Mine teamkill system

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What should happen after a car gets TK'd by a friendly mine ?

The "owner" of the mine should be punished (current system).
40
5%
The driver of the vehicle should be punsihed.
217
25%
It's fault of both - both should be punished.
160
18%
It's no one's fault - no one should be punished.
378
44%
None of above. I think that ...
72
8%
 
Total votes: 867

USMC scout sniper
Posts: 487
Joined: 2010-01-03 04:21

Re: Mine teamkill system

Post by USMC scout sniper »

One time I was driving to cache on kokan, and my teammate blew me up with his IED.It was unmarked.
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seph567
Posts: 44
Joined: 2009-02-26 19:54

Re: Mine teamkill system

Post by seph567 »

How about marking mines by default? I mean every time you place a mine, a maker is set up and you don't have do use the commo-rose? just to make sure u are not able to forget about the marker...

by the way, is it possible to create another marker for AP-mines? most I see the marker times I'm thinking of AT mines and then get blown up by an AP mine when running for cover :P
Vanya
Posts: 147
Joined: 2009-04-29 01:11

Re: Mine teamkill system

Post by Vanya »

OH my god, what a necro post!
Yeah :smile:


I believe the driver should be punished. My thinking is that it is so easy and quick to mark mine fields there is no reason not to. Someone that hops in a car and starts driving around with out checking his/her map in Ins. should get a little "hey buddy not a good idea" punish.

Also players should take into account that the "mine marker" does not represent a single mine but a minefield thus there may be more then one mine in that area and to take extra caution. So I don't see a reason to up the amount of markers.

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ytman
Posts: 634
Joined: 2010-04-22 17:32

Re: Mine teamkill system

Post by ytman »

As it stands on any version other than INS with Iraqi Insurgents mines of any kind are very rare. Personally I don't understand why the Iraqi Ins have so many proximity mines when compared to any thing else and I really think it should be changed.

This being said... on topic.... normally its the driver's fault... but he shouldn't take blame. I personally think no one should be punished.
Ductape
Posts: 92
Joined: 2011-02-17 12:06

Re: Mine teamkill system

Post by Ductape »

ytman wrote:This being said... on topic.... normally its the driver's fault... but he shouldn't take blame. I personally think no one should be punished.
This^^^
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Mine teamkill system

Post by Pvt.LHeureux »

It's a dead end.

If it was marked it's the driver fault

If it wasn't marked it's the miner fault

So I think that no one should be punished. If it's a tard that blocked the only way just call an admin and get a engi kit to remove them with the wrench.
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Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Mine teamkill system

Post by Bringerof_D »

exactly, no punish. just make it so then it counts as the same as say falling off a mountain. like in halo they have "guardian" i assume there should be a way to do this. and to prevent asshats exploiting the lack of punishment, no mine placement within 15 meters of a vehicle.
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
Moonlight
Posts: 211
Joined: 2009-07-04 20:05

Re: Mine teamkill system

Post by Moonlight »

My guess is: leave it as it is, people got used to the "miner gets punished" system, yet it is mostly the driver of the vehicle who may get flamed on the chat for wasting assets (both mines and vehicles).
Furthermore, there are still only 3 mine markers per player, right? Meaning there's no way you can mark all your mines/nade traps; especially on insurgency.
Bringerof_D wrote: and to prevent asshats exploiting the lack of punishment, no mine placement within 15 meters of a vehicle.
I'm totally against.
Asshats should be taken care of by admins but the point is such system would create quite numer of problems, especially with all those dirt-bikes lying around on ins.
Imchicken1
Posts: 512
Joined: 2008-11-08 05:09

Re: Mine teamkill system

Post by Imchicken1 »

I voted none of the above. It really depends on the situation.

You could get one instance where:
Someone is driving around, and doesn't notice the mine. They run over it, and get teamkilled. They should have checked your map, and payed attention to friendly intel. That would be the drivers fault

Someone who joined late and can't see the mine or mine mark, and cant help wether they run over it or not.

The Engineer goes over their mine marker limit accidently, which removes a mine mark from the map, resulting in people not looking for mines in certain areas. This *imo* would be no ones fault (except the devs :-) )

And then there's trolls who purposly drive over friendly mines, or put mines in the worst places possible, I.E. the repair station

It all depends on the situation, something the BF2 system probably wouldn't be able to detect/understand
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Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Mine teamkill system

Post by Bringerof_D »

ytman wrote:As it stands on any version other than INS with Iraqi Insurgents mines of any kind are very rare. Personally I don't understand why the Iraqi Ins have so many proximity mines when compared to any thing else and I really think it should be changed.

This being said... on topic.... normally its the driver's fault... but he shouldn't take blame. I personally think no one should be punished.
well Ytman, allow me to explain. In game we have a little problem, a realistic pressure plate or trip wire system is not possible. therefore proximity is chosen to act as a trigger for said devices. IRL in afghanistan soldiers deal mostly with pressure plates, trip wires and other forms of victim operated IEDs (IE booby trapped doors and cupboards) The proximity explosives in game seem to be the best way to accommodate for these

in other words rather than having a person trip a wire or put weight on a plate, the game can only handle something such as, object A came within 2 units of the mine, mine will detonate.
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: Mine teamkill system

Post by Tarranauha200 »

None of the above.
I think no one should be punishment but there would be message indicating who`s mine it is and how got killed by it. Example:
Player n00bx was killed by friendly mine, planted by Tarranauha20

Or something like that.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Mine teamkill system

Post by Arnoldio »

Nobody should be punished, the death of the crew and vehicles is punishing enough...
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tatne
Posts: 100
Joined: 2008-12-06 23:37

Re: Mine teamkill system

Post by tatne »

If the mine was marked, the vehicle waster should get punished. But if the mine isn't marked, then the mine planting guy should get punished.
PoisonBill
Posts: 682
Joined: 2010-10-11 14:25

Re: Mine teamkill system

Post by PoisonBill »

tatne wrote:If the mine was marked, the vehicle waster should get punished. But if the mine isn't marked, then the mine planting guy should get punished.
Then the player should be punished by evidence from other players, then charged by a admin who can choose to warn him or kick him, point withdraw isn't really going to change your mind since you aren't playing on a ranked system.
Wh33lman
Posts: 667
Joined: 2008-07-16 23:30

Re: Mine teamkill system

Post by Wh33lman »

there isnt really a good answer to this question. ive hit mines that were marked on the map because im an idiot. ive also hit mines that wernt marked because the miner was an idiot. it all depends on the situation. if i had to choose, i would say punish both. encourage both to pay attention.
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: Mine teamkill system

Post by Herbiie »

Neither should be punished - both should be more careful.

The soldier who planted the mine should consider where they're placing it, whether it was just unlucky that a friendly unit happened to set off the mine, or that it was set up in such a place so that it was more likely to be hit by a friendly.

Whoever set it off should be thinking about looking where they're going - they can't blame the mine layer because it could just of easily been an enemy mine.
PoisonBill
Posts: 682
Joined: 2010-10-11 14:25

Re: Mine teamkill system

Post by PoisonBill »

If anything a mine teamkill should punish the team in tickets, since it's the teams mistake not a single player usually, even the most experienced player can place a bad mine or not look at the road at a certain moment. Teamplayers should also warn if they know the APC e.g. went into a minefield.
illidur
Posts: 521
Joined: 2009-05-13 12:36

Re: Mine teamkill system

Post by illidur »

Admin's will handle malicious use of mines easilly. so i think accidental tks are the issue.

so i vote nobody should be punished.
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