indigo|blade wrote:Wolfe, no one called you a name bud.
You just did, bud. And there was big guy, chief, childish... Maybe it's your style but it comes across as derogatory and since you insist on the namecalling this will be my last response to you directly.
indigo|blade wrote:Listen, all of these "unrealistic" arguments have been shot to hell by some other guy in that other thread. By the end of that line of thinking it gets you to "one death = game over". None of us want that so stop claiming "Realism".
The mod is named "Project Reality", so reality has everything to do with it. Nearly every element in the game is based upon it within the spirit of gameplay. It's the driving force of the mod, so it will continue to be claimed as long as the mod has the same name.
indigo|blade wrote:You claim to want strategy, but you think SL spawning as a feature and resource is confined to its distance from the RP? That's funny. We regularly attack a CP from at least 2 different directions, one from *relatively* the RP position, and one from *relatively* the SL's position. That's sound strategy in my book.
Strategy has two different meanings. There is strategy based on realism, and there is strategy based on whatever the game mechanics will allow.
For example, basecamping is a strategy and so is hiding in a bunker surrounded by the enemy as an infinite number of troops stream out of the squad leader. Both exist in the game and can be considered a strategy, but neither is based in realism. It makes no sense to have the ability to spawn infinite numbers of reinforcements within a confined space, surrounded by the enemy, with no means of resupply. The idea is completely ridiculous.
Using your example, I have no problem with attacking from multiple directions, but I do have a problem when the source of the attacks are infinite numbers of troops behind enemy lines. It's not a "realistic" strategy. If you go behind enemy lines, you should be on your own. No reinforcements, so you better not die.
indigo|blade wrote:Removing the SL spawn will not all of the sudden make everyone fear dying in a computer game. That won't ever happen.
Increasing the penalty for dying, whether through time or distance, will always make players think twice about how they attack if they don't want to pay that penalty.
indigo|blade wrote:I have NEVER stated that I wanted to leave SL spawning in because I wanted to rush 'n kill or run 'n gun or whatever the hell you want to call it. Quote me or whoever else it was where you took this from big guy.
You asked for it...
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indigo|blade wrote:One more point I'd like to make about the positive effect of SL spawning: ...Faster games.
Waaah_Wah wrote:Removing the SL spawn will break the teamplay coz then if a LM gets shot he will have to walk from rally/main and believe me, not many ppl would wait for him.
zeidmaan wrote:A definite NO. one guy gets killed - wait 30+ sec for him to spawn - wait 30+ sec for him to catch up. Also no more "delaying spawn" at the beginning
2ACR>Shaw wrote:All i can say is kill FASTER then you wont have this problem...
It is interesting that your reason for keeping the SL spawn is similar to the others. Impatience. Those who voted "no" don't want to wait. They want to spawn in. Fast. Quick. Go. That's exactly what is wrong with the game. It's too fast, too gamey, too zergy. I respect your desire to have the game play that way, but of the devs that have chimed in on this issue, they disagree with you and so do I.
indigo|blade wrote:You put all of us in one boat that most of us don't belong on, and I'm calling you on it.
Read the "no" posts. Most say the same thing.. they don't want to wait for their squad leader or their squad mates. Don't want to wait for....? The action. I stand by my statement that it seems that most "no" voters just want to get in the action asap and sl spawns are the fastest way to do it.
indigo|blade wrote:In my experience the teamplay is better than ever in v0.6, I suggest you play in the tournament here or OpReal or join an active group playing PR. It's usually the folks you play with that determine your enjoyment!
And that's exactly the point. As is, the game relies too heavily on the decisions of a few players to determine the experience of many. Get a bad commander, all goes to hell. Get a rogue squad, and attacking/defending becomes far more difficult. By altering the game mechanics, including spawn locations, you can strongly guide all players towards team oriented objectives without relying on so heavily a few good people to do it for everyone.
indigo|blade wrote:Here, I'll iron out the strongest point for voting No: It will be infinately harder to manage the individual squads.
People act like squads and their team will be scattered everywhere. Well, if they continue using run'n gun tactics, that will be true. Then again, that is exactly the reason behind removing the sl spawn, to help minimize those tactics, since they are not realistic; the essence of the mod.