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Re: [Map] Steel Thunder [WIP]
Posted: 2008-12-16 23:07
by moj
I really like the map, awesome work!
One thing though, why are Germany invading Belarus??? If Germany are meant to be preventing a Russian invasion, then that's even more silly.
Belarus is the closest country (relations-wise) to Russia in the world, even more so than Ukraine. They wouldn't need to invade, Belarus would most likely just let Russia station troops there, or let them pass through into the rest of Europe.
Personally I think a better location would be either Poland (but that's a no, since we have their faction on the way), or Czech Republic.
Re: [Map] Steel Thunder [WIP]
Posted: 2008-12-17 01:34
by HughJass
moj wrote:I really like the map, awesome work!
One thing though, why are Germany invading Belarus??? If Germany are meant to be preventing a Russian invasion, then that's even more silly.
Belarus is the closest country (relations-wise) to Russia in the world, even more so than Ukraine. They wouldn't need to invade, Belarus would most likely just let Russia station troops there, or let them pass through into the rest of Europe.
Personally I think a better location would be either Poland (but that's a no, since we have their faction on the way), or Czech Republic.
there is no real story, but I presume since russia is fighting everyone then they are preparing to hit the NATO countries.
The thing here is that the german forces, and polish forces know of them taking belarus. They decide to go for belarus as well; since waiting for russians at polands doors is not in NATO's interest. Also, catching the ruskies on the advance may surprise them.
it may sound silly, but is only logical. And without a story, mappers can only use logical thinking in predicting possible battles of WW3, because none of us here are the heads behind any military force.
Re: [Map] Steel Thunder [WIP]
Posted: 2008-12-17 01:44
by Rudd
HughJass wrote: none of us here are the heads behind any military force.
you won't be saying that when CRF's army of suicide squirrels eat your nuts

Re: [Map] Steel Thunder [WIP]
Posted: 2008-12-17 03:50
by moj
HughJass wrote:there is no real story, but I presume since russia is fighting everyone then they are preparing to hit the NATO countries.
The thing here is that the german forces, and polish forces know of them taking belarus. They decide to go for belarus as well; since waiting for russians at polands doors is not in NATO's interest. Also, catching the ruskies on the advance may surprise them.
it may sound silly, but is only logical. And without a story, mappers can only use logical thinking in predicting possible battles of WW3, because none of us here are the heads behind any military force.
Fair enough, I guess you could call it a pre-emptive strike, though such a strike against a bear like Russia is only going to get it more pissed

None of us are military leaders no, but it's still possible to judge (to some extent) what is and isn't more likely to happen. I'm still not quite sure what you mean by Russia taking Belarus though, these two countries are great friends.
I still prefer the idea of the Russian Army steam-rolling through Poland and the Czech Republic to Germany. However, it's your map, sir.
Keep up the good work

Re: [Map] Steel Thunder [WIP]
Posted: 2008-12-24 00:39
by HughJass
hmmm, usmc vs russia?
anyway here is a shot from my testing today, i would of taken more but was runing windowed with low res and graphics.
grass is blurry

Re: [Map] Steel Thunder [WIP]
Posted: 2008-12-24 00:41
by marcoelnk
To fix the blurry grass :
First go to bf2 graphics options and turn of anti alias, shut down game.
Go to my documents/battlefield 2/cache delete all files there
Go to my documents/battlefield 2/mods open each mod directory and delete all cache files
Go back into game and start a map just to recache everything, shut down.
Go back into game and enable anti alias, shut down.
Load game again and everything should work with anti alias on.
In worst case only option is to turn anti alias off altoghter.
Re: [Map] Steel Thunder [WIP]
Posted: 2008-12-28 21:47
by M_Striker
HughJass wrote:last update until some time

Looks a lot like that map, Operation Harvest, in the Armored Fury booster pack. I hope it's not too similar.

Re: [Map] Steel Thunder [WIP]
Posted: 2008-12-28 22:31
by HughJass
really? i've never played it but from the vidoes I wish i could get some of those satics

Re: [Map] Steel Thunder [WIP]
Posted: 2008-12-28 23:19
by azn_chopsticks_boi
I think you can use AF stuff
Re: [Map] Steel Thunder [WIP]
Posted: 2008-12-28 23:29
by 77SiCaRiO77
yea , IIRC PR can use the stuff in the expancion packs (graping hooks , the palace in basrah ,the civilian cars ,etc)
Re: [Map] Steel Thunder [WIP]
Posted: 2008-12-28 23:38
by agentscar
^ Any mod can now a days.
Map is looking good so far though!

Re: [Map] Steel Thunder [WIP]
Posted: 2008-12-29 00:41
by HughJass
but most AF stuff and EU stuff has no lightmap samples.
Re: [Map] Steel Thunder [WIP]
Posted: 2008-12-30 10:26
by space
HughJass wrote:but most AF stuff and EU stuff has no lightmap samples.
I dont think this is a reason not to use any xpac statics on a map. Even if you lightmap most of the map using the editor, it wouldnt be a major job to use 3dsmax to lightmap an xpac object.
Having said that, Ive personally always found away around using the xpac statics, except in a couple of cases.
Re: [Map] Steel Thunder [WIP]
Posted: 2008-12-30 11:37
by HughJass
spacemanc wrote:I dont think this is a reason not to use any xpac statics on a map. Even if you lightmap most of the map using the editor, it wouldnt be a major job to use 3dsmax to lightmap an xpac object.
Having said that, Ive personally always found away around using the xpac statics, except in a couple of cases.
i dont have those tough, i need to buy AF
Re: [Map] Steel Thunder [WIP]
Posted: 2009-01-14 19:27
by HughJass
Re: [Map] Steel Thunder [WIP]
Posted: 2009-01-14 19:46
by Rudd
Very cool, makes me wish the view distance was larger though

it would look so perty

Re: [Map] Steel Thunder [WIP]
Posted: 2009-01-14 19:49
by Scot
Ouch, neeed Anti Aliasing
But looks great mate, can't wait

Re: [Map] Steel Thunder [WIP]
Posted: 2009-01-14 19:56
by HughJass
Scot wrote:Ouch, neeed Anti Aliasing
But looks great mate, can't wait
its in editor screenshots
Re: [Map] Steel Thunder [WIP]
Posted: 2009-01-14 20:28
by Tannhauser
Awesome work there, I see you are putting a lot of effort into making it look good and detailed! Keep it up, the idea of remaking Steel Thunder for PR as a bigger map is great! Can't wait to own some some T-80Us with my Leopard there! hehe
About the buildings, aren't some of their meshes bugged? (Can't shoot trough windows because of mesh) Or will they be fixed/replaced in the future?
Re: [Map] Steel Thunder [WIP]
Posted: 2009-01-14 22:02
by STORM-Mama
Really looking forward to this. Never understodd why they removed Steel Thunder in the first place - that map was epic! Will be even better with Germans and Russians!
