Posted: 2008-03-05 13:26
i just wonder, would it be possible to have it as a static driving around, or is it right what I've heard that statics can only have cirular animations ?
you cant make them drive around very effectively, thou you can make them moment in linear and rotational movements thou this ingame will be just static all the timeMaxfragg wrote:i just wonder, would it be possible to have it as a static driving around, or is it right what I've heard that statics can only have cirular animations ?



well ive already imported a few versions to test that players can climb the stairs / walk down the walk ways and to test detail textures etc but they look really rubbish as the detail textures are repated over the most part, or the real early versions are just covered in the uncal sam textureMaxfragg wrote:looks great
@ Romangnolo: did you mean "Will you show us any new picture of the map with these beautys ? "
answer would be: "not until I've imported them into BF2"
well I could make it into 2 parts and have the container arm in different postions, BUT the problem is that it wouldn't be realistic to have the arm in a different position than it is there unless it was in use, cos the guy needs to bring it all the way back to be able to get the 2 ramps to join together so he get out and walk onto there, thou in r/l there is a saftey ladder that goes onto the top so the guy can jump down thou i didnt add that due to the amount of extra polies it would have added onto the model and it wouldn't have been used since players will just jump up from the side railingMaxfragg wrote:also okay.
btw, is the moving part fixed, or are there 2-3 obejects to put together, so that not all cranes have the container arm at the same position?
(imagine a container with open doors hanging at the arm, then you use the grappeling hook and noone will finde you)










Oh I do, I doRhino wrote:Hope you like it so far
hehe, well there are tuts out there but really do to a full start to finish tut would take months to make and tbh, I have still got loads to learn about 3Ds Max, I've only really been using it for 6 or so months, just alot of the work I've done on CAD programs etc in the past made it quite easy to catch on, the hardest bit was to get my head around the fact that in game modeling you have to make stuff the opposite way that you do in CAD, in CAD you make something as detailed as possible and as 100% accurate, in game modeling its really the opposite, you make something that only has too look good, and really be as optimized as possible so that it dose not lag players, which was surprisingly the hardest bit for me was just to get my head around it hehe.Ablack77 wrote:Oh I do, I do
I'm sure your a busy man Rhino, but is there any chance you might make some sort of tut in the modding section to help some of us aspiring modelers?
Show us how you model.
How you UV map things.
How you do colour, bump, detail, dirt and crack layers.
How to port it over to PR.
Basically a start to finish "make model and put it in game" tut.
(well maybe not start to finish but at least give us the general gist of how you do it)
I'm sure it would be appreciated by many people.........pretty please![]()
hehe, statics work very differently from weapons/vehicles, they are modeled differently, textured differently, imported differently, I wouldnt know where to start (apart for go searching for tuts[R-PUB]bosco wrote:Ok Rhino, now UV and import that M16A4 w/ M203, will you![]()