Posted: 2008-02-11 18:29
do you mean me?
x2CAS_117 wrote:What I don't like about running in PR is the laggy hotboxes that PR has inherited. The speed that you can run amplifies the hit detection problem to a ridiculous extent. Combined with the instantaneous turn rate and acceleration, players are far too hard to hit when running. I know that in reality the speed that you can pace yourself depending on circumstances, but the BF2 engine makes this impossible. To better simulate vulnerability when caught in the open, running should be slowed down by 1/3 to 1/4 of its original speed. Traversing in the open should be a no-no right now, but its still too easy to do. If hit boxes worked I'd say the speeds are fine. But these soldiers are too agile.
How about leaving the blur effect off to simulate your ability to turn your head in either direction while running?OwnRize wrote:It is a replacement. Such as many things in PR we will see that we can't stimulate reallife because our bodies aren't in it. We don't feel pain do we when we get shot? Instead we get a blur effect and a red arc were the fire comes from.
Yeah, no argue that wind will make your eyes water, but that's generally specific to the person, squinting, and the temperature and wind speed. Also take a look at the brit models though, most of em are wearing tac goggles.Jonny wrote:Yes. My eyes water badly whenever I look into the wind. It also happens when walking and standing still if I look into the wind. It causes everything to become VERY blured and I have to blink/wipe the fluid away every few seconds if I want avoid tripping.
I think the current system of "recharge" and meter usage is pretty realistic when you actually think about it. Im not talking about "blur" or "head-bob" here...just the actual recharging.OwnRize wrote:I just got an other idea that we should intergrate.
The "recharge" time for running should be lower. People will need to rest a lot of time before they can run again. People will be still able to run trough the whole battlefield. But if they ran 100% and they need to find cover fast it will be to difficult for them cause they can't sprint/run fast enought to get cover & therefore they will be easier to get shot down.
I understand the point you are making....and it is valid.Jonny wrote:At a random point in that run do you think you would be able to identify a hostile target hidden next to a bush, not doing anything in particular just being still, as well as you could if you were slowly creeping from cover to cover actively looking for the same target?