Page 4 of 4

Posted: 2007-06-25 09:51
by Outlawz7
Derailing Thread!! Derailing Thread!!

I started it as an idea for a life-sized map of something, dont turn it into a political flamefest (like most of the threads end)

Thank you.

Posted: 2007-06-25 11:29
by Red Halibut
/\_ What he said.

Now, as to life-sized maps, I like the idea of a campaign rotation across maps designed to mimic a larger area.

It's a shame there is no map selection logic available.

Here's a scenario:

You have Five Maps of an island (just for the sake of illustration) running from North to South in the order A-B-C-D-E.

The first map of the campaign starts with Map C. If Team 1 Wins, the next map loaded is Map D, simulating team 2 being pushed back. If Team 2 wins then the next map is Map B, simulating team 1 being pushed back.

A Campaign Win would be Team 2 winning on map A or team 1 winning on Map E.

That could be quite interesting, and would lend a whole new meaning to "Advance and Secure!" :)

ON EDIT:

Also on the subject of life-sized maps, imagine a 4x4km map based entirely inside a city.

Posted: 2007-06-25 14:24
by Outlawz7
Kashan City = uber-lag.

Think someone said, there has been something like that being made for BF2, but we all know, what came after that...EA.

Altough we can still make a map like this, only prob is, if servers are going to run those maps in correct order.

Posted: 2007-06-25 19:56
by oS2007
I'm surprised no one's talking about Desert Combat's solution, scaling down everything involved, making the maps essentially larger.

You'd still have to deal with the lower detail levels as far as terrain is concerned, but I'd be happy with an EJOD-ish map that armor/etc needs some serious time to mosey on out to.

Posted: 2007-06-25 20:21
by Outlawz7
Well, problem could be, that we would scale down everything, except the terrain, then dunes would become hills, hills mountains and to traverse the Kashan mountains, it would be like going across Middle Eastern Alps :lol:

Posted: 2007-06-26 11:58
by oS2007
Just the size of the thing would be incredible. Great for long-range assault type stuff, air combat/transport, etc.

Just the few points of interest would be important; everything in the middle wouldn't have to hold up visually for long, as anyone there would either be dead or awaiting S&R.

Posted: 2007-06-26 13:30
by Rhino
oS2007 wrote:I'm surprised no one's talking about Desert Combat's solution, scaling down everything involved, making the maps essentially larger.

You'd still have to deal with the lower detail levels as far as terrain is concerned, but I'd be happy with an EJOD-ish map that armor/etc needs some serious time to mosey on out to.
lol, and each time you do that you make the terrain even less detailed.

Posted: 2007-06-26 13:34
by Outlawz7
Rather see a 8x8km map with no jets, dark, but with moonlight and NVGs and lots of armor. Imagine the battles :O