Page 4 of 9
Re: [Map] The big one.
Posted: 2008-06-03 05:49
by AfterDune
tesher07 wrote:What needs to be modelled? I wan't to give it a shot even though I'm not guarranting sucess.
The dog (in the pic)

.
I know something you can model?
https://www.realitymod.com/forum/f203-d ... -ifav.html
Let me (or Glimmerman) know if you're up for that (it only needs a caring and loving finishing touch

).
Note: IFAV discussion posts moved to appropriate thread

Re: [Map] The big one.
Posted: 2008-06-03 20:19
by Eglaerinion
Dog's name is rataplan.
(rataplan is the dutch translation of Rantanplan)
Re: [Map] The big one.
Posted: 2008-06-03 20:47
by Trigz07
uh right I can't model a dog -.-
Re: [Map] The big one.
Posted: 2008-06-05 13:31
by Glimmerman
Ice, do you got any updates yet on the Terminal and tower?
Re: [Map] The big one.
Posted: 2008-06-15 16:32
by Hans Martin Slayer
sorry, nothing to show yet, been uite busy with other stuff. but i've already started working on the map and it's making progress. will probably take a couple of weeks until you get something to see..
also, ice is busy with other stuff at the mo, but that's not a hold up at this stage anyways..
Re: [Map] The big one.
Posted: 2008-06-16 08:40
by Glimmerman
OK good to know

Re: [Map] The big one.
Posted: 2008-06-22 00:00
by Hans Martin Slayer
ah, i just couldn't resist..
very, very early wip...
way more to come, no details at all yet, no lightmaps of course and so much more.. most areas have just a rough mountains/roads/rivers layout so far and you guys really don't wanna see that anyways

.
but fyi, it's in the works.
Re: [Map] The big one.
Posted: 2008-06-22 02:09
by rangedReCon
ahhhh lush fields

Re: [Map] The big one.
Posted: 2008-06-22 02:22
by AfterDune
Very nice, man

. Looking forward to more wip-screenies!

Re: [Map] The big one.
Posted: 2008-06-22 04:19
by Sgt1Winters
Weed-fields? *Throws a molotov*
On-topic: Nice nice.
Need some help on mountains? -
It looks like an Kashan Desert ridge ...
Re: [Map] The big one.
Posted: 2008-06-22 10:42
by MaxBooZe
I like it..

Re: [Map] The big one.
Posted: 2008-06-22 10:58
by NemeanHavoc
Looks great!
Re: [Map] The big one.
Posted: 2008-06-22 13:18
by Glimmerman
Good work HMS
By the way marihuana fields aint a bad idea, do we have a texture for that ingame?
Cant wait to see the mountans and offcourse thet first design of the airport and FOB
Keep it up

Re: [Map] The big one.
Posted: 2008-06-22 14:44
by Sizum85
arent it papaver fields and not marihuana fields
Re: [Map] The big one.
Posted: 2008-06-22 17:32
by Glimmerman
Papaver ( English = Poppy) fields are common to make raw opium, but Afghan Hashish is also very common and as you may or may not know is made from marihuana plants.
Re: [Map] The big one.
Posted: 2008-06-22 17:44
by marcoelnk
looks very nice...you sure are a pro for afghan maps now

i especially like the current lightmapsettings
Re: [Map] The big one.
Posted: 2008-06-22 20:16
by steve_06-07
Just a suggestion, but you should have some trees cut down crossing those roads, so insurgents can have roadblocks for ambush points on roads leaving Camp Holland/Kandahar Intl.