Page 4 of 4

Posted: 2007-06-22 17:51
by Wasteland
bigmoose332 wrote:Er, what about when tickets win the game?

What if the enemy has a strong defense? You, as the attacker, may have more flags..

But if you dont have a ticket bleed in your favour, and you're throwing your men against a strong wall of defense, your team will lose because of tickets.

Dont you think?

Bigmoose
PELA FTWx0rx!!!!111111

lol.

Seriously though, if you think there's a steep learning curve to this, you should try ArmA!

Posted: 2007-06-22 18:52
by $kelet0r
Shallow and devoid of grey matter like Counterstrike it isn't (thank the gods!) ...... but PR is not even a remotely complicated game - it is literally pick and play for the most part aside from limited kits and some squad rules. It terrifies me a little when I see on tbf2 that PR is too realistic/difficult/slow when it is none of those things - it's as if a majority of the BF2 playerbase were only introduced to gaming for the first time with the base game :|
What these players would make of Operation Flashpoint, Falcon 4.0, Enemy Engaged or even Deus Ex would make for humorous if tragic reading

Posted: 2007-06-22 20:16
by Xmaster
$kelet0r wrote:Shallow and devoid of grey matter like Counterstrike it isn't (thank the gods!) ...... but PR is not even a remotely complicated game - it is literally pick and play for the most part aside from limited kits and some squad rules. It terrifies me a little when I see on tbf2 that PR is too realistic/difficult/slow when it is none of those things - it's as if a majority of the BF2 playerbase were only introduced to gaming for the first time with the base game :|
What these players would make of Operation Flashpoint, Falcon 4.0, Enemy Engaged or even Deus Ex would make for humorous if tragic reading
Amen.

Posted: 2007-06-22 20:25
by ArmedDrunk&Angry
hooooah!