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Posted: 2007-09-01 15:14
by T0M@field
... i guess ABR is the key for a award-system.
imagine a squad which could use more weapons than lonewolfes (squad-unlocked-weapons)
or
a system which balances the teams by the ranks of the players
or
unlock plane-&tank-kits for ppl with special abilites/stats...so we need new "badges" which make sense e.g. like a driver/flying license.

these ideas arent punishing...they award good teamplay or balance it!
Right now ABR just shows us if someone has a low rank or not...the rest is unimportant.
ABR could be much better combined with PR to solve some problems with "noobs"....
all they need is a leading hand and time.... play-time and not waiting-time

P.S: we need spawn limitation on ALL external&mobile SPs!

Posted: 2007-09-02 02:39
by Danthesandman
OW COME ON!
longer spawn times people. evereyone who is against extending the spawn time arnt putting one factor into their opinion. when you complain about no 1 being left on the battlefield cos ur all dead wont be true cos ur supposed to be taking care NOT and i repeat NOT to be killed. If u go gun ho and get killed and"go that aint far im dead and now i got 2 wait a full minute maybe more."
THATS THE BLOODY POINT we wont those gun ho poeple to hate being killed. being killed IS BAAAD! not "ow ill be bak in a sec, just got to pik up my lunge that got shot out and go bak 2 that apc bak there.

DIEING IS BAD!
dont get shot.
expect a long wait cos ur dead.
be carefull with ypu life.

Posted: 2007-09-02 02:53
by El_Vikingo
There has to be a balance between realsim and gameplay.

We already get points for staying alive.

I think the best way to reduce this run and gun is to decrease the running speed even more, this way we'll see less BS on the field and you'll be killed easierly.

Posted: 2007-09-02 03:13
by pasfreak
well guys, if you're so eager, try this. go play on a server. when you die, start the stopwatch. wait 1 minute. then play. if you like it so much, then tell us how great it is (maybe post a video, idk), and if you dont like it, stfu.

Posted: 2007-09-03 15:01
by T0M@field
i hope that evryone has read these 7 sited thread... otherwise i cant understand why some of u are begging for higher punishment.
guys, this is a game and its about fun. if u dont have fun after waiting 30 secs u wont have more after 60 secs.
these educational measures wont be better if u raise their level of punishment.
everyone learns the most if some ppl will be good ideals, the game will award teamplay and wont punish those who dont play well.
the main topic here is just the spawntime....but i hope that some will recognise that this is the wrong way to reform PR.
i dont dislike PR cause im censoriously.
im studing educational stuff... and i know how military stuff is working.
PR is quite realstic BUT it has some wasted potential since now.
dont change existing stuff... invent and add some new features.
i dont need new models or maps if the gameplay will be upgraded to a much higher realistic and fairer level. in other word, the upgrade of a new rulesystem and its awards shoulf get a very high priority.

Posted: 2007-09-03 15:05
by Outlawz7
The problem is, that there is too many places, where one can spawn.
I say, we only keep RPs, bunkers and firebases. And the main base, of course :p

You should still request kits from the APC/IFV and get ammo, though
The commander truck spawn is just silly
And the RPs, bunkers and firebases cannot defend themselves or are mobile, so thats the disadvantage over APCs, who can do that.

Posted: 2007-09-03 16:20
by AnRK
The spawn points are getting whittled down anyway, no APCs and quite possibly no SL spawn either so it shouldn't be a problem for too much longer. It's far more interesting to be finding new ways onto the battlefield then to not be on it making a brew or something anyway, although tea is good...

Posted: 2007-09-04 05:05
by VipersGhost
I was only starting this to see what the repercussions would be like in an open beta. Maybe longer spawn times would make people play more carefully...thus being able to play better and longer. Eitherway, I don't think it'd be a bad idea for a beta.

Posted: 2007-09-04 06:34
by ghost_dog
I used to play the Rogue Spear online and when you died that was it out of the game.
No matter how long the game went. You could view the game in the dead zone and chat to other dead men.
When you do come back, you definitely put ya head down.
Its all about team work communication and tactics, slow the game down, think communicate organise and execute.
Thats the FUN BIT seeing if your teams tactics work. its what we are all here about.
NO VANILA quake like boring same old same old shit .....This is reality !!!!! hehee

Posted: 2007-09-04 11:44
by AnRK
I still think it's better to give people some other ballache rather then waiting for a timer to run out. Having to do a shit load of walking can at least be tactical.

Posted: 2007-09-04 12:24
by mammikoura
Well clearly some people are against raising the spawn time. But as the original poster (and even the topic)said, let's try it on the next open beta.

Seriously, the worst thing that can happen is to have a few people stop playing the beta. And if a lot of people stop playing because of the spawn time (which I HIGHLY doubt) then we know the experiment wasn't succesfull and we can go back to the 30 sec spawn time.

However, if teamplay improves, players are more carefull etc then we know it helped.
There is only 1 way to be sure, and it's to test this.

And putting it on the beta would be a good idea since not everyone has to play the beta, there were still plenty of 0.5 servers during the 0.6 OB. Then you we will see how the beta plays and what people think about this after trying it.

and pasfreak, this isn't about getting less playing time for ourselves. You missed the whole point. The idea was to try and improve gameplay and realism.

Posted: 2007-09-04 12:42
by 101 bassdrive
it astonishes me that the least have read or atleast understood what tom@field is trying to say.
punishment and rewards. more punishment doesnt equal faster adaption nor higher gameplay. but rewards attract people to do it right.

those suggestions could really take PR to the next level.
theyve been brought up plenty of times up till now.
some might be really hard to code but damnit I so hope for them to be implented.
- increase standard spawntime
- increase the spawntime even more for people who die in the minute after they spawn
( except people who spawned on SL or got TK)
- decrease spawntime for players who have stayed alive long enough*
- reward players who have stayed alive long enough/ enough teamwork score/ killdeath ratio with getting kits/ assets
- lock assets/ kits for people who crashed/ lost/ blew up their asset in the first minute they got in it ( again except TK)
- remove infinite spawns from RP ( or if its true the coming humvee/vodnik spawns) there are no 30+ member squads!
- instant kit request after TK ( unnecessary punishment)
- no more 2min squadlock ( makes rotations in the squad till the right guy is SL impossible + unnecessary punishment)

* this would be important
because just raising the spawntime for all wouldnt hinder run'n'gunning. you'd still storm an enemy position and kill 4 of 'em and accept a death when you know they'd get the same spawntime as you.
you dead 1 min = less disadvantage than 4 enemies out 1 minute
by decreasing spawntimes for longliving players you cant know if its worth it, therefor you might not take the risk.

Posted: 2007-09-04 13:31
by mammikoura
I kind of agree with you about the lower respawn time for people who stay alive long enough. A reward works too.
But then again, I don't know if it's good since then I'm guessing people will get the feeling "ohh, I've already been alive for 5mins. Doesn't matter if I die since I'll respawn back fast"

And I really don't think we need to include scoring into this whole thing. That will just lead to people doing anything they can to get more score. (=spawncamping, stealing vehicles, nade spam etc. the list goes on, just play a round of vBF2 and see what they have come up with)

Posted: 2007-09-04 15:20
by Long Bow
101 bassdrive wrote:it astonishes me that the least have read or atleast understood what tom@field is trying to say.
punishment and rewards. more punishment doesnt equal faster adaption nor higher gameplay. but rewards attract people to do it right.

.
True rewards are sometimes a more effective method of adapting the tactics of players. However PR has over it's history used both negative and positive systems to change how the game is played. The longer spawn time is obviously a negative, but perhaps a negative is needed in this situation. The various interpretations on this i.e. 30 sec base spawn plus incremental penalties for further deaths, may work as well but are still negative to a degree. Sometimes PR is going to have to use heavy handed rules to improve things and this may be one of them.


Oh and to be sure this wasn't missed
and you'll be killed easierly.
As posted by El_Vikingo. :shock: :razz:

Posted: 2007-09-04 19:15
by LtSoucy
iam lets think........................................NO! Some people dont play PR due to the time so more will leave if u do.

Posted: 2007-09-10 10:02
by T0M@field
Correct LtSoucy!

I for myself wont play PR any longer, if this mood of masochism will get worse.... dudes, just think about these punishments.
They made sense in the beginning of PR where PR had less features.

Right now we have so many rules and many punishments.
We believed that 30+deaths seconds would prevent "rambonism".... but some of u dont agree.
For me these rules showed me that they have a positive effect on the gameplay..sure....BUT it could even be better solved sometimes.

And i cant understand why some lazy jarheads think they know how to discuss about that problem by saing "yes i want a longer spawntime cause i guess it could improve PR".... PR got so many new parameters and if just one will be changed the hole gameplay may collapse.

AND again... try to imagine a better game where good players will be accentuated when playing better than some greenhorn rambos.

I dont need some badges or ribbons....even not a rank.
I need a privilege to use and do things which noobies cant and never wont do cause they arent into this mod as all these veterans are.
and till these greenhorns improve their skills, they should learn by PRs gameplay rules, that better players will be awarded....

i mean, dont getting awarded is a punishment too ;)

Posted: 2007-09-10 12:36
by mammikoura
T0M@field wrote: I dont need some badges or ribbons....even not a rank.
I need a privilege to use and do things which noobies cant and never wont do cause they arent into this mod as all these veterans are.
and till these greenhorns improve their skills, they should learn by PRs gameplay rules, that better players will be awarded....
so basically go back to the vBF2 style of "the more you play the better equipment you have?"
No thanks.

Rewarding isn't a bad idea, but how to accomplish it? And to be honest, if there ever is a reward system based on points it's going to bring a whole new generation of stat padders.

If someone can come up with a good way of rewarding people for staying alive etc then I'm ready to hear what they say. But I'm guessing most of those ideas would either encourage stat padding or make the game unfair for new guys. And to be honest, no one likes to be the one with a huge disadvantage, so making new players running practice targets won't get us anywhere.

Posted: 2007-09-10 13:03
by hx.bjoffe
Outlawz wrote:Its already bad enough, when you fall down somewhere, die and get 1 min spawn or spawn and get killed by spawn rapers or get TKd by a moron, as soon as you pop up on the field.

The current spawn times are fine.
Well, do not fall down somewhere. Do not spawn in a hot zone. And... the morons there isnt much excuse for, still:
The spawntimes are not fine. I would not at all mind if it doubled (hell, make it a 5 minute respawn :) ), or at the very least experimenting with it, like in an Open Beta.
You die and you pop up a few seconds later? The current timer does not feel like a death-penalty to me. And it sure as hell dont seem right when the guy i just pop'd spawns on his SL hiding over in the bushes 20 seconds later.

I'm really excited over the DEV-plan to make death less desirable, but i have absolutely no idea how it can be done without increased spawntimes.
Guess they have a pretty good imagination.

Posted: 2007-09-10 13:13
by zangoo
just increase the death seconds for each death to like 5 or 7. that would make people hold onto there life and would be easy to code.

Posted: 2007-09-10 14:14
by T0M@field
rambos will never vanish on any kind of game(server).
so if anyone wants to punish himself with time penalty even if hes a good player and doesnt need unrealistic rules which are going to be very inappropriate.
this rule shouldnt be for good players... its just for a lower frequenz of rambo-spawners. but its even affecting the gameplay for good players... and these will be very bored. waiting for more than 1 minute, spawning and getting a bullet in your head cause a rambo was uncovering ur spawnpiont right in that second when u spawn.
so i guess, everyone will see that rambos will still play PR and U will have to wait longer to get the next stupid headshot :D

its just a illusion to get less rambos with this higer time penalty cause the total amount of rambos wont shrink... we will just see less of them on the field.

the only total effect is, which will be quite realistic, that everyone (the rambos AND the good ones) will get bored by these cramped rule system and stop playing.

and mammikoura, im ready to discuss about this topic factually... but if even someone like u doesnt get the point....
u r playing quite long PR but u argue like i wanna destroy PRs gameplay... but guess what PR needs?
right, new players and a bigger community or at least a non-shrinking community ;)



... and btw:
who has read that im for a award-system like it has been used for vanilla *shakin head*
i hope every thread-poster will find some good arguments and we will get to a higer level of this discussion... its the 8th side and we dont need someone whos writing "im for the higer time penalty, cause i like that idea - over and out!" this is not a poll ;)