Sadist_Cain wrote:RP's do signify reinforcements etc in a good way BUT people die and just come running in alone from them that's not realistic, aswell as being able to pop back up in 30 seconds but more so it's the ease of which you can just **** out rally points all over the place
This seems to be your biggest gripe with rally points.
You don't like to fight people "every 30 seconds".
First of all, you're a liar. Let's make that clear. You know as well as I do that in PR people do not "pop back up in 30 seconds". It takes time to spawn, request your kit, and move 100 meters (at least). This increases the time to usually a few minutes. Also most players don't run like chickens with their heads cut off. Maybe you experienced that a few times as we all have, but let's not generalize. When there are multiple rally points, this time changes of course but that is because you're being attacked by multiple forces.
Secondly, please don't disregard my long posts and jump at every person who doesn't give you an elaborate response so you can make it seem like you're making a point.
Rally points
are realistic because they signify
a place where forces rally together. This is very realistic and done in real life. If troops are attacking a city, they will set up a casualty collection location, ammo resupply location, and a general fallback position. From this position they will launch their attack. Very realistic.
Thirdly, it is completely
unrealistic to remove rally points because then battles will be fought 6v6. Think about it... stop arguing with me internally and think... if you always spawn at main base with your squad and jump into a vehicle transport (unrealistic - transports have dedicated drivers) and go to a control point --
you will be attacking that control point with only 6 foot soldiers. Your squad will
always be attacking on its own.
6 soldiers cannot attack a village. It's unrealistic.
And thus, we have
rally points. Rally points make a squad of 6 into an entire infantry platoon. They now attack and reinforce each other in waves (respawns).
That is the most realistic possible way to do this within the constraints of the BF2 engine.
Fourthly, please consider that not everyone wants to run around with their thumb up their butt. I know you enjoy your thumb and you enjoy your butt, but we don't. Some of us have kids, wives, fiances, jobs and more. As it is, we have very little time to spend playing the game anyway (just last night my fiancee got pissed that I stayed up an hour late playing PR). With these ridiculous changes that you guys propose (ie: removing rally points and having more transports), the game will end up being a boring and disorganized mess.
Squads cannot communicate with one another and if there's no commander squads will have to attack cities on their own. To work together, they'll have to type in team chat like crazy -- very unrealistic.
And lastly, before you start typing next time berating some people for not understanding the concept of a reality mod, please remember that modding is not easy.
Gameplay adjustments aren't made because "hey, that makes sense -- people in real life drive to the front, in-game they should drive to the front" - no... they are made while considering how it will affect
other things in the game.
You see?
P.S.: Only reason I'm even discussing this with you is to hopefully change your mind about what PR really is which will help you be a productive member in the game.
The Devs will never remove rally points until a feasible alternative is presented. Removing rally points would basically be a step back, which wouldn't make a lot of sense would it?