Posted: 2007-05-21 19:01
Nice Top_Cat, good evaluation of the problem and its solutions.


As british your objective is to hold key points in the city and search the hole area for weapons caches used by the insurgency. There are something like 40 of them in the map but the gamemode removes 30 of them randomly at round start leaving only 10. This means each round will be different
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Insurgents have to defend these weapons caches because they actually serve a purpose to them (they give heavy weapons like the RPGs, PKMs and SVDs) and they can attack the key points in the city inflicting a ticket bleed to the british.
This gamemode will of course be tested in open beta and adjusted if needed, but we have a really good feeling about it.
In v0.6 Kashan Desert is the biggest one, but we also have maps like Al Basrah, Qwai River, Jabal, Assault on Mestia and Seven Gates that bring a lot of room to manouver. Even other small maps have been tweaked to try to give more room.Top _Cat the great wrote:1 - Big maps with large amounts of open ground but carefully layed out cover.
This is one of the biggest changes in 0.6 and it's fantastic. The only sad thing is that the weapons don't render, but at least you can see the enemy far away and shoot it.Top _Cat the great wrote:2 - Long drawdistances on all players and vehicles.
With the help of our military advisers and a bunch of references and research, we tried getting a more realistic touch to the weapons power and accuracy at long ranges. A lot of changes here and I will not discuss themTop _Cat the great wrote:3 - Weapons whos recoil, power and accuracy allow players to enage enemy infantry on these big maps and long range effectively.
I think you meant "90% of all players without the above weapons". Kit limitation took care of that (not 90% but good enough).Top _Cat the great wrote:4 - KIt layouts that provides 90% of all players with the above weapons.
I think you mean not having HAT on a map that doesn't have tanks, etc. We didn't do that, and I don't think we actually agree with that. But we have different "reinforcement" times for different weapons that will encourage a smarter use of them. If you lose a HAT it will take 5 min to be available again for request (like a vehicle). No more that reservation thing.Top _Cat the great wrote:5 - Kit layouts that limit the ammount of specialized equipement to the ammount required to forfill specialized objectives and NO more.
We are getting an experimental new game mode in v0.6 called "Insurgency" that does exactly what you said, "objectives that encourage use of all area of the map". This game mode is only in Al Basrah for now, and it's trying to model a better Insurgency combat dynamic together with the inclusion of civilians.Top _Cat the great wrote:6 - Game modes whos objectives encourage use of all area on the map
As british your objective is to hold key points in the city and search the hole area for weapons caches used by the insurgency. There are something like 40 of them in the map but the gamemode removes 30 of them randomly at round start leaving only 10. This means each round will be different
Insurgents have to defend these weapons caches because they actually serve a purpose to them (they give heavy weapons like the RPGs, PKMs and SVDs) and they can attack the key points in the city inflicting a ticket bleed to the british.
This gamemode will of course be tested in open beta and adjusted if needed, but we have a really good feeling about it.