a tank.
My third favorite map.

After OGT (second) and Qwai River (first).

Posted: 2007-05-14 02:17
by [:NET:]Boondock Saint
jmull wrote:Huh, You try making a mod without being paid for it and squeezing it into your everyday life.
You/we should be grateful that we've got any maps at all.

I know it takes hard work. If you read my post you would see where I complimented them on all the other parts of this mod that they have done well. The topic of this thread is things you have issues with. I just think the maps need help. It may just be that the mappers are stretched thin. If I knew a damn thing about any of it I would lend a hand. I'm lucky I can turn on my computer. ;-)

Posted: 2007-05-14 08:08
by jmull
'[R-DEV wrote:IronTaxi']i can say with experience that building qwai river took me MONTHS.....so if you have the spare time why not lend a hand adn start mapping...!!!
I don't know anything about mapping, But would like to learn if it means I can lend a hand.
How?
What?
Where?

Posted: 2007-05-14 08:27
by Sandy_Beret
1 ) When getting slightly injured by sliding down a cliff or maybe getting hit in the helmet with a bullet - there is no way to know when you need to apply a field dressing for minor injuries. So, a lot of field dressings go to waste.

2 ) Jumping up/over small things should not take all your breath/endurance away.


3 ) Field-dressings should be available from supply crates.


4 ) You should not be able to reload your ammo from enemy vehicles unless they use specifically the same munitions (unlikely unless you have a stolen kit).


5 ) Anti-personnel riflemen should be able to detonate claymores while looking through binoculars.

6 ) It should be possible to remove the sniper/Heavy-AT scope from the firing position close to your eye instantly - not having to click through the zoom ranges & sniper rifles after being fired should be instantly able to rest away from the eye in emergency situations.

7 ) Jumping towards (i.e. down upon) enemy and firing (full auto) doesn't always work - it should.

8 ) There are too many places where you can't walk, crouch-walk or crawl over little rises in the map\building without jumping and this is a real PITA (- i.e. the East door to the palace in Al Basrah map.)

Oops... 8 of them...

Posted: 2007-05-14 08:46
by Smitty4212
Grenades "reload" even when they were put away. This makes no sense.
AFAIK, the "reload" time was only implemented to prevent grenade spam. So essentially it works fine. Why would you throw a grenade, get your rifle out, shoot for a little while (or perhaps just run around for a little while), and then have to wait AGAIN for the grenade? Makes perfect sense that it 'reloads' while you don't have them out.


1: Insta-prone. I -highly- recommend those who do not think it's a problem go open up a LAN game, get out a rifle (any gun really, except for support weapons), and try sprinting, proning, getting your sights up, and hitting a target. If you do it as quick as some people can, you ARE (despite what some people may claim) literally shooting before you hit the ground. Not only are you a near impossible target to hit, but you're shooting and getting the stance boost. Do it with automatic weapons and the problem is amplified, because you don't even really have to bring the sights up (or can afford to start shooting before). To those who say that they just "aim low" or whatever other garbage they like to spew, I have a question-- how come I never come across any of you in game? I either almost ALWAYS win a 1v1 firefight if I insta-prone, or I lose to someone else who insta-proned. It really is an absurd problem, and despite what little I know about coding, I'm confident that something could be done to battle it, and find it a little disturbing that it hasn't been dealt with yet.

2. Kit limiting-- I would like to see more of it (obviously will be fixed with 0.6).

3. The way rally points work. I like the idea of them, I don't like that they can be placed way behind enemy lines, especially if they are hidden. Very frustrating when infantry from the same squad keep assaulting you from somewhere they really shouldn't be able to unless they were transported there, and there's nothing you can do about it. Hopefully will be dealt with in the future. Kind of applies to APCs too, but APCs are significantly harder to hide.

4. Anyone can pilot/crew important vehicles. Would love to see some mandatory training (ala America's Army style) to be able to request pilot/crew kits. Very frustrating loading up a full Blackhawk and then almost instantly crashing upon take off.

5. Vehicles such as tanks/APCs don't have a start up time, allowing one person to change from the gunner's position and instantly start moving. Also, there's no time to switch positions in any vehicles. A driver of a humvee could spot you, switch to his .50, and have you dead and be back on the move in no time.

Posted: 2007-05-14 10:46
by L3adCannon
L3adCannon wrote:1. Insta-proning- bloody annoying this one is.

2. Default BF2 models- I just don`t like the default BF2 weapon models, they look too small, too plain, too light, too arcady. If anyone has seen the early beta ingame shots of vBF2 then they should know what, for an example, M-16 used to look like. Much more closer to the screen, lots of detail, bigger and "bulkier"- looked A LOT more realistic, deadlier.
Imho, the only gun that feels and looks realistic is the AK-101.

3. Al Basrah or whatever it is, keeps crashing on me. Whenever I play it, I am missing half of the textures.
Wanna add some points.

4. No leaning. I don`t know what DICE was thinking when not adding this but I find it pretty retarded for a realistic looking game not to have leaning in it.

5. No real immersion. There is very little head-bob, no sounds like you gear making a lot of noise when running, etc. Little things like that being absent in realistic games really get on my nervers.

Posted: 2007-05-14 13:33
by [:NET:]Boondock Saint
Smitty4212 wrote:AFAIK, the "reload" time was only implemented to prevent grenade spam. So essentially it works fine. Why would you throw a grenade, get your rifle out, shoot for a little while (or perhaps just run around for a little while), and then have to wait AGAIN for the grenade? Makes perfect sense that it 'reloads' while you don't have them out.

.

If I'm not mistaken, your grenades DO NOT reload after you throw the first one and then go to rifle. As in, I pull out grenade and throw one, grenade timer starts, I pull out rifle to shoot someone, walk around for a bit and then go for a grenade only to find the reload timer right where it was before I pulled out my rifle the last time. This is the same thing that occurs with your shock paddles. If you use them, and put them away before they reset, they won't reset. You will go to pull them out later only to have them reset on you. Maybe it's a but they are working on fixing.

Posted: 2007-05-14 13:44
by Seirrah
L3adCannon wrote:
4. No leaning. I don`t know what DICE was thinking when not adding this but I find it pretty retarded for a realistic looking game not to have leaning in it.
I don't think any fps game can be called realistic without leaning. But, I really think that this is probably very difficult to achieve using the BF2 engine.