[R-CON]AfterDune wrote:First, I'm not trying to be a **** or negative, I just want you all to think about what you're getting yourself into and if you continue, make it a hell of a faction

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How do you want to make this visible in PR? We do so in real life, but we don't in a game.
ow to implement this in PR and keep the balance?
True. But doesn't matter for PR.
If we can add something unique to PR, oh yes

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PR holds numerous kits. None of the maps contain the kits that include a parachute though. But they're still there, so if you make a "para map", you can add 'em (if you make 'em for your faction).
Ask yourself the question how you would implement a reallife thing into PR, if it matters, if it needs changing, etc.
Again, I'm not trying to be negative, not at all, although I realize I may sound like that. I'm a nice guy really

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On the First & Seconed point:
We could create a kit that is called ANA. Just a basic AK rifle-man guy who can only be in jeeps (not in chopper, planes and armory). If you get killed you don't loose a ticket.
Kit would include:
-AK
-1 Grenade
-Bandage x2
On the Third Point
We could have a large numbers of transport helicopters. If we get the attack helicopters the insurgants should get a lot of RPG's & some form of anti-air kit.
On the the fifth point.
On the contrairy. We can play against the militia too. However you are right in this point too. You can make a new gameplay for this too. Maybe the dutch can take out the militia leader & you win the game (or you do this 5 times).
On the point six
I see dutch more as specialist army as a big supper killing army like america.
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I do see a refreshing new gameplay for the dutch faction:
Dutch type of insurgant (don't know a name for this)
- You get -1 ticket if you kill a civilian (since Dutch army is mainly peacekeeping)
- If you are a ANA within the dutch army & you get killed there is no ticket lose.
- Insurgants whould be able to cap a control point. Therefor they will get ticket bleed. (to prevent that all people will go ANA)
- Instead of catches we could use something else that would help civilians in RL too. Maybe bringing food? Gather intel? Or maybe a mix of catches and helping civilians out.
- Since the dutch army isn't using tanks or powerfull apc's we mainly use the transport choppers and jeeps.
- Insurgants wont get suicide cars/trucks and small number of technicals just because it needs to be balanced (this is also realistic because in a battle you don't see just cars&trucks driving into the troops!)
Edit: New idea:
- Maybe we should get 5 chinooks or something. But the funny thing is if they get destroyed they won't spawn back. Why? Well, dutch army is small & if a chopper gets shot down that will be a big hit. Dutch army is more carefull with their assets then the americans just because of the share size.
(btw, no spawning is not good either, but a large spawn time of 30min should be nice)