[Vehicle] Bushmaster
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Maxfragg
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Glimmerman
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Maxfragg
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Glimmerman
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Maxfragg
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Glimmerman
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Bernt
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Glimmerman
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Re: [Vehicle] Bushmaster
We are still in dire need of a UVmapper to UVmap Tonnie15's wonderfull Bushmaster model.
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Glimmerman
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Re: [Vehicle] Bushmaster
Ice is very very busy atm, he is UVmapping the Chinook, modelling the Pzh2000 and some map statics.
So we need someone else.
So we need someone else.
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motherdear
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Re: [Vehicle] Bushmaster
before uv mapping etc, it would actually be a good idea to add a bit more detail to the wheels, beveling etc so that they look a bit nicer when they are textured. shouldn't take many polies but it ads that little detail, that makes it a really good model.
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ice_killer
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Re: [Vehicle] Bushmaster
man im crazy NOblack-wolf wrote:*couch*ice*cough*![]()
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW 
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Maxfragg
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Re: [Vehicle] Bushmaster
trust us, wheels eat polys for breakfast, you would be scared if you see the wheels of the vbf2 hummer without texture
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Tonnie
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Re: [Vehicle] Bushmaster
Did someone want a update!! lol... boo hoo no one has asked for any lol...
Ok it is the aussie skin but thats changed easy...


Ok it is the aussie skin but thats changed easy...


Last edited by Tonnie on 2008-07-03 12:19, edited 1 time in total.
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Rudd
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