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Posted: 2007-07-30 04:37
by pasfreak
from my experience, I think the jets are at least ok the way they are. Im not sure about AA tho, b/c i havent used it much.
sure, jets could use a little tweaking for realism, I think rate of climb for example in most jets, specifically the slower ones is rediculous, and that you can fly sideways or upside down without losing altitude, but other than taht the speed, weaponry, etc seems pretty decent.
Posted: 2007-07-30 17:40
by Guerra
With the A10, I guess it just matters who gets in front of who first. I've never been killed by an A10 in a dogfight, but I have killed many, many migs in the A10. Short burst is all it takes. The cannon is a lot more accurate with a bigger hit radius than the machine guns on the MiGs.
But if the changes are so dramatic in 0.6, my knowledge on the subject matter may need some review.
But as it stands, hand held AA is freaking nuts if you use it right. I only wish that one shot would cause more failure.
Posted: 2007-07-30 21:25
by agentscar
You will find,jets in v0.6 are different from v0.5,they handle differently,and speed has a substantial difference.
Posted: 2007-07-30 22:28
by CAS_117
Fighters are too agile. Need to have turn/roll rates cut in half. Missiles need to have lock angle changed from 120 degrees (yes 120) to 360, which takes 30 seconds to do.
Posted: 2007-07-30 22:37
by robbo
Its near impossible to get a lock on any plane on Kashan with the Stinger(Once Lock acquired the pilot drops flares) or to even hit a Mig-29 with the Vulcan (it over heats WAY to quick)
Either introduce Auto Cannons like CP2000 said or make the Stinger have a longer Lock on Range Much longer. and change the missiles to 360 degree turning.
Posted: 2007-07-31 12:01
by Kruder
Any plans on fixing stupid friendly killer AA missiles?
At least they should disappear or explode when they miss their target.
Posted: 2007-07-31 20:01
by hillrd
I was flying a mig the other day on Kashan and found something really strange. 150 rounds? thats all a military jet stores in the hull? I'm finding dogfights dont last long enough. A good 3 hour battle deserves a 20 minute dogfight, I'm talking epic. Saving your missles for that perfect approach, undoubtfully striking your target?
I guess im just wondering why mig can only fire 150 rounds.
outrageous? you tell me.
okbye
Posted: 2007-07-31 20:04
by Outlawz7
Becuase they are 30mm and can tear apart anything. And thats how much ammo they have IRL.
Posted: 2007-07-31 21:56
by Mongolian_dude
Just played Kashan in an SU-25. Took out more MBTs than i should, AAVs were prime tagrets as they can do jack-squit and have light armour.
I had 2 F16s on me at once. I got hit by two rockets and i noticed not effect.
Hada dogfight with an A-10. Super-huge-dplt urainium shels did jack against it, aswell as AIM 11(short range ones?).
Conclusion?
Atk Jets have too many hitpoints.
...mongol...
Posted: 2007-07-31 22:14
by ReaperMAC
Agreed, ATK Jets dont even fear the AAVs, very easy for the jets to take those out.
Posted: 2007-07-31 23:55
by Waaah_Wah
Jets have way to good manueverability(sp?).
Posted: 2007-08-01 01:53
by nidpants
Empirically, it takes 120 hits from a M2 .50 cal to take out an F-16. A FIGHTER. Does anyone remember the good old days when the .50 cal was actually an anti-air weapon? I can't even imagine how many .50 cal bullets it would take to down an A-10. The Tunguska should dominate the A-10; that's what it's designed to do, since the A-10 wasn't designed with 30mm anti-air cannons in mind.
Posted: 2007-08-01 04:05
by Wolfe
By design, the A10 is a punishment absorbing machine. There are routine stories of A10's returning to base with huge chunks of the aircraft missing, including large sections of the wing. The beast is meant to take as much pain as it can dish out.
That said, the in-game version is far too maneuverable. Combined with ineffective AA, it's near invincible in the hands of an able pilot.
A single missile shot should destroy a fighter and send the A10 home badly damaged.
Posted: 2007-08-01 04:35
by tekkyy
Are there any plans to really revamp the missile system?
Like remove warning for passive missiles? Or is that hardcoded...
Posted: 2007-08-01 12:02
by Bob_Marley
Wolfe wrote:By design, the A10 is a punishment absorbing machine. There are routine stories of A10's returning to base with huge chunks of the aircraft missing, including large sections of the wing. The beast is meant to take as much pain as it can dish out.
That said, the in-game version is far too maneuverable. Combined with ineffective AA, it's near invincible in the hands of an able pilot.
A single missile shot should destroy a fighter and send the A10 home badly damaged.
That said, during the Gulf war a few still got shredded by Shilkas so they definetly shouldn't be as tough or as manuveravble as they are now.
Posted: 2007-08-01 12:10
by DirtyHarry88
The A10 is very good at turning in real life as well, it's just I'd say it's too fast compared to the likes of the fighters in game.
Posted: 2007-08-01 12:29
by bishos30
Mobile AA is definitely rubbish. Even infantry isn't scared of it.
Kashan on 32p is, IMO alot better than 64p. No jets but 2 attack choppers.
2 co-ordinated choppers can deal just as much damage to the opposing team but actually have something to fear from ground fire.
Posted: 2007-08-01 12:44
by Outlawz7
Wolfe wrote:
A single missile shot should destroy a fighter and send the A10 home badly damaged.
A single missile from the A10 should destroy an enemy fighter?
Great, so we'll have A10s doing fighter roles becuase of this
A10 and Su25 should have no Air-to-Air missiles and rely on the two fighter jets for support ffs