Page 4 of 5

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-10 18:44
by CAS_117
we havent got the ability to engage from a stand off range or use onboard radar or radar and IR weapons systems etc.
Yes we do.

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-10 18:47
by Alex6714
[R-DEV]CAS_117 wrote:Yes we do.
:D

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-10 19:07
by Nickbond592
[R-DEV]CAS_117 wrote:Yes we do.
maybe i should have stressed the point more clearly standoff as in 2-3 KM away out of sight and sound of our targets.

and no radar to notify of incoming Aircraft

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-11 17:53
by CanuckCommander
markonymous wrote:ye the movement capabilities of the gunner view should be increased so the gunner can look straight down. I also think there should be another Missile system a system that goes straight where you click. and you only have one click.
Exactly what i said in the original post. We need to have a one click hellfire mode to compensate for the lack of stabilization.

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-11 21:42
by S.P.C-[Reality]-
CanuckCommander wrote:
Edit,

2) Helicopter's speed indicator should have a positive for moving forward and negative for moving backwards.


That is just a few suggestions, any fellow Helicopter pilots want to comment and add your complaints and suggestions, pls feel free to do so and I will add it to main thread.
i TOTALLY agree with that, cause that way you know if your moving backwards or forword while hovering. would make life alot easier for the pilot :)

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-11 22:53
by Mora
Yes yes, i usually look at the ground if i am moving forward or backward.

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-12 00:40
by Psyko
CanuckCommander wrote:Exactly what i said in the original post. We need to have a one click hellfire mode to compensate for the lack of stabilization.
Thats not gonna happen :/

from what i can see realistly and from a gameplay point...
Pilot manouverability, excellent on the move, but minimal at a standstill.
Pilot assault capability, excellent, range/accurasy, excellent.
Pilot escape ability, minimal due to control defisiency and lack of accurate HUD
Gunner manouverability, good (quick, not restricted, but vibrates violently)
Gunner assault capability excellent and accurate if not overpowered

From videos i have seen, the gunners are actually very inaccurate. xD
Pilots are devistatingly agile and splendidly intellegent. so perhapse increase the gun deviation.

Sombody said that if the spawn was reduced to 10 minutes, everybody would be using them. I find this to be an exageration! Only two people on each server that has a gunship on it (never more than one gunship on a map and an average of about 6 gunship respawns in a 4 hour period) would be playing. that means, Quinling, quinling, and quinling, as everybody seems to be running the kashan 16 these days. I have observed the server's maplist and how often a map with gunships come up, and they are minimal at best. whenever there is a gunship in sight sombody who doesnt know how to fly gets in, and crashes is. (around 1/3 of the time)this has been happening for months has it not. reducing the gunship respawn by 10 minutes, would not destroy life as we know it, at least not from my perspective.

I can go and research how often gunships are flown if it would benifit the mod. but other than this thread, i cant do much to help the current situation, i just suggest that the stabilisation be encorperated and the respawn time be reduced by a few minutes so it isnt so tedious.

So what can be done about the current status to make it better?

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-12 00:59
by Sirsolo
Here's something interesting I found:

http://youtube.com/watch?v=TFFtYduQOO4[/youtube]

Would it be possible to get the Heli's in a hanger for spawn and to taxi out for takeoff? (Sorta annoying having the Apache specificly flying backwards into stuff on the takeoff.

Also: The Hangers would give Anti-Jetstrafe, Tank, Baserape protection, and would be a nice feature. After waiting 20 min for the thing to spawn, not much sucks more then having to wait another 20 cause of a screwball. (Screwball as opposed to tard, seeing as I do it on occasion too)

Sidenote: In the video, I like how it gets QUIETER when they start taking off. =)
~Sirsolo

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-12 04:28
by Sirsolo
Emnyron wrote:Allow me, but,
Allow me,

First we have to consider the following facts.
1. Bf2 Engine is not easy to mod.
2. Bf2 Engine is not made for realism.
3. Dev`s are not ALLWAYS right.
4. Evrybody makes mistakes. -You sure do.
5. Segregation is not cool.
6. Its still just a game.


Now let us look at the Gunships, the Z10, The Cobra, The Apatche, The Havok..

...eatch each.
...evry every.

...Lazer Laser.
...lazer Laser.
...eatch each.
...whoud would.
...Apatche Apache.
...ofcourse of course.
...wery wery powerfull Very. Powerful.
...BVR attacks Im sorry, but dont use lingo people dont know the meaning for.

Puh.. I rarely write sutch a long post, and considering im rather tired, I surely did some mistakes in the post..

You sure do.


Sorry for the spelling bash, but it IS very late. Go get some sleep.

The choppers are 95% of the time anti-ground weapons. It's nice how you compared the choppers to eachother, and their weapons systems, but that's not what matters here.

We're talking about the universal statistics of each. Not how one is better then the other.

(IRL, The Apache is the best. But it sucks monkeys in PR.)

Watch me get a temp ban =D

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-12 05:07
by Spaz
I don't have time to answer in a long post so ill just do this quick.


The choppers are fine its just the mainstream players can't use them right, no need to do any big changes for them.

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-12 20:16
by Sirsolo
Spaz wrote:I don't have time to answer in a long post so ill just do this quick.


The choppers are fine its just the mainstream players can't use them right, no need to do any big changes for them.
The problem isnt with flying them.
Its that the mainstream players can do everything to shoot the choppers down.

Most of these changes are to keep the experienced pilots in the air, and the mainstreamers hiding in corners.

=)

Btw, Nuck, I wanna get in da choppah wif you again.

~Sirsolo

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-12 20:24
by IAJTHOMAS
I'm not sure what to make of this tbh. Ive seen choppers flown by some excellent pilots/gunners who make themselves almost invincible even against organised teams as it is, making them any better would be merciless, while I also seethat most competent but not particularly good pilots have a hard time, harder than say your average tank crew would have working together effectively.
Sirsolo wrote:The problem isnt with flying them.
Its that the mainstream players can do everything to shoot the choppers down.
Bit like RL then, any idiot with a MANPAD can destory a chopper and the highly trained pilot in it. Just look at the Muj in Afghanistan during the USSR's invasion. Not a great reason for changing them.

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-13 11:20
by @bsurd
CanuckCommander wrote:I just want to stress that due to BF2 limitations (map size, and coding) we have to balance realism and fairness.

2)Targeting does glitch, but target finding is so hard because PR lacks many functions of the optics that real Helos have, ie. Night, thermal, IR, stabilization, target tracking, etc. Also the gunner's limited field of view when zoomed in makes it harder to find targets due to that decorative frame around the gun cam/hud.

3) I agree with the sensitivity thing, too low you can't flip easily, too high can't hover. The need for perfect hover can be easily abolished if the gunner had a way to fire accurately while the helo is drifting a bit.

4)I don't care if the gunships have reduce heat signatures, but AA missile should still lock on to retain gameplay balance. In fact, if you REALLY want realism, gunships like Apaches have IR(infrared) Jammers that prevent stingers from locking on. Instead, I just want my flares to be a little more effective. Oh, and stabilization is possible I forgot who made the video, I think CAS or Rhino, they tried out stabilization on chopper and it was way better than now.

5) I think my suggested targeting methods would work.

6) Hopefully they are working on it. :)
With the hovering thing, and the aiming of the gunner i have a question @ you guys.

You fly with mouse or with a stick?

My Pilot flys with a stick, and he has no problem to get this thing hovered. And we running ts, so i only put the rocket out if the pilot is ready.

And because there is no stabilisation, i ever fired 2 hellfires @ 1 target in "1" shoot. lets say klick, klick :-) And then the target is down(if you dont miss it more then 10 m away)

only the AAV are a big problem. Because if you get locked in a hover, there is no way out if the guy in the AA knows his job. The flares dont work right @ hover.

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-13 14:05
by Mora
True and that that should be changed. Flairs must always work, on the move and when hovering.

Its already hard enough to evade 4 AA missiles with a blast radius of 10M that detonate when close to you or one of the flairs.

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-13 15:16
by Waaah_Wah
Mora its "detonate" not "donate" ;)

Image

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-13 15:16
by IAJTHOMAS
Well, they should work a certain percentage of the time, flares aren't foolproof escape mechanisms, althought, you're right about them not functioning well in a hover.

The new stingers apparently have a dual IR/UV tracking system, when flares are deployed the missile uses UV tracking as the UV signature of flares differ from that of a planes engine. Would be a bit in balanced in game, not to mention difficult to impliment, the US having high kill % AA missiles than other factions

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-13 15:45
by Mora
Waaah_Wah wrote:Mora its "detonate" not "donate" ;)
Right :) Well atleast you understand me.

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-13 23:00
by Sirsolo
IRL, most AA's cant even lock onto heli's like the Apache.. seeing as it has sooo many counters built right in to confuse the system..