Posted: 2008-05-04 21:26










The model is great, I like it. Needs a lot of optimization though. But I'm a little worried about the texture. You sure it's final? It looks like it doesn't include global illumination, you know what i mean? Games don't have realistic lighting, they cant render indirect illumination and stuff like that, so you have to pre-render it and put it on the texture if you want the best result.=USOR=Oleg-Russia wrote:Ok i have decided to show the final texture of hull , gonna start work on secondary now texture for small parts of ka-50 (details).
This time i have switched off bump , so you can see comlitely texture of bump not as 3d but as paint work. Take a lookFrom this layer i gonna make bump
Just try to think about how it will be looking in game
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hmm strench have never done it before can you explain in PM , texture for old ka-50 have create the same way, i remember that have special named materials in 3dsmax to let bf understand is it metal so reflect envirmoment but have not created this stuff .PM me[R-CON]Mosquill wrote:The model is great, I like it. Needs a lot of optimization though. But I'm a little worried about the texture. You sure it's final? It looks like it doesn't include global illumination, you know what i mean? Games don't have realistic lighting, they cant render indirect illumination and stuff like that, so you have to pre-render it and put it on the texture if you want the best result.
Great work btw, looks very good so far.











Sorry for that i have let you guys wait today[R-CON]azn_chopsticks_boi wrote:Cant wait![]()

























I agree, the poly-count on that is going to be insane.Oldirti wrote:looks too detailed tbh.

