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Posted: 2008-02-12 10:49
by Ablack77
Excellente' ;)

Posted: 2008-02-12 14:02
by General Dragosh
Damn !

:mrgreen:

Posted: 2008-02-12 15:40
by ~KILL~Pirate
Awesome work Nick...... Damn all you Brits {Dr Rank...Rhino...Duckhunt....} and your mapping skills..

Posted: 2008-02-12 22:16
by BloodBane611
You've got some sweet skills! Can't wait to play on that map, looks fantastic.

Posted: 2008-02-12 23:24
by Nickbond592
Thanks for all the praise :D I've been working hard tonight on the Village trying to get it looking somewhere near, and also completing the Chinese main

(and when i say completed i mean its nearly finished but I'll more than likely change something in it soon :P )

I'll put up some screenies when i get back from work tomorrow night.

Posted: 2008-02-13 01:24
by dbzao
Nice... You could try to make the "bases" something more temporary. Usually most maps have these fortified bases with hescos, bunkers and stuff, but your map could be different, with some kind of temporary setting.

Actually doesn't need to be a "main base" you know... make it like a troop convoy just got to the area by the road or something.

I already like how you did something like that with the tents somewhere in the map, was just thinking it could be like that for all control points. I don't know, just a suggestion...

Posted: 2008-02-13 21:25
by Nickbond592
Well here the screenies i promised :)

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^ the above statics haven't been light mapped etc.

and the village update with the added help of Zing the local gardener,

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in hindsight i shouldn't have given him the amount of compost as i did :wink:

Posted: 2008-02-13 21:29
by OkitaMakoto
Im gonna suggest you remove the static chairs inside that tent, or at least all but like 4... they just take up space and really itd look fine without it. I had a mosque with a ton of benches and wasa told to take it out ;)

Like IronTaxi always bashes into my thick skull "Less is most always more" ;)

looking great though. All these great new maps are making me want to start a new map with what I've learned and seen... *sigh*

:)

Posted: 2008-02-13 21:41
by Alex6714
:shock: Speechless!

Posted: 2008-02-13 23:30
by fuzzhead
wow i really love all those bushes inside the town.... nickbond it really does help break up the monotonous vanilla statics, we see them being used over and over again and this is definitely helps disguise the fact they are vanilla statics, way to go man!

Posted: 2008-02-14 10:14
by Ablack77
map is looking fookn great bondy - keep at it mate.

Posted: 2008-02-14 10:38
by Technoelite
looking sweet mate flashbacks to battlefield veitnam oh god!!!

Posted: 2008-02-14 23:14
by dbzao
Nick, I would suggest some variant in the ground colors inside the village. Right now it looks too much the same. Some muddy paths or puddles.

The bushes next to walls are very nice, but all around buildings maybe too much imo. There could be some, but maybe try taking some out as they look all the same. It's just my opinion though, keep it up. ;)

Posted: 2008-04-26 13:09
by General_J0k3r
yeah man. a good gardener you've found there :D

i like the temporary style of the chinese main. how long is the distance from US Main to Village approx? Is it in grenadier distance (I would LOVE that :D )?

Posted: 2008-04-26 13:36
by marcoelnk
looks really good...
but remember : less is more sometimes ... dont exagurate ;)

Posted: 2008-04-26 16:14
by paco
Wow the map is gorgeous. Could you please keep the temples and other "this-is-China-by-EA(tm)" pagoda type statics out? Just seeing them makes PR taste vanilla :)

Posted: 2008-04-26 17:50
by Smegburt_funkledink
In regards to the 'nilla feel of buildings and such that Fuzzhead and paco have mentioned. Has anyone put any work/ thoughts into destructible structures for the far east? Some of the middle-east maps would only be half as fun without them.

Destructible structures for 2x fun and unpredictable insertions of troops into fortified locations. Wait for Sangin and see what I mean...

Posted: 2008-04-26 18:57
by [T]Terranova7
paco wrote:Wow the map is gorgeous. Could you please keep the temples and other "this-is-China-by-EA(tm)" pagoda type statics out? Just seeing them makes PR taste vanilla :)
I kind of agree. The Temple and Mosque statics are so overused it gets repetitive. Qwai River, OGT, Qinling, Sunset City all have one, and most of them have or used to have a CP centered around it.. At the very least, reskin the Temple a bit to make it look somewhat different. But I think overall, it would be nice to see some new statics for China and Eastern Asia (Especially destroyable ones).