Page 4 of 6

Re: [Weapon] C14

Posted: 2010-02-24 06:47
by Salmonella
Uvs done

Uv template
Image

Dressed
Image
Image

Checkers
Image
Image

Re: [Weapon] C14

Posted: 2010-02-24 07:25
by Chuc
Champion work, salmonella :D

Re: [Weapon] C14

Posted: 2010-02-24 08:01
by Hauteclocque
You're a crazy guy Salmo ! :p
If this one is not [R-CON] in the next few days, I eat frogs and snails... :mrgreen:

Why is it unfair, oh yes, I'm French and I usually eat them at breakfast... :grin:

Re: [Weapon] C14

Posted: 2010-02-24 11:53
by Maxfragg
looks great, and the weapon its self is pure sex

Re: [Weapon] C14

Posted: 2010-02-24 12:08
by HitmanS2
nice weapon, what country is going to use this baby ?

Re: [Weapon] C14

Posted: 2010-02-24 12:18
by Maxfragg
guessing, but C-Names usualy point to Canada

Re: [Weapon] C14

Posted: 2010-02-24 12:37
by sylent/shooter
I'm pretty sure it's canadian. Although I could be wrong :) it's a nice gun to use

Re: [Weapon] C14

Posted: 2010-02-24 12:42
by Shooter90
sylent/shooter wrote:I'm pretty sure it's canadian. Although I could be wrong :) it's a nice gun to use
You're right.

Source: C14 Timberwolf - Wikipedia, the free encyclopedia

Re: [Weapon] C14

Posted: 2010-02-24 20:29
by Salmonella
baked AO+NORMAL
Image
Image

Specular map (just remember that specular is not shown like this, it just tells how the surface with react with the lightning)
Image

Re: [Weapon] C14

Posted: 2010-02-24 21:16
by Z-trooper
:)




.

Re: [Weapon] C14

Posted: 2010-02-24 21:44
by PuffNStuff
Great job!

one question that has nothing to do with the quality of your model:

What file type is the model itself?

Re: [Weapon] C14

Posted: 2010-02-24 21:53
by BloodBane611
That looks great! Nice work

Re: [Weapon] C14

Posted: 2010-02-24 22:18
by zenrique
WOOOOOOOOOOOOOOOOOOOW!! :D

Re: [Weapon] C14

Posted: 2010-02-24 22:57
by Salmonella
PuffNStuff wrote:Great job!

one question that has nothing to do with the quality of your model:

What file type is the model itself?
file type? I don't get it! you mean what programs I use?
Maya 6 for modeling, Photoshop CS3 for textures and that Nvidia plugin for normals.
The last shots were taken on the BFeditor for a more coherent lighting

Re: [Weapon] C14

Posted: 2010-02-25 00:15
by sylent/shooter
Great work mate :) the barrel is GREAT! the corkscrew on the outside is a great touch :)

Re: [Weapon] C14

Posted: 2010-02-25 04:52
by Salmonella
alright folks, update..

added base materials, some detail to the scope, and 2 camo patterns
I don't think it needs lots of scratches or worn paint, sniper rifles are expensive and carefully handled, so...

woodland
Image
Image
Image
desert
Image
Image

todo, better lens, better material distinction, and a few dirt and scratches(very few)

Re: [Weapon] C14

Posted: 2010-02-25 05:11
by Howitzer
OH!!!

I like lol

I think the normal map needs to be "re"done, the rifling of the flutes looks painted.
And dirt/wear on the bipod would be great !

Re: [Weapon] C14

Posted: 2010-02-25 05:21
by Chuc
Personally I think the fluting is as good as it's going to get (at least in the BF2 engine). Work looks fantastic and almost complete!

If you want to scratch/mess up a few places: wear up the bipod, end of the muzzle, and the area around where the bolt rests :)

Re: [Weapon] C14

Posted: 2010-02-25 13:22
by Tomato-Rifle
Looks fantastic!

Re: [Weapon] C14

Posted: 2010-02-25 14:10
by Maxfragg
great, just as above, add scratches and dirt and its good to go

PR needs more weapons with multible skins