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Posted: 2007-08-20 21:36
by Zybon
[R-DEV]fuzzhead wrote:i agree with 1 claymore only at a time (maximum placeable up to 8 like the mines) and they are remote detonated
If they are remotely detonated you should get more than 1 at a time. Since all of them will go off at once some will inevitably be wasted. Having only one at a time wouldn't make them much more effective than a grenade.

Posted: 2007-08-21 09:57
by Ecko
All the people who are saying spec ops is over used is completely wrong tbh. Since 0.7 I've seen very few SF. This is mainly due to everyone wanting a leet 4x scope.

Posted: 2007-08-21 11:05
by robbo
Claymores should be given to the engineer he should get 2 of them 1 in proximity and the other with remote detonation, he should also have 1 SLAM give his C4 to the spec ops.

Posted: 2007-08-21 11:07
by Outlawz7
Right, because engineers use a small timed charge to blow up huge *** bridge nowadays, eh

Posted: 2007-08-21 11:20
by robbo
Was thinking of balance reasons....

Posted: 2007-08-21 12:14
by Aljen
I didn't like them in 0.5 as they were:
1. non-removable - so if you put them to a wrong place you were screwed
2. small damage - to kill enemy, he had to be really close to them - not like in RL

I have never been killed by them and I get only one or two kills with them (and I tried to use them for some time)

But I believe that it is a great weapon system for PR so I would be glad if it returned.
with few changes:
1. Boost in damage - we have much larger maps with bigger areas to defend so I believe that 20m = serious wounds, 10m = instant death is not an overkill.
2. removability and reusability by their placer (knife as a tool for removing)
3. removability by any kit (with knife - cutting wires)
4. placing a claymore take some time (10s)
5. can place more then one of them, but only in area nearby to the first placed claymore (you don't have 3km of wires with you)

Posted: 2007-08-21 13:26
by Waaah_Wah
What wires..? Arent they remotely detonated in 0.6??

Posted: 2007-08-21 13:49
by Aljen
Waaah_Wah wrote:What wires..? Arent they remotely detonated in 0.6??
They are not present in 0.6.
In 0.5 they worked more like they are radio detonated (like C4) and not like they are wire + clacker (and they were modeled like that - you were holding clacker (wires were invisible :) ) in hand after deploying claymore) detonated like in RL.

In BF2 it is impossible to destroy mines (only to remove them with almighty wrench)
since patch 1.2 (If I remember well) so scripting/modeling something like cutting wires = disabling claymores would be very nice and realistic.

Posted: 2007-08-21 14:34
by Outlawz7
robbo wrote:Was thinking of balance reasons....
Oh really, the most overplayed kit with a 1337 red dot carbine should get C4?

Like it isnt enough, that the SF asses already think, Slams do tons of damage and stick them on just about everything, even tanks :?

If I could code/animate, I'd make it, so the moment, you spawn as SF and go request Sniper kit, you are denied from it and you point your 1337 carbine at yourself and blow your head off

Posted: 2007-08-25 21:08
by Waaah_Wah
Aljen wrote:They are not present in 0.6.
In 0.5 they worked more like they are radio detonated (like C4) and not like they are wire + clacker (and they were modeled like that - you were holding clacker (wires were invisible :) ) in hand after deploying claymore) detonated like in RL.

In BF2 it is impossible to destroy mines (only to remove them with almighty wrench)
since patch 1.2 (If I remember well) so scripting/modeling something like cutting wires = disabling claymores would be very nice and realistic.
Yeah i ment 0.5, my bad. But as far as i remember they were remotely detonated in 0.5

Posted: 2007-08-26 15:24
by Cherni
Waaah_Wah wrote:I really loved setting up traps with claymores on 0.5 and was really dissapointed that they were removed from the game. So my questions are:

1) Why did DEVs remove them??

2) Will they be back in 0.7??
lol, I havent played nilla in so long I forgot about Clays :-o

Posted: 2007-08-26 19:42
by billdan
no claymore for sf: they will be limited and probably get a boost (frags, soflam, multiple small c4 blocks?)

no claymore for engineers: they can lay up to 8 mines, plant up to 2 big c4, repair bridges/doors/vehicles, build assetts, and have grappling hooks on some maps. damn versatile and are used more than irl.

a modified AP rifleman!!!
knife, iron-sight carbine (3-burst M4 carbine will be in .7 because of US.A, right?), 1-2 frags,1-2 smokes, 2 (up to 6) remote claymores with realistic damage and 15 sec "arming" delay and "reload" delay similar to current grenades, field dressing, no binocs, body armor

iron-sight/low damage carbine along with no binocs force this kit to rely on others for distance fighting. delays prevent spamming.

this kit is an excellent replacement for sf kit imo

Posted: 2007-08-30 12:48
by Pluizert
Could it also be made possible to put AT-mines into a road?
Just like when you throw an ammo bag and it kind of dissapaers into the street...
And it would take in total like 1 minute to place and you need to use the shovel after placement to put it under the ground. If this has already been suggested then i'm sorry, but i just wonder if the bf2 engine can handle this... tnx

Posted: 2007-08-30 23:06
by Sclass12
I didn't really use Claymores all that often, but it was really fun setting them up in the grass by the Village flag on Mao Valley.

Posted: 2007-08-31 00:02
by pasfreak
IRL, most claymores use tripwires. I think the remote activation thing should be taken out, HOWEVER, you should need two claymores across from each other or something.

Posted: 2007-08-31 14:01
by Ecko
pasfreak wrote:IRL, most claymores use tripwires. I think the remote activation thing should be taken out, HOWEVER, you should need two claymores across from each other or something.
Negative. The cord is usually tied down to a static object such as a tree. This avoids the odds of two failing opposed to one.

Posted: 2007-08-31 15:21
by Hardtman
Ecko wrote:Negative. The cord is usually tied down to a static object such as a tree. This avoids the odds of two failing opposed to one.
But as far as I know this is not used anymore in today's military, because such self-triggered mines fall under the Ottawa-convention which bans those.

But it is still allowed to use them with a trigger, because that counts more or less as a remote-detonated explosive which happens to be anti-personnel.

Posted: 2007-09-26 09:34
by Waaah_Wah
So will claymores be back in 0.7? :)

Posted: 2007-09-26 10:05
by LtSoucy
i say leave them out they only alow people to spam them.

Posted: 2007-09-26 11:59
by Warmagi
Used to ambush enemy transport helis-little birds. I've been putting clays all around landing zone, well where i thought they would land to deploy troops, or where they used to do that couple of times. Then, after it landed and all the troops were jumping out... CLICK.... BOOOOOOOOOOM!!!! Sometimes even pilot died, they never known what hit them :D