Mine teamkill system
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USMC scout sniper
- Posts: 487
- Joined: 2010-01-03 04:21
Re: Mine teamkill system
One time I was driving to cache on kokan, and my teammate blew me up with his IED.It was unmarked.
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
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seph567
- Posts: 44
- Joined: 2009-02-26 19:54
Re: Mine teamkill system
How about marking mines by default? I mean every time you place a mine, a maker is set up and you don't have do use the commo-rose? just to make sure u are not able to forget about the marker...
by the way, is it possible to create another marker for AP-mines? most I see the marker times I'm thinking of AT mines and then get blown up by an AP mine when running for cover
by the way, is it possible to create another marker for AP-mines? most I see the marker times I'm thinking of AT mines and then get blown up by an AP mine when running for cover
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Vanya
- Posts: 147
- Joined: 2009-04-29 01:11
Re: Mine teamkill system
YeahOH my god, what a necro post!
I believe the driver should be punished. My thinking is that it is so easy and quick to mark mine fields there is no reason not to. Someone that hops in a car and starts driving around with out checking his/her map in Ins. should get a little "hey buddy not a good idea" punish.
Also players should take into account that the "mine marker" does not represent a single mine but a minefield thus there may be more then one mine in that area and to take extra caution. So I don't see a reason to up the amount of markers.

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ytman
- Posts: 634
- Joined: 2010-04-22 17:32
Re: Mine teamkill system
As it stands on any version other than INS with Iraqi Insurgents mines of any kind are very rare. Personally I don't understand why the Iraqi Ins have so many proximity mines when compared to any thing else and I really think it should be changed.
This being said... on topic.... normally its the driver's fault... but he shouldn't take blame. I personally think no one should be punished.
This being said... on topic.... normally its the driver's fault... but he shouldn't take blame. I personally think no one should be punished.
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Ductape
- Posts: 92
- Joined: 2011-02-17 12:06
Re: Mine teamkill system
This^^^ytman wrote:This being said... on topic.... normally its the driver's fault... but he shouldn't take blame. I personally think no one should be punished.
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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: Mine teamkill system
It's a dead end.
If it was marked it's the driver fault
If it wasn't marked it's the miner fault
So I think that no one should be punished. If it's a tard that blocked the only way just call an admin and get a engi kit to remove them with the wrench.
If it was marked it's the driver fault
If it wasn't marked it's the miner fault
So I think that no one should be punished. If it's a tard that blocked the only way just call an admin and get a engi kit to remove them with the wrench.

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: Mine teamkill system
exactly, no punish. just make it so then it counts as the same as say falling off a mountain. like in halo they have "guardian" i assume there should be a way to do this. and to prevent asshats exploiting the lack of punishment, no mine placement within 15 meters of a vehicle.
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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Moonlight
- Posts: 211
- Joined: 2009-07-04 20:05
Re: Mine teamkill system
My guess is: leave it as it is, people got used to the "miner gets punished" system, yet it is mostly the driver of the vehicle who may get flamed on the chat for wasting assets (both mines and vehicles).
Furthermore, there are still only 3 mine markers per player, right? Meaning there's no way you can mark all your mines/nade traps; especially on insurgency.
Asshats should be taken care of by admins but the point is such system would create quite numer of problems, especially with all those dirt-bikes lying around on ins.
Furthermore, there are still only 3 mine markers per player, right? Meaning there's no way you can mark all your mines/nade traps; especially on insurgency.
I'm totally against.Bringerof_D wrote: and to prevent asshats exploiting the lack of punishment, no mine placement within 15 meters of a vehicle.
Asshats should be taken care of by admins but the point is such system would create quite numer of problems, especially with all those dirt-bikes lying around on ins.
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Imchicken1
- Posts: 512
- Joined: 2008-11-08 05:09
Re: Mine teamkill system
I voted none of the above. It really depends on the situation.
You could get one instance where:
Someone is driving around, and doesn't notice the mine. They run over it, and get teamkilled. They should have checked your map, and payed attention to friendly intel. That would be the drivers fault
Someone who joined late and can't see the mine or mine mark, and cant help wether they run over it or not.
The Engineer goes over their mine marker limit accidently, which removes a mine mark from the map, resulting in people not looking for mines in certain areas. This *imo* would be no ones fault (except the devs
)
And then there's trolls who purposly drive over friendly mines, or put mines in the worst places possible, I.E. the repair station
It all depends on the situation, something the BF2 system probably wouldn't be able to detect/understand
You could get one instance where:
Someone is driving around, and doesn't notice the mine. They run over it, and get teamkilled. They should have checked your map, and payed attention to friendly intel. That would be the drivers fault
Someone who joined late and can't see the mine or mine mark, and cant help wether they run over it or not.
The Engineer goes over their mine marker limit accidently, which removes a mine mark from the map, resulting in people not looking for mines in certain areas. This *imo* would be no ones fault (except the devs
And then there's trolls who purposly drive over friendly mines, or put mines in the worst places possible, I.E. the repair station
It all depends on the situation, something the BF2 system probably wouldn't be able to detect/understand
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: Mine teamkill system
well Ytman, allow me to explain. In game we have a little problem, a realistic pressure plate or trip wire system is not possible. therefore proximity is chosen to act as a trigger for said devices. IRL in afghanistan soldiers deal mostly with pressure plates, trip wires and other forms of victim operated IEDs (IE booby trapped doors and cupboards) The proximity explosives in game seem to be the best way to accommodate for theseytman wrote:As it stands on any version other than INS with Iraqi Insurgents mines of any kind are very rare. Personally I don't understand why the Iraqi Ins have so many proximity mines when compared to any thing else and I really think it should be changed.
This being said... on topic.... normally its the driver's fault... but he shouldn't take blame. I personally think no one should be punished.
in other words rather than having a person trip a wire or put weight on a plate, the game can only handle something such as, object A came within 2 units of the mine, mine will detonate.
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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Tarranauha200
- Posts: 1166
- Joined: 2010-08-28 20:57
Re: Mine teamkill system
None of the above.
I think no one should be punishment but there would be message indicating who`s mine it is and how got killed by it. Example:
Player n00bx was killed by friendly mine, planted by Tarranauha20
Or something like that.
I think no one should be punishment but there would be message indicating who`s mine it is and how got killed by it. Example:
Player n00bx was killed by friendly mine, planted by Tarranauha20
Or something like that.
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: Mine teamkill system
Nobody should be punished, the death of the crew and vehicles is punishing enough...

Orgies beat masturbation hands down. - Staker
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tatne
- Posts: 100
- Joined: 2008-12-06 23:37
Re: Mine teamkill system
If the mine was marked, the vehicle waster should get punished. But if the mine isn't marked, then the mine planting guy should get punished.
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PoisonBill
- Posts: 682
- Joined: 2010-10-11 14:25
Re: Mine teamkill system
Then the player should be punished by evidence from other players, then charged by a admin who can choose to warn him or kick him, point withdraw isn't really going to change your mind since you aren't playing on a ranked system.tatne wrote:If the mine was marked, the vehicle waster should get punished. But if the mine isn't marked, then the mine planting guy should get punished.
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Wh33lman
- Posts: 667
- Joined: 2008-07-16 23:30
Re: Mine teamkill system
there isnt really a good answer to this question. ive hit mines that were marked on the map because im an idiot. ive also hit mines that wernt marked because the miner was an idiot. it all depends on the situation. if i had to choose, i would say punish both. encourage both to pay attention.
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Herbiie
- Posts: 2022
- Joined: 2009-08-24 11:21
Re: Mine teamkill system
Neither should be punished - both should be more careful.
The soldier who planted the mine should consider where they're placing it, whether it was just unlucky that a friendly unit happened to set off the mine, or that it was set up in such a place so that it was more likely to be hit by a friendly.
Whoever set it off should be thinking about looking where they're going - they can't blame the mine layer because it could just of easily been an enemy mine.
The soldier who planted the mine should consider where they're placing it, whether it was just unlucky that a friendly unit happened to set off the mine, or that it was set up in such a place so that it was more likely to be hit by a friendly.
Whoever set it off should be thinking about looking where they're going - they can't blame the mine layer because it could just of easily been an enemy mine.
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PoisonBill
- Posts: 682
- Joined: 2010-10-11 14:25
Re: Mine teamkill system
If anything a mine teamkill should punish the team in tickets, since it's the teams mistake not a single player usually, even the most experienced player can place a bad mine or not look at the road at a certain moment. Teamplayers should also warn if they know the APC e.g. went into a minefield.
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illidur
- Posts: 521
- Joined: 2009-05-13 12:36
Re: Mine teamkill system
Admin's will handle malicious use of mines easilly. so i think accidental tks are the issue.
so i vote nobody should be punished.
so i vote nobody should be punished.




