Awesome Suggestions! - READ!

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Haku
Posts: 16
Joined: 2007-06-27 16:03

Post by Haku »

Greenie Beanie wrote:zombie mode would be awesome
Yes, it would. It also adds fun.
Haku
Posts: 16
Joined: 2007-06-27 16:03

Post by Haku »

ZanderArch wrote:I think he meant Agent Smith / Men in Black / FBI type suits.
Yeah, that's what I mean.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

We already have that!!

Its on Operation Ghost Train, the Tunnel CP has a door, which has to be opened by pressing E, yet you people dont even play the map anymore...

EDIT; Triggers... ^^
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

Haku wrote:Well, any kind of triggers in the maps would be awesome. For example: doors, gates, smash glass, etc. May be with triggers more actions would be possible.
http://www.rhinorage.co.uk/index.php?su ... om=&ucat=&

and as for the zombies, when we have zombies in real life and armys fighting them with modern weapons, then we will add them into the mod :)
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bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

Rhino, you obviously havent read the ZSG, it's already happening!
You just dont know it!
Small outbreaks with one or two infected will be declared as traffic accident in the media and so on!



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Haku
Posts: 16
Joined: 2007-06-27 16:03

Post by Haku »

[R-DEV]Rhino'][url]http://www.rhinorage.co.uk/index.php?subaction=showcomments&amp wrote:
and as for the zombies, when we have zombies in real life and armys fighting them with modern weapons, then we will add them into the mod :)
Thanks for the link. ;-) And as for the zombies, lol. :p
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

'[R-PUB wrote:bosco']Rhino, you obviously havent read the ZSG, it's already happening!
You just dont know it!
Small outbreaks with one or two infected will be declared as traffic accident in the media and so on!



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Link?
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Haku
Posts: 16
Joined: 2007-06-27 16:03

Post by Haku »

'[R-PUB wrote:bosco']Rhino, you obviously havent read the ZSG, it's already happening!
You just dont know it!
Small outbreaks with one or two infected will be declared as traffic accident in the media and so on!



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Awesome! :D
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

@Outlawz:
Torrent
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Haku
Posts: 16
Joined: 2007-06-27 16:03

Post by Haku »

Outlawz wrote:We already have that!!

Its on Operation Ghost Train, the Tunnel CP has a door, which has to be opened by pressing E, yet you people dont even play the map anymore...

EDIT; Triggers... ^^
Well, there should be more kind of triggers and more of them on maps.
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

http://news.bbc.co.uk/2/hi/health/4683903.stm

There you go, a PR map situated in Africa, where 60 players are zzombies, and 4 players a USMC SF, sent to eradicate the threat.
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
Long Bow
Posts: 1100
Joined: 2007-03-21 14:41

Post by Long Bow »

So Haku have you finished installing PR yet? I'm curious to see what you think about the game after playing it.

As already stated we get alot of fresh PR players wanting to turn the mod on its head after playing if for two hours. In your case you hadn't even played the game yet and posted a lengthy post outlining several major changes. That kind of post would get a strong responce no matter what mod forum you posted on but to post some ideas so opposite to the ideals of this mod is just absurd. That is why the responces were less courtious then you would have liked :grin:

Cheers and good luck. Be sure to read up and play a while then see if you have some things to add to the mod. :grin:
billdan
Posts: 319
Joined: 2007-04-13 22:58

Post by billdan »

Haku
first of all welcome to the forums (not sure if i have a high enough post count to say that) and PR
i played sf before but forgot about the triggers-good idea
everything else is unrealistic or not possible

seems like the PR learning curve is going to be more like a straight vertical line for you. good luck and i hope you learn to love and appreciate it

some of your ideas from CS?
|TG-69th|Mix0lydian in-game
MadTommy
Posts: 2220
Joined: 2006-05-23 11:34

Post by MadTommy »

I'm gobsmacked anyone would make a list of suggestions for a mod they had never ever played. Sorry Haku all i heard was blah blah blah blah

but zombies sound like a cracking idea..lol
ArmedDrunk&Angry
Posts: 6945
Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

That's nothing ..................get aload of this ................
http://media.skoopy.com/misc/zipline/
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Post by daranz »

ArmedDrunk&Angry wrote:That's nothing ..................get aload of this ................
http://media.skoopy.com/misc/zipline/
Now I wanna go to South Africa...
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youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Post by youm0nt »

No, he is serious, he put up a little "disclaimer". It has to be real!1!!
Haku wrote:NOTE: THESE ARE SOME SUGGESTIONS THAT I'VE ALWAYS WANTED TO BE IN BF2. I'M STILL DOWNLOADING PROJECT REALITY SO IF SOME OF THE SUGGESTIONS HERE ARE ALREADY IMPLEMENTED, PLEASE DON'T START AN ARGUMENT ABOUT IT.


Here are some BF2 Suggestions. These are just some ideas I had and it would be great if dice added them in.
Hfett
Posts: 1672
Joined: 2006-06-10 20:50

Post by Hfett »

Hey Haku i also love Zombie games

Right now im playing a HL2 mod called Zombie master, you should check it out

Zombies would not fit pr, even if zombies existed on real life, tanks, nukes, and heavy machine guns would waste them with easy
www.joinsquadbrasil.com.br
ArmedDrunk&Angry
Posts: 6945
Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

Not Matrix zombies that can hover !
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
Locked

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