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Posted: 2008-03-17 00:41
by Wicca
So hello? Anyone who loves this idea? Or hates it anymore? Has everyone become Apathic and careless about the things that happends in this community?!
Come on, post something..
Re: A Radical Suggestion
Posted: 2008-07-11 19:21
by Wicca
So, to sum things up.
Make Squadmembers able to only see eachother, and friendlies from 30 m. And markers 500 m away.
Then SL, sees only their own SM, and other SLs. Live markers 1000 m away.
CO sees everything.
Is that agreed?
Re: A Radical Suggestion - remove live map markers
Posted: 2008-07-11 21:51
by fuzzhead
Its a cool idea.
Is it easy to implement? Hell no.
Feel free to give it a try though, come back with results if anyone gets far with it...
The biggest hurdle is making the commander able to "see all" while the others cannot.
Re: A Radical Suggestion - remove live map markers
Posted: 2008-07-12 00:36
by Sadist_Cain
I'm not as fluent as the OP so...
ME LIKE SUGGESTION IS GOOD
Is all I can manage
I think this would work muchous better with
Topographical Minimaps If the maps can be made with a bit more Navigation in mind rather than purely contours then the two should combine beautifully.
You shouldnt have an Engineer commenting on the state of affairs with supplies at the front line, "YOUR LIFE IS IN YOUR SPANNER SOLDIER!!!"
Re: A Radical Suggestion - remove live map markers
Posted: 2008-07-12 05:18
by TheBigCheese
I can see how many people like this idea, and think that it will add to the realism, which I agree with. I'm sure this idea would be great, but it would really discourage any new players. Think about it. They would have no idea what to do. Since they are coming from VBF2, they probably would not have a mic, which would then make it impossible to do or find anything.
It would work great in tourney servers, but the public servers would be completely lost. Especially since most pub servers have only 2 or 3 functional squads, and you're lucky to have a commander at all.
Re: A Radical Suggestion - remove live map markers
Posted: 2008-07-12 07:06
by cyberzomby
lol @ the It works in america's army with less situtional awareness. Its a completely different scale! Ofcourse it works in there.
I like the idea but it would scare a lot of people away. keep in mind that this ( altouh the name suggests otherwise ) is a game to a lot of people. if you make it feel like work or make it so that it has almost no action at all its not fun anymore and you stick around with the hard-core group of players.
To add to this point: You got people with low-end machines. There visual range or graphics card does not allow them to visualy confirm friend of foe.
Also keep in mind that in real life theres so much more going on comms wise than now. We only got only got 2 channels. A commander and a squad member. In real life you can get your info from so much more things. To add to that: In real life you prepare yourself for a battle. You study the map, you discuss likely tactics, likely enemy positions etc. etc. Of course this all turns out different when the actual battle commences but you know what to do because of your training and your preperation. This is a game. You got people leading squads who just got of there construction work. You got squadmembers who just worked behind a desk all day going to stacks of documents. They just want a good time in a game that has far more realism than any shooter but is still enjoyable. Thats my vision on this whole idea.
Re: A Radical Suggestion - remove live map markers
Posted: 2008-07-12 07:23
by AdumbroDeus
I love it.
Let's face it guys, friendly fire DOES kill people, and if you can't visually confirm a person in the game as friend or foe, you couldn't in real life.
It forces more caution instead of blind firing, and why would anyone except for the squad leader be appraised of every point of data the group has?
It would improve the realism, and the game dynamic.
Just a nooblet's opinion.
Re: A Radical Suggestion - remove live map markers
Posted: 2008-07-12 07:41
by Wicca
Please Devs, try to make this work. *Makes huuuuuuuge Puppy face*
Pleeaaaaseeee.....

Re: A Radical Suggestion - remove live map markers
Posted: 2008-07-12 07:43
by master of the templars
AdumbroDeus wrote:I love it.
Let's face it guys, friendly fire DOES kill people, and if you can't visually confirm a person in the game as friend or foe, you couldn't in real life.
its easier to recognise some one in real life that in the game though.
I think its a good suggestion but would bring heaps more friendly fire unless you make the names that show up above teams mates show up a little quicker.
Re: A Radical Suggestion - remove live map markers
Posted: 2008-07-12 11:43
by Harrod200
Sadist_Cain wrote:I'm not as fluent as the OP so...
ME LIKE SUGGESTION IS GOOD
Is all I can manage
I think this would work muchous better with
Topographical Minimaps If the maps can be made with a bit more Navigation in mind rather than purely contours then the two should combine beautifully.
You shouldnt have an Engineer commenting on the state of affairs with supplies at the front line, "YOUR LIFE IS IN YOUR SPANNER SOLDIER!!!"
Oh god yes on the minimaps. Those topos look great, and more realistic since it's more the sort of thing to be issued to troops than aerial photos of the whole area.
As for OP, meh *shrugs*. I use the minimap a lot to ID distant targets, it'd take a while to adjust but would be doable.
Re: A Radical Suggestion - remove live map markers
Posted: 2008-07-12 12:31
by IAJTHOMAS
If a target stays in view for a few seconds it not too difficult with practice to ID them. Uniform, although all foes not render, is still distinctive by its colour and the gun they are using is a further sign.
For instance British uniforms show up as a very dark green, in two different shades at range, it noticably distinct from, say, the militia who tend to be a lighter olive colour.
At short range this should be a non-issue, you should be able to ID a target from their uniform/facial features, language they speak (i.e. if the wall speak chinese at you, grenade the other side) etc etc.
If you cannot ID, or you only see them for a second, donot shoot.
Re: A Radical Suggestion - remove live map markers
Posted: 2008-07-12 12:37
by Harrod200
I'd hope to get this sort of dialogue happening;
SM: "SL, movement spotted 210, in the trees over the river."
SL: "Roger, confirming"
SL: "Commander Squad 1, any friendlies in E7 keypad 3?"
Cm: "Negative, Squad 1."
SL: "No friendlies 210, fire at will."
Unfortunately, it'd likely be
SM: "Movement 210!"
SL: "Nothing on the map, fire!"
Squad [Teamkills] Other Squad
SL2:"WTF??"
SL: "You weren't on my map!"
Re: A Radical Suggestion - remove live map markers
Posted: 2008-07-12 14:20
by Sealights
Sounds good for infantry, but I think 3d Map should stay for Planes and helicopters navigation, maybe tanks and Apc too.
Re: A Radical Suggestion - remove live map markers
Posted: 2008-07-12 16:43
by Sabre_tooth_tigger
'Artnez[US wrote:;628784']Hmm.. it's tactical?
No one is talking about having an entire squad be within 1 meter of each other here.
The blast radius of a grenade or rocket or tank shell is more like Iam talking about, thats more like 10m and players do it all the time especially on urban maps.
Having the squad walk down seperate streets parallel to each other, communicating and coordinated is a far greater challenge and effective 'tactic' though really its just good basic formation nothing advanced.
The best counter argument I can find is this:

Im not sure its relevant to the games we play because even on basra we are fighting open warfare, there is no proper front line
Anyway sorry to moan I just dont like people insisting theres only one way to play the game & I've gotten kicked from squads for covering them with a dmr
Re: A Radical Suggestion - remove live map markers
Posted: 2008-07-12 16:50
by chimpyang
Agree with the original proposal. However, if the Dev team can make more commander stickies, we reduce the time for getting the map out and allow the commander to sticky locations of enemy squads (like the mine marker, which can then be removed once squad confirms kill or RP down etc...). I agree that SL's should be able to see each other and teamchat *should* only be Sl to Sl talk, the SM's shouldn't need to talk to each other (unless socially or requsts or translating). Unfortunately there'll be a lot of teamchat spamming to begin with and the recent dearth of Sl's isn't helpful either.
How to get it to work? I dont mind the CO not knowing where every grunt is, it's not his problem, organising the grunts should be the work of the SL and the CO should not be micromanaging the individual squads to that extent. So the already suggested method of reducing images to the smallest possible would help and I agree with the proposal of slightly speeding up the time for names to come up. This will all add to the learning curve and some grief is to be expected at first, but it all depends on whether we can force dependance upon the CO and SL which will reduce the amount of "***** is such a cruddy SL" or "the CO is a total idiot, go back home N00b" grief. Sure not everyone can do or is a good CO or SL but we could write a more extensive manual appendix to add a walkthrough of a round of Ejod or another more Sl/CO dependant map as per a position of responsibility. This should give the basic principles of Sl'ing to those in need and as long as you explain on a pub server that you're giving it a good go and have read as much as you can bear to, I don't think most people will mind too much. Also, sdome of the maturere players do hand out helpful tips in pub games to a newbie commander who wanted to be helpful.
Edit: I'd also like the pre match time to be extended by a minute, I barely get my squad togeather with 20s to go usually. Not enough time to hash out a plan.
Re: A Radical Suggestion - remove live map markers
Posted: 2008-07-12 17:10
by TheBigCheese
Keep in mind that armies normally have days of training and preparations for the conflict. They would know where they are supposed to be at any given time. They have hours of training and practice identifying enemies, and memorizing the positions of everyone.
We don't have hours of training, so to compensate for that, we need the map.
Re: A Radical Suggestion - remove live map markers
Posted: 2008-07-12 17:16
by GR34
Agreed, also maby remove the Huds on some of the choppers that dont have them IRL, like the Bh and the Huey
Re: A Radical Suggestion - remove live map markers
Posted: 2008-07-12 17:37
by Sabre_tooth_tigger
The vehicles dont have any working dials, use some sense please.
We are playing a game wether you like it not, the most you can hope for is a simulation of certain aspects.
The game lacks all sorts of indicators we should have like proper basic peripheral vision for starters, the hud or whatever virtual indicator is there is just to compensate for this very simple game we play
Re: A Radical Suggestion - remove live map markers
Posted: 2008-07-12 23:52
by Conman51
i agree w/ the original post