[Map] Militia Series [WIP]

Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

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IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

2months??? hmmmmm maybe...yeah could be actually...

point is we have figured out how to make mapping much more manageable than the average pubby noob...hehe...

rhino...TBH does alot of support work which lets me just work on maps cause that what im good at...yeah i do some statics too but i really love the maps... if it werent for rhino fools road wouldnt be in nearly as beautiful condition as it is...

BUT i still hold artistic license and he can.....well..you know... hehe... i let others do all of the vehicle layout and other types of things...

i basically do
terrain
statics
CP layout
roads
overgrowth
undergrowth
and of course I add a touch of TLC in every corner of the map...

with out further ado...the first sketch of fools road...A4 size in a coffee shop...which led to a A3 size graph paper sketch..which doesnt fit on my scanner...

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yeah i could resize it but its all about mpact right?
G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

xD

very artistic
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
Vlade.the_medic
Posts: 70
Joined: 2007-05-22 17:38

Post by Vlade.the_medic »

I like the 3 part map concept it makes sense first in the woods then the city then all our war.
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