Posted: 2008-02-27 01:02
Compromise?!
RABBLE RABBLE RABBLE RABBLE RABBLE RABBLE RABBLE RABBLE!!!!!!
RABBLE RABBLE RABBLE RABBLE RABBLE RABBLE RABBLE RABBLE!!!!!!
[R-DEV]fuzzhead wrote:some changes are being made to ammo bags, hold your horses guys
i think youll like the changes, its small but good and is basically a compromise between the 2 camps.
Your lack of faith in the DEVs is disappointing as well.AnRK wrote:Ah Grunt! A developer flicks his eyelashes with the promise of gameplay alterations and you change your hard-line approach! I'm very disappointed...
Yea, but we are talking about a game where the main point is fighting, not walking around and giving out ammo. And there is only 32 people per team, and whenever I play commander, it is already hard enough to get shovels whenever I ask for them for a spawn that people will obviously benefit for, so how am I suppose to depend on a certain source or person for resupply?Terranova wrote:I disagree. Supply/logistics is a crucial element of warfare. People don't talk about supply lines in a strategic sense for nothing. Soldiers/Marines can run low on ammunition/supplies out in the field, so it becomes imperative that they can receive extra when needed.
No, you have wayyyyyyyyyy too much faith in the community. People play the game to fight, and if you cannot always get a 100% competent commander, than there is no way you are going to get a guy who wants to drive around in a supply truck all day and drop supply crates. This is still battlefield, not Battlefield: Resupply. One of the main things I have learned from this game is to only trust your squad unless there is some random SL out there who you can coordinate with to get things done or unless you are in a tournament style setting. I would much rather depend on my squad for resupply which involves much more teamwork as opposed to some random joe who might never come.I disagree about the second part too. They're are plenty of people who would probably take on such a task. Not everyone wants to run and shoot all day, even in a game.
Tanking, repairing, apcing, and choppering is different as you get points for those and are usually involved in a combat role. For there to be a guy who goes around and does nothing but give out ammo, it would require 3people for a rally point (which takes even more people away from the fight), and it would require them to get points and do nothing but go back and forth.That's why there are always people making dedicated transport squads, and on large armor maps someone is always willing to tag along the armor squad doing nothing the whole round but repairing damaged tanks. Or how a Spec Ops/Officer will do nothing but lase targets for his/her pilot squad. Hell, even driving a tank/APC can be considered boring, but people do it and have fun doing so.
The sense of teamwork that these sort of positions fulfill make these jobs pretty attractive.