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Posted: 2008-02-25 14:17
by Brummy
Pluizert wrote:Shooting from the hip both weapons should have the same recoil.
But if you are looking through the scope you should of course get more recoil, cause you are zoomed in... duh!
.. Weapons in BF2 are never shot from the hip as far as I know, always shouldered.

Posted: 2008-02-25 16:33
by Pluizert
brummy.uk wrote:.. Weapons in BF2 are never shot from the hip as far as I know, always shouldered.
So every soldier is running with their gun into their shoulder? :confused:
That would be comfortable! :evil:

Posted: 2008-02-25 16:52
by Brummy
I think so, EA gayness :p

Posted: 2008-02-25 17:21
by Hardtman
Pluizert wrote:So every soldier is running with their gun into their shoulder? :confused:
That would be comfortable! :evil:
Well, as far as I know, soldiers do keep their weapons shouldered in a combat situation. After all, it takes less than a second to raise your ironsights/optics when the shoulder stock of the weapon is already at your shoulder, whereas you'd need a good deal longer if you need to heave up the weapon from you hip.

Posted: 2008-02-25 20:19
by Masaq
Hence the re-done poll options :D

Posted: 2008-02-27 22:57
by Pariel
00SoldierofFortune00 wrote:That maybe true on some maps, but on maps like Kashan where optics are necessary to survive, you have to rely on your teammates a little too much.

And all the medic really has is the shock paddles and extra bandages which the SL even has, so the medic kit is becoming less and less enticing.
Kashan is probably the worst example you could use though--open fields of fire, mainly vehicle covered, and the only real place infantry combat takes place is in the bunker complex. Even there, medics can be very useful.

On most maps, medics can make or break both ticket loss and squad effectiveness--OGT, Qwai River, and Al Basrah come to mind. I would say I play more than half my time as a class without an optic rifle, whether it be HAT, engi, medic, or grenadier, and I find that as long as I use the weapons intelligently (ie: not like a rifle with optics), I'm just as useful.

I think most of the people who do any sort of non-pub play would agree with me, but, hey, I could be wrong.

Posted: 2008-02-27 23:08
by Pariel
Double Double Double. Double Double Double.

But I will leave this to make up for it:

Image

Just ponder that.

Posted: 2008-02-29 07:10
by CAS_117
Well the question remains, will this be fixed?

Posted: 2008-03-01 22:51
by BloodBane611
Have the DEVs ever responded publicly to things like this? I'd say wait and see for the 0.75 patch, either they agree or they don't.

Posted: 2008-03-02 05:34
by CAS_117
BloodBane611 wrote:Have the DEVs ever responded publicly to things like this? I'd say wait and see for the 0.75 patch, either they agree or they don't.
Don't hold your breath.

Posted: 2008-03-02 05:40
by nedlands1
Seconded.

Posted: 2008-03-07 15:32
by Expendable Grunt
I can't get dev feedback on jack either :|

Well, I'm confident that .75 will be even greater than .7.

Posted: 2008-03-17 08:20
by hoak
The technically correct answer, if you want realism is that optics should appear to recoil more because of magnification (all other things being equal) -- actual weapon accuracy should not be effected...

Image

Posted: 2008-03-17 08:47
by CAS_117
hoak wrote:The technically correct answer, if you want realism is that optics should appear to recoil more because of magnification (all other things being equal) -- actual weapon accuracy should not be effected...

Image
Basically people have managed to say the exact same thing 70 different ways. The point is, the force acting on the gun should be the same for every weapon.

Posted: 2008-03-17 10:44
by Prv.Jon
They're the same weapon nothings gonna change with a scope

Posted: 2008-03-17 10:48
by Drude
Recoil should be equal if the ironsight does not differ from the one with optical sights (well, of course there could be minor variation since the optical one weights lil more :D )

Posted: 2008-03-19 19:44
by gclark03
Has anything on this changed since .75?