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Posted: 2007-09-01 16:59
by El_Vikingo
A person joining a squad does not mean he is a team player.

Posted: 2007-09-01 20:00
by danshyu
BlackwaterEddie wrote:my biggest problem i see with this type of setup, is that it's really up to who loads in faster, and makes their squad, "Squad X".

True, but id like to think that someone who knows how to fly will start the airforce squad and use it properly, if not, there are always admins.

You might be the better crewman for a tank crew, but because some guy loaded into the map .1 sec faster than you and created the squad, his squad is now the only group of people able to drive the tanks/armor. Not even taking into account the ability of choice in a "game", you now are only allowing a group of people to use a set of vehicles that would potentially make or break the round.

What defines whether someone is good or bad at something? its a pretty elitist attitude to take to be honest.

You still have choice in the game, as has been stated earlier, you choose which squad YOU want to join, if its full, oh well, maybe next round.

Ive been playing PR for a while now and have never managed to get into a Jet, im not sour over the fact and id like to think people play this game because of the raw infantry section, not because they get to play with the toys.

You, the guy that actually knows how to play in a tank with your friend, cant do **** because some other guy that sucks monkey balls with it, has made the squad before you had the opportunity to, and is now the soul squad able to use those vehicles. You now have no way to play with tanks.

Take up another battlefield role?

Now you say "well, just join the squad". What if they are just elitests, that then instantly lock the squad after their buddies join. Now what.

(This is going on the idea that another one of those mechanized/specialty squads has already been made, and the max number of squads has been filled for that specialty).


I wouldnt mind seeing the squad lock function going, it seems to be only used by pilots and general smacktards.


so now, you've pretty much resorted the game back to vBF2, where everyone stands at the spawn point spamming "Enter Vehicle Key" so that they can get in the vehicle, or "squad" for this analogy, first.

...You havent noticed everyone requesting kit as soon as the map starts like theyre playing counter strike?

it sounds great in theory, and dont get me wrong, the presentation is excellent, it just seems that the people that would actually use the "speciality squads" to the fullest extent will be screwed over if some nublet feels like dicking around in a tank for the whole round.

There are always admins to talk to, are there not?

I see the idea, and it's very interesting. i was about to post something about how it takes away from the player's choice/ala AA, but after i read it i like the idea. i just see this extreme fear that some new person that has no idea what they are doing is going to take the opportunity away from someone that knows what they are doing, to play the game to the fullest extent.

Its up to yourself as a seasoned player to point them in the right direction, thats the only way this community is going to get larger and keep the mod fresh and fun.

The idea of a noob, driving off to the bottom of the map where no flag is insight, dicking around shooting at trees, makes me want to explode, knowing that if i was in that tank, i could be dropping t-90's left and right, or atleast making a hole so my team can go through.

Talk to an admin, in my teams old server we kicked people from the server for dicking around, look at it this way, people dont pay for servers so people can **** about in them, they want people to have fun.

dont just apply this to armor either, think of the airpower squad too. some noob makes an airforce squad, locks it, and then get's a pilot kit, get's in an a-10, bombs friendly forces, then crashes in the ground. i've seen it before. now just imagine, you cant do anything about it, because the other airforce squad has made the max squad list.

Press page down when he kills half his team and hell be kicked before you can shout "bouncing betty"

now you play infantry, which you might suck horribly at (in my case atleast).


Its going to force you to brush up on your infantry skills then isnt it mate :P
Any game that requires an admin to constantly monitoring so it would play or function properly is very much a broken game.

You're very naive if you actually believe that every server have an admin present at all time, or believing the admin would always make the right decisions. Perhaps it is the case in the perfect server you just happened to be playing on. But just in about everywhere else, admin's hardly ever in the server when you need them the most and can only be reliably contacted through snail email at best.

Simply put, a system that requires an admin's constant attention is no good for a public multiplayer game. We have enough problem with the current system as it is, no need to place even more weight on the server admin's shoulder for now.

Posted: 2007-09-01 20:13
by nicoX
If there is a need of admins then it's now. Not in a squad system. Then it's up to the SL to take decisions if he wan't to keep the player on the team or not.

Posted: 2007-09-22 11:04
by supahpingi
tottaly like this idea!
it only needs some words of the devs!

Posted: 2007-09-22 14:02
by LtSoucy
i like the uidea can we do it though?

Posted: 2007-09-22 14:06
by supahpingi
Eh ask the devs.
It might be possible but it might be the damn hardcoding too

Posted: 2007-09-22 14:07
by supahpingi
And.....how would they solve this with insurgents,militia?
Build special civvie squads?

Posted: 2007-09-22 14:23
by SGT.JOKER
I like this idea and hope to see it iplemented if possible :m1helmet:

Posted: 2007-09-22 15:41
by [T]Terranova7
You guys need to read the whole thread, there was a dev response.
[R-DEV]e-Gor wrote:I've been bullied far too much by doc to come and post in here... he's rather possessive of his suggestions...

This is entirely possible - but what may not be so possible is displaying the relevant info to the squad. I won't go into the details here, but it would add more strain to the usability aspects that we're already having problems with in recent versions with us being unable to provide a proper way of feedback through the HUD.

If there were a way to do this, it would also make it possible to do a much more advanced and versatile method of enforcing specialised and balanced squads... however it's almost certainly the case that we're limited to the squad system that came with the game.

So, although it's all possible to code, usability issues due to the limited scope for adding new features to the HUD would make it (and therefore the mod as a whole) inaccessable to all but the most experienced player.


Happy now, Doc? :P

Posted: 2007-09-22 16:42
by supahpingi
eyh,then im getting blind....
i dindt notice that post...

Posted: 2007-09-23 00:06
by danthemanbuddy
Excellent, but like egor said it would require a shitload of coding. I suspect they could have python ask the squad leader what type of squad, and then the squad would get a specialized kit request to that.

great suggestion.

Posted: 2007-09-23 05:42
by [T]Terranova7
If you ask me though, I think the best method of implementing a form of squad specialization would be through the use of Officer kits and their respective rally points. Have it so that squad leaders have to initially request either an Infantry Officer's kit, Mechanized Officer's kit, Air Officer's kit or Special Forces Officer's kit. Once the squad leader gets the officer kit he/she wants, he/she must go on to set the kit's respective rally point (each having varying limits such as the INF Officer needing at least in the squad, the AIR Officer only needing 2 etc.). Afterwards the squad leader and his/her squad members can request specific kits from the rally point.

Generic infantry kits such as Light AT, Grenadier, Marksman and Support being only available at the INF Officer's Infantry rally point. Pilot kits only being available at the AIR Officer's Air rally point, Crewman kits at the MECH Officer's Mechanized rally point etc.. Obviously the squad leader helps everyone a lot by naming his/her squad with the appropriate title, though the player looking to join a squad should be able to recognize what a squad's specialty is simply by observing their activities or by other means. Maybe the specialized rally points can be marked on the maps with a designated symbol (like the CO firebases and bunkers are).

If squad specialization is done that way, I can't see a major problem with relevant information being displayed on the HUD. Not to mention it sort of builds on the system we already have in place utilizing rally points, squad leaders and officer kits to create a means of specializing squads.

Posted: 2007-09-23 11:53
by Warmagi
Ok, you all that like this idea so much and want it implemented in the game preferably yesterday will probably come to my house with torches and hang me on a tree after I say what i want to say, but...

Its not a good idea. It will not make PR community bigger, communication problems, its to complicated and how are you certain that experienced player would take a pilot or tank crew role. They would need to make trainings, tests, exams without which you cant take this or that kit (like America's Army game) - more problems. I say NO. Now you can hang me..

Posted: 2007-09-29 19:36
by supahpingi
Im gonna hang u bitjs.
J/K
If the community wont gro much because of this......then its a must.
if this happeneds then those noobs will leave so u keep just the pros who really wanna play pr.

Right?

Posted: 2007-09-29 19:37
by supahpingi
And dev team.....
Plz make it happen at anyway u can,even if its just simple i wouldnt care as long as this idea worx.

Posted: 2007-09-29 19:39
by Eddiereyes909
its a great idea, and hopefully it will be discussed upon by the DEVS

Posted: 2007-09-29 19:58
by supahpingi
Yeah,or else they will be crashing a lot of dreams....

Posted: 2007-10-09 21:17
by Pvt. Lukey
Of all the requests this should be the goal, in my humble opinion, for PR .7 or whatever the next big update is great idea!