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Posted: 2007-05-14 01:06
by DirtyHarry88
Aye, each to their own.
Posted: 2007-05-14 09:58
by Seirrah
Voted UTIII. As you'll be able to have the ability to lean. Maybe mod the next game by Tripwire Interactive (makers of Red Orchestra, who will be releasing a UTIII game).

Posted: 2007-05-14 13:22
by Long Bow
I think that currently the BF2 engine as painfull as it is to use is the best for PR currently. I personally think the Devs should wait and see what crop of games come out in a year or more. Once DirectX10 is more mainstream there could be some great looking games to work with. Not that I value a good looking game over a good playing game but the textrues in BF2 and no HDR etc are weak.
I know that what ever engine they choose to move to in the future I will purchase the game. I bought BF2 for the sole purpose of playing FH2

Then this little project reality mini mod came along and caught my attention

Now I don't know if I will end up playing that much FH2 when it comes out

Posted: 2007-05-14 13:27
by 77SiCaRiO77
i just want to know , if PR moves to another engine , they will be continuing the story ? (MEC , china , etc ,etc)
Posted: 2007-05-14 14:03
by L3adCannon
Yep, USA/EU vs Asia/Russia (Frontlines) would be awesome, but to make it interesting, make it happen in the year 2015-35 or something. So that we wouldn`t have to be playing with the same old AK`s and M16`s.
something GRAW like.
Then again, noone has yet done a solid, realistic game that has aliens in it. But then it wouldn`t be that realistic anymore.
Whatever the game next game is, imo, the best engine to mod on would be UE3
Posted: 2007-05-14 14:19
by $kelet0r
lol at the votes for Crysis (which we know nothing about mod wise and far cry was certainly not mod friendly), HL2 and Swat 4
UE3 is the safest and best option by a long shot
Posted: 2007-05-14 14:40
by Brood
Crysis mod support is actually unbelievable. They have already shipped off Sandbox 2 to the keenest of the studios to give them a head start. Not only that, but they are in contact with the developers and are able to request features that would make modding easier for their project. They have really made this game moddable, I will be using it as a base to lead my first professional development team whilst I study game design, animation and business next year. (already have a diploma, but they seem to be worthless internationally)
On top of this there are videos all over the net released by crytek showing off the editor, they have a feature list and a mod developer list. Honest to god, if you think we know nothing about Crysis mod-wise then you fail at the internet.
Crytek is in charge of Crysis guys, EA have sweet fuck all to do with it (thank god).
I wouldn't say PR should go down that road though as they are mostly multiplayer. Go UE3.0, streaming technology allows for maps of almost endless size with a great deal of players online at once. The UE editor that has shipped with all the unreal games is also incredibly flexible, you can do some amazing things with it.
PR should use UE3.0, but that doesn't mean Crysis sucks, it just hasn't been optimized for multiplayer, regardless of what the devs keep telling us.
Posted: 2007-05-14 14:48
by hoc_xfirestormx
yeah the crysis editor looks very easy to work with from the demos ive seen, they have vehicles and all that. thats why i voted for it. plus... it just looks way better than any other engine ive ever seen.
that being said, gameplay is radically different and i probably should have voted for ue3, the fuel of war engine. that is definitely the safest choice, as it will have many of the features and gameplay aspects of bf2.
and why would someone make another graw? graw 2? frontlines? those are like the same thing haha.
Posted: 2007-05-14 15:24
by jmull
77SiCaRiO77 wrote:i just want to know , if PR moves to another engine , they will be continuing the story ? (MEC , china , etc ,etc)
They are NOT moving to another engine!
Posted: 2007-05-14 15:34
by paco
The BF2 engine is very nice, not perfect, but very good for large scale battles. Look at any of the games that have spawned from ID Software created engines and how those maps work. It's all small scale close quarters.
I hope, when the time comes, PR moves to the BF3 engine.
Posted: 2007-05-14 15:38
by 77SiCaRiO77
jmull wrote:They are NOT moving to another engine!
me wrote:i just want to know , if PR moves to another engine , they will be continuing the story ? (MEC , china , etc ,etc)
.......
Posted: 2007-05-14 16:13
by jmull
Posted: 2007-05-14 16:39
by hoc_xfirestormx
why do so many people still have faith in ea? and why do people like this engine? its not good for large scale battles. you cant render some stuff past 75m. stuff disappears if youre not in zoom. how does that say "good engine" to you? just because its capable of supporting 64 players doesnt mean that its a good engine. i dont know why you guys think that.
cant wait for you guys to play on an engine that actually is well put together (ue3 is pretty much guaranteed to be amazing).
if bf2 engine is so good, answer me this: how many games were made on the bf2 engine?
aannndddd how many games have already been made on the unreal 3 engine? i can name 4 off the top of my head... gears of war, ut3, frontlines, rainbow 6 vegas. gg.
Posted: 2007-05-14 18:28
by Kensei
danthemanbuddy wrote:You have to admit the bf2 engine is great. So what if its hardcoded. Look at all the things you can do in it. It has physics, its very beautiful, and has enough players to satisfy us.
look at the plusses before you flame it
I've studied the physics of BF2, it's horrible. BF2 is horrid. Anyone that has worked with the code of BF2 will tell you the same, it's absolutely horrid.
Posted: 2007-05-14 18:34
by Kensei
paco wrote:The BF2 engine is very nice, not perfect, but very good for large scale battles. Look at any of the games that have spawned from ID Software created engines and how those maps work. It's all small scale close quarters.
I hope, when the time comes, PR moves to the BF3 engine.
Hey Paco,
I'm going to enlighten you (this is a good thing).
EA made BF2, they screwed it up with too many ways to describe. Then they modded BF2 and called the mod 2142. After accomplishing the sales rate with BF 2142 (mod of BF2), they desired from all the intellectually inclined individuals they discontinued support of BF2. If BF3 comes out, I will not be buying it, just like I didn't buy the mod for BF2 known as "BF 2142".
Why does EA get away with putting out trash that is broken with no fixing it? Because people buy garbage. As long as people buy garbage companies like EA will distribute garbage.
Someone needs to make a physics engine that adheres to the laws of physics of reality. Then everything would fall into place.
Posted: 2007-05-14 18:43
by Kensei
DirtyHarry88 wrote:If they can do one why couldn't they do more?
Seriously?
Has to do with gravitational acceleration (9.81 m/s² -OR- 32.17 ft/s²).
You do this, jump up in the air and clap your feet together. How many times can you do it before hitting the ground? Try a few times; I want you to progressively touch your feet together more and more. Evaluate what ever maximum you conclude is your limit; why can't you do more?
That was an easy question though (to be honest).
Posted: 2007-05-14 18:46
by BlackwaterEddie
Kensei wrote:Hey Paco,
I'm going to enlighten you (this is a good thing).
EA made BF2, they screwed it up with too many ways to describe. Then they modded BF2 and called the mod 2142. After accomplishing the sales rate with BF 2142 (mod of BF2), they desired from all the intellectually inclined individuals they discontinued support of BF2. If BF3 comes out, I will not be buying it, just like I didn't buy the mod for BF2 known as "BF 2142".
Why does EA get away with putting out trash that is broken with no fixing it? Because people buy garbage. As long as people buy garbage companies like EA will distribute garbage.
Someone needs to make a physics engine that adheres to the laws of physics of reality. Then everything would fall into place.
Same with Ubisoft, apparently gamers are too spack-ops to be given good tactical shooters like GR1 and RVS, so off to GRAW and R6V we go

Posted: 2007-05-14 19:36
by Cerberus
BlackwaterEddie wrote:Same with Ubisoft, apparently gamers are too spack-ops to be given good tactical shooters like GR1 and RVS, so off to GRAW and R6V we go
Ain't that the truth...
OGR (original GR), Raven Shield, and Rogue Spear are better than any piece of **** FPS nowadays.
GRAW is terrible.
Posted: 2007-05-14 20:27
by OiSkout
What other games have a squad system like BF?
Posted: 2007-05-14 20:39
by Top_Cat_AxJnAt
As the DEVs said before, I promise you that the BF2 engine still has alot left in it and when you start playing games on levels that have 600m drawdistances and firefights ranging on at triple the distances they do now and for longer, you will not think so harshly of the BF2 engine as you do now.
I will grant you that the engine is limited but you should not ignor its advantages and features.
4 by 4 km maps
Greater than 800m drawdistance
Destructable enviroments
All with 64 players and minimal lag and very much acceptable levels of lighting and textures.
How game engines do you know that are able to do the above, online and still look quite good? Not many, a few but most engines would fall too their knees and mumble some **** about looking amazing at 5 - 10 metres......