[Map] Uruzgan (4km) [WIP]

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AfterDune
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Re: [Map] The big one.

Post by AfterDune »

tesher07 wrote:What needs to be modelled? I wan't to give it a shot even though I'm not guarranting sucess.
The dog (in the pic) ;) .

I know something you can model? https://www.realitymod.com/forum/f203-d ... -ifav.html
Let me (or Glimmerman) know if you're up for that (it only needs a caring and loving finishing touch ;) ).

Note: IFAV discussion posts moved to appropriate thread ;)
Last edited by AfterDune on 2008-06-03 10:07, edited 1 time in total.
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Eglaerinion
Posts: 136
Joined: 2004-07-25 16:00

Re: [Map] The big one.

Post by Eglaerinion »

Dog's name is rataplan. :D

(rataplan is the dutch translation of Rantanplan)
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Trigz07
Posts: 659
Joined: 2007-06-29 10:16

Re: [Map] The big one.

Post by Trigz07 »

uh right I can't model a dog -.-
Glimmerman
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Re: [Map] The big one.

Post by Glimmerman »

Ice, do you got any updates yet on the Terminal and tower?
Hans Martin Slayer
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Re: [Map] The big one.

Post by Hans Martin Slayer »

sorry, nothing to show yet, been uite busy with other stuff. but i've already started working on the map and it's making progress. will probably take a couple of weeks until you get something to see..

also, ice is busy with other stuff at the mo, but that's not a hold up at this stage anyways..
Glimmerman
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Re: [Map] The big one.

Post by Glimmerman »

OK good to know :)
Hans Martin Slayer
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Re: [Map] The big one.

Post by Hans Martin Slayer »

ah, i just couldn't resist.. 8)

very, very early wip...

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way more to come, no details at all yet, no lightmaps of course and so much more.. most areas have just a rough mountains/roads/rivers layout so far and you guys really don't wanna see that anyways :-) .

but fyi, it's in the works.
rangedReCon
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Joined: 2007-05-28 04:14

Re: [Map] The big one.

Post by rangedReCon »

ahhhh lush fields :)
[img][IMG]http://i188.photobucket.com/albums/z120/rangedReCon/12303-willbomb.gif[/img][/IMG]
AfterDune
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Re: [Map] The big one.

Post by AfterDune »

Very nice, man :) . Looking forward to more wip-screenies! :)
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Sgt1Winters
Posts: 26
Joined: 2008-06-21 17:41

Re: [Map] The big one.

Post by Sgt1Winters »

Weed-fields? *Throws a molotov*

On-topic: Nice nice.

Need some help on mountains? -

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It looks like an Kashan Desert ridge ...
VCP - Sgt1Winters property!
MaxBooZe
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Re: [Map] The big one.

Post by MaxBooZe »

I like it.. :)
NemeanHavoc
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Re: [Map] The big one.

Post by NemeanHavoc »

Looks great!
DAF supporter/Skinner
Glimmerman
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Re: [Map] The big one.

Post by Glimmerman »

Good work HMS :)

By the way marihuana fields aint a bad idea, do we have a texture for that ingame?

Cant wait to see the mountans and offcourse thet first design of the airport and FOB :)

Keep it up :D
Sizum85
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Joined: 2008-03-18 10:51

Re: [Map] The big one.

Post by Sizum85 »

arent it papaver fields and not marihuana fields
Glimmerman
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Re: [Map] The big one.

Post by Glimmerman »

Papaver ( English = Poppy) fields are common to make raw opium, but Afghan Hashish is also very common and as you may or may not know is made from marihuana plants.
marcoelnk
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Re: [Map] The big one.

Post by marcoelnk »

looks very nice...you sure are a pro for afghan maps now :)
i especially like the current lightmapsettings
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steve_06-07
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Joined: 2008-04-27 23:36

Re: [Map] The big one.

Post by steve_06-07 »

Just a suggestion, but you should have some trees cut down crossing those roads, so insurgents can have roadblocks for ambush points on roads leaving Camp Holland/Kandahar Intl.
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