Posted: 2007-05-19 17:53
lol yea i was like WTF ? were did that come from , tho they should lose shock paddles
I like the paddles; I'm at my best when i'm running out into the heat of battle, dropping to the ground, and reviving the squad leader at the last second. It's not realistic, but DAMNIT IT GETS RESULTS!Ferris the Awesome wrote: And if you think medics are godly, then you obviously havent played with many medics. Medics typically have the high scores because of heals and revives. Yeah, we have "jesus paddles", and if you have a problem with that, from now on, tell every medic that comes to your aid NOT to revive you and see how much fun you have. MY K/D ratio over the last few weeks runs close to 1/10, but my score average is about 250. Strange that I die a lot, but my teammates dont...or is it because i'm good at my job? Aslo, how is it the medic's fault that we can revive people who "ate c4 at 5 feet"? That sounds like a game code issue to me. If you think that people who get waxed at close proximity should be unrevivable, say so, but dont point the finger at the people who play medic like we're the ones in charge of that.
*sigh of relief*'[R-DEV wrote:eggman']Militia has no paddles, nor does Insurgents. All other factions retain them. FUD.
Someone was reading the wrong faction change log....'[R-DEV wrote:eggman']Militia has no paddles, nor does Insurgents. All other factions retain them. FUD.
I was about to say the same thing. If you are medic, use the fielddressing.SethLive! wrote:uhh...
medics have three feild dressings, and riflemen have infinite ammo...
Ah, sorry. I guess what I heard was hearsay. Don't listen to me, i'm an idiot. ¬_¬'[R-DEV wrote:eggman']Militia has no paddles, nor does Insurgents. All other factions retain them. FUD.
the only lonewolves i ever see are teh_ubeinsaneleetandgreat(but lacking in body armor) special forces....Every Lonewolf riflemen is able to heal himself infinte without playing in a squad...so no need for teamwork.
ooOOOhhhh i like that... cuz i really doubt ammo and bandages would be both carried together in an "ammo" bag....or am i an idiot...?Golden7B wrote:Maybe if instead of needing ammo bags to resupply your field dressing, you would need to stay close to a medic bag, that could fix part of the problem (for the rifleman class at least....)
Nah, I dont think that's possible. From what I've heard, everything that you can shoot, throw, or drop is considered "ammo" and "ammo bags" resupply all "ammo", no matter what.OkitaMakoto wrote:ooOOOhhhh i like that... cuz i really doubt ammo and bandages would be both carried together in an "ammo" bag....or am i an idiot...?
get ammo from rifleman, get more bandages from medic... that makes a ton of sense... nice Golden.
...ummm... is that possible?
Vulnerable under cover? You need to start using Type 1 (hard) cover. A good squad will be able to quickly and efficiently set up defensive positions so that medics can heal team-mates without much risk to themselves. You can then move out to a new position.Burning Mustache wrote:...he will spend a good amount of time of the round hiding in cover...where he is pretty vulnerable...
I did that and do that so so often if i am on my ownEl_Vikingo wrote:Ok, medics can't heal themselves so we won't get the classic "shoot the guy, see him bunnyhop round a corner and heal himself".
That's what the 3 field dressings the Medic carries are for.Patrick&Kyitha wrote:How about if medic class players can still heal themselfs but up to limited health value (only half health can be restored with medic pack). Medic will be still injured but can help himslef to get back on the feat and seek help from other medic.