Posted: 2008-04-16 14:23
If you don't have a clue, keep it to yourselfMAINERROR wrote:It's pretty easy in my eyes. Just replace the J-10s with MIG-29s as a placeholder but this change requires the permission of an DEV.
If you don't have a clue, keep it to yourselfMAINERROR wrote:It's pretty easy in my eyes. Just replace the J-10s with MIG-29s as a placeholder but this change requires the permission of an DEV.
when it comes to power distribution of vehicles PR has to be one of the most unrealistic games. Some vehicles are way owerpowered others are way underpowered all to prevent ppl from using the big stuff. I do enjoy infantry playing infantry but as a class A chopperwhore i need to do some flying once in a while and when i do get to fly i usually end up dying after 2-3 "reload and repair" stops at the main since there is a ***** in a tank hiding in the hills somewhere just waiting for you to slow down so he can get his kills. There should be an instant death zone for everything except for spec ops 300m around the base.Mora wrote:The reason why the AA is nerved is because it will otherwise be sooo powerful against aircraft, 8km range kashan is only 4km.. there would be no fun at all. And have you ever fired in the tunguska? That thing rips everything apart.
You could say PR is on a very small scale.
Respawn time is fine as it is now. Planes, tanks, and attack helicopters are very powerfull. Used in a proper way can make victory a lot easier. When you respawn at main base and there are already pilots waiting for helis or planes, please don't act like them and go do someting usefull for your team instead of standing in a line, wasting time, waiting for helicopter to spawn just because YOU want to fly one of those.@bsurd wrote:you right, they could do. But the most of them dont do it and wait.
Mora wrote:Ahh common Rhino, as long as the team is happy and its realistic i don't see the problem. And yeah could we have 10min respawn on all air asset, 20min is overkill 10min is good, everyone can live with that.
Yes, but waiting for a helicopter (or other thing) when there is already someone waiting in a line works against your team.@bsurd wrote:I have also seen much of those situations that many many guys wit in main for a vehicle. But if you wanne use one, you have to wait for it...
You don't get it, do you? I'm not talking about inf only + light vehicles. There are also tanks, AAVs and APC on the map... those are also "big toys".@bsurd wrote:Or the other way is to forget the big toys and play it only as inf with some light vehicles ONLY...
Actually i was hoping to see shorter spawn times in 0.8[R-MOD]Masaq wrote:The problem is that server owners sign an agreement. If they don't agree to keep their servers running maps as the Devs intended, they shouldn't sign the agreement.
It's that simple. It's not an issue of whether or not teams are happy, it's an issue with a contract.
There are two seperate issues being talked about here; how long spawn times should be, and whether or not servers should alter settings outside their agreement with the team.
The first one is negotiatiable. The second is not.
Oh i not read the complete Forum, then give me a link for a working Linux version. I found noting !!!'[R-MOD wrote:Masaq;655293']That's not the point I was making.
You said that there was no problem with individual servers altering vehicle spawn times, so long as the players on those servers are happy with it.
I said you're wrong.
It doesn't matter if everyone wants shorter spawn times on vehicles. Server administrators would still have signed an agreement with the Devs to Not Alter Settings.
The agreement is very clear as to what files can be edited and which can't. Altering spawn times falls outside the allowable zone.
The spawn time of vehicles is something that should be looked at by the Devs for every map before every release, sure. But bypassing those spawn times for whatever reason is a breach of the server license agreement, end of story.
Yes i was pointing to make this the standard spawntime.101 bassdrive wrote:masaq, if you were refering to mora I believe he ment that the 10min respawn would be PR standard, which Id favor aswell.
I mean taking out the CAS for 10min is enough, isnt it?
go figure, you take out a squad itll be back max 1 minute later, and they will be straight back to the point they were taken out if theyve set a RP.
realistic? yeah right.
CAS handling gets more and more constricted ( J10, helo descent)
CAS respawn gets lengthened
CAS anti measurements get improved ( the LB actually gets hit altough youve dropped flares 2 times in 5)
why does only CAS have to swallow these high standards. surely, it should have higher, but to this extent?
20minutes respawn equals 0-3 lives lost in a round if you play dedicated with CAS squads. meanwhile players on the ground waste 10+ lives. yet they complain.
Id turn it around and complain theyre wasting tickets for their team for example trying to engage my helo with small arms fire. keep yourself, your tank or whatever better hidden. dont blame me and my allegedly overpowered assett for it.
its not that you can wait, hop in and pwn away in jets/ helos. pilots are rare, the chances to train and become good are sparse. now dont tell me theres a training map, thats a whole other story. that map doesnt let you train evasive manoeuvers, predict moving targets and oh so much more fundamentals.
I will camp the helopad or airfield when I feel for it and you can hate me for that. but if you on the ground would overlook that and know how to laser or hand out intel on enemy infantry/ vehicles, youd reconsider and see its worth it.
because nowadays we pilots have to rely on you infantry only players who despise us.
There is none. But it should have been discussed, after which someone from the community perhaps could have build a linux-friendly version. You did that, though went a bit vanilla on the map's ***-=TB=-Schrotti wrote:Oh i not read the complete Forum, then give me a link for a working Linux version. I found noting !!!
O rly? Then please let me know what was soooo terribly wrong about that ...-=TB=-Schrotti wrote:If you don't have a clue, keep it to yourself
So true!Zimmer wrote:But then again dont let thoose who never have been flying in pr take that damn chopper![]()
Everybody.. let's calm down before this gets out of hand and the thread gets locked and warnings are given, when none of that is really necessary.MAINERROR wrote:O rly? Then please let me know what was soooo terribly wrong about that ...
seconded![R-CON]AfterDune wrote: Let's work towards a solution we are all happy with, shall we? Good, class dismissed.
Yep thats a good idea. The MIG-29 just needs a new skin to fit in Qinling and the placeholder for the J-10 there. Cause the EF2000 is not the "problem" jet.[R-CON]AfterDune wrote:Let's work towards a solution we are all happy with, shall we? Good, class dismissed.