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Posted: 2007-06-14 16:34
by *2Recon*
ub3rxn00b wrote:Do you have any idea how easy it is to:
1. Remove the grass
2. Extend its draw distance
Both require about 10 seconds.

Posted: 2007-06-14 17:23
by Teek
ub3rxn00b wrote:Do you have any idea how easy it is to:
1. Remove the grass
2. Extend its draw distance
Both require about 10 seconds.
I smell banhammer!
or eggman POed
Posted: 2007-06-14 17:38
by Rhino
ub3rxn00b wrote:Do you have any idea how easy it is to:
1. Remove the grass
2. Extend its draw distance
Both require about 10 seconds.
someone thinks they are real smart. tell me, what do you plan to do after you have 100% bare ground after you have removed the grass?
the map had lots of problems and the players where hardly playing the map. We keep tracks on which maps are being played and tell me, how many times have you played Steel Thunder in 0.5?
Posted: 2007-06-14 17:45
by eddie
A very apt name noob.
Posted: 2007-06-14 17:50
by Threedroogs
mao was one of my favorite maps. problem is that a good % of the players would flat out refuse to play it. i could never understand people's aversion to that map...
i dont see how ghost train can be popular and mao completely unplayed. they are very similar maps, except i prefer mao's layout over ghost train's.
Posted: 2007-06-14 17:54
by gazzthompson
zartar !!! yes! the one good vbf2 map!! that map is gunna rock with the long range fire fights !
Posted: 2007-06-14 17:55
by Rhino
Threedroogs wrote:they are very similar maps, except i prefer mao's layout over ghost train's.
ehhh, dunno how you can call them "very similar maps" when they are very diffrent. the only thing they have in common is that they both use alot of bamboo, and grass thou mao has longer grass.
mao has no river, has no train bridge, has no rail road, has no train tunnel, has a very different CP layout and has very different gameplay.
Posted: 2007-06-14 18:06
by fuzzhead
Zatar and Daqing are experiements, if they dont play well they wont be included
Posted: 2007-06-14 18:11
by Threedroogs
very similar may have been too strong. i do think they are similar maps, in that a lot of the action takes place in vegetation. there's a lot more variety on ghost train, but a lot of the action on ghost reminds me of mao, especially in the way that i approach the situations.
both maps will eat up players that try to run-and-gun, and that's why i cant understand how mao is so unpopular, yet ghost is played. it's more extreme on mao so maybe that's part of the cause...
Posted: 2007-06-14 18:30
by $kelet0r
My excuse is that any map with Chinese vegetation (Qwai, Ghost train, Mao) rapes my computer and leaves it for dead.

While Basrah is laggy, the Chinese maps are, for me on low settings, unplayable
Posted: 2007-06-14 18:39
by ub3rxn00b
'[R-DEV wrote:Rhino']someone thinks they are real smart. tell me, what do you plan to do after you have 100% bare ground after you have removed the grass?
the map had lots of problems and the players where hardly playing the map. We keep tracks on which maps are being played and tell me, how many times have you played Steel Thunder in 0.5?
Is it really necessary to talk down to the other forum members? Let's have a friendly conversation. I would take the material type that the grass undergrowth was in, remove the grass, and replace it with a few low-density bushes.
And I played Steel Thunder plenty of times, had some good armor battles there.
If you need any assistance with updating the old 0.5 maps, like Steel Thunder, just let me know and I'll be glad to assist.

Posted: 2007-06-14 19:33
by KomradePedrovsk
I'll miss Mao. Every map that is kind of unbalanced, although frustrating at times, can be very fun, especially if you like difficult challenges like I do. That's why I always join the team that has less probabilities to win a map or that I see win less times

Posted: 2007-06-14 20:36
by 77SiCaRiO77
steel thunder was great

, a lot of armor tactics (and antiarmor tactics too) , and the combat waas very close .
steeel thunder v2 ?

Posted: 2007-06-14 21:17
by BetterDeadThanRed
Two extra flags were added in Daqing correct?
Assuming I'm not dreaming about Daqing, were there any changes made to Zatar?
Posted: 2007-06-15 06:25
by Rhino
ub3rxn00b wrote:Is it really necessary to talk down to the other forum members? Let's have a friendly conversation. I would take the material type that the grass undergrowth was in, remove the grass, and replace it with a few low-density bushes.
And I played Steel Thunder plenty of times, had some good armor battles there.
If you need any assistance with updating the old 0.5 maps, like Steel Thunder, just let me know and I'll be glad to assist.
trust me, steel thunder would still not get played. look at the overall maps votes, look at the amount of times servers play it, and the amount of servers have it on there map list, then you will see that both the players, and server admins in general do not like the map, and we have done more changes to it than just to remove the grass that would make the gameplay better on this map but it aint happened.
Wait for v0.7 for a Chinese Armour battle map abit like steel.
Posted: 2007-06-15 07:49
by Teek
I didnt like Steel, too arcadeish, half the team would go to the north flag, and a quarter would go to the dam, the rest would get tanks or camp main.
Posted: 2007-06-15 13:11
by Long Bow
I fully support the Devs in removing maps that they feel don't reflect their vision for PR. Most maps that get dropped return in a new and improved format. Or they spawn the creation of a new map. The community wins in the end. The Devs well, they never win, but really that is not our concern as long as the keep pumping out content
Note: I had a really good round on Steel Thunder last night, hadn't played it in a long time. TG server password nights FTW

Posted: 2007-06-15 14:50
by Xmaster
Dang sad to see Mao go

was one of my fav...
Thanks for removing Greasy Mullet. This map was boring as hell.
Posted: 2007-06-15 19:21
by jackal22
im glad to see the back of steel most boring round ever on that map and just felt wrong playing with pr kits
mao i liked that map, the ability to prone past a whole squad then pop up and take them all before diving into another huge area of grass was priceless.
plus getting chased all oved then hills by 2 squads was fun too.
but yeh if it doesnt play well with 0.6 its has to go/
im dubious though whether daquin will work, it has never been a popular map even on vanilla.
some thing like songua stalemate (spelling?) would be good though imo because the thick fog adds to suspense and its not crappy view distance fog, its believable mist from the swamps/
Posted: 2007-06-15 19:23
by Rhino
jackal22 wrote:im dubious though whether daquin will work, it has never been a popular map even on vanilla.
Daquin was not much of a popular map in vBF2 as it was a jet whore map, I still liked it thou
in v0.6 it should make a pretty good armour map, played it abit already and seemed to work well with the changes I have applied
