[Gameplay] Medics and healing dynamics

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[T]Terranova7
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Re: [Gameplay] Medics and healing dynamics

Post by [T]Terranova7 »

This is indeed excellent news. I would most certainly push the timer way up to anywhere from 3 to 5 minutes. With a time like that, a medic could spawn in at main base, take up transport to the sight of some major firefight and start reviving other players. Such a strategy would be crucial when tickets become low.

Though, instead of saying "Give Up" I would choose something more straightforward like "Death", "Submit" or something. Give Up could end up being misinterpreted as a means to quit the game itself.
OkitaMakoto
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Re: [Gameplay] Medics and healing dynamics

Post by OkitaMakoto »

"Forfeit Revive"?

Something that explicitly states what they are soing... give up is a bit general :P Not that its bad... once people know, they will know anyway... Upon release, just please, every forum goer, try to explain it to your squad... we do it well enough at the start, we get passed the annoying stage a bit quicker. :P
IAJTHOMAS
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Re: [Gameplay] Medics and healing dynamics

Post by IAJTHOMAS »

Sgt.Smeg wrote:Rather than "Give up" have... "Step into the light" lols

I've done a quick search regarding this next suggestion, found lots of threads with "wounded, kill, etc..." and fear hardcoded issues...

I was thinking about being able to shoot critically wounded people, waiting to be revived. If you can't finish them off due to HC, what if when you shoot a downed player (critically wounded), they "give up" that 30 seconds of this new extra time?

Hardcoded? or is it possible to kill or take away "give up" time to a downed player with a gunshot?
I think adding the warcrimes tribubal needed to realistically impliment this nay be hardcoded... :shock:
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fuzzhead
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Re: [Gameplay] Medics and healing dynamics

Post by fuzzhead »

is it possible to kill or take away "give up" time to a downed player with a gunshot?
yes its possible... im undecided yet whether it would bring a good or bad thing for gameplay..
Waaah_Wah
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Re: [Gameplay] Medics and healing dynamics

Post by Waaah_Wah »

[R-DEV]fuzzhead wrote:yes its possible... im undecided yet whether it would bring a good or bad thing for gameplay..
IMO theres no point. Ppl would just fire a couple of extra bullets into the guy they just downed.
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00SoldierofFortune00
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Re: [Gameplay] Medics and healing dynamics

Post by 00SoldierofFortune00 »

Still no scopes I see lol.
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eggman
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Re: [Gameplay] Medics and healing dynamics

Post by eggman »

[R-DEV]fuzzhead wrote:yes its possible... im undecided yet whether it would bring a good or bad thing for gameplay..
I'm not ;)
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maverick551
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Re: [Gameplay] Medics and healing dynamics

Post by maverick551 »

Great news here. But I would think that a critically wounded person could still have some sort of visual other than a black screen. Anyways great work! Keep it up!

Perpetual peace is a futile dream."
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fuzzhead
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Re: [Gameplay] Medics and healing dynamics

Post by fuzzhead »

IMO theres no point. Ppl would just fire a couple of extra bullets into the guy they just downed.
exactly...
hx.bjoffe
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Re: [Gameplay] Medics and healing dynamics

Post by hx.bjoffe »

^Bah, people never confirm kills anyway :)
motherdear
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Re: [Gameplay] Medics and healing dynamics

Post by motherdear »

while we are at medic improvement anyway, would it be possible to simulate the medics extra training in the form of being able to indentify and fix the obvious injuries faster (bandages deploy time reduced) this would also help the frustration of being stuck by a corpse being covered by you squad while you have to wait for the field dressing to be deployed.

the way i see it, it helps the medic doing his job in combat situations and it seems more realistic that a medic with more medical training should be able to locate the injury and fix it faster and more efficiently than a normal grunt.

but great job devs, it really helps us medics but i just thought that i would add my two cents on medic improvements.
Charity Case
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Re: [Gameplay] Medics and healing dynamics

Post by Charity Case »

How will the respawn change effect kit reallocation? Will your kit remain on the battlefield until you "give up"?
KP
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Re: [Gameplay] Medics and healing dynamics

Post by KP »

This sounds pretty bloody great. I think it'll play out well.

As for the shooting of critically wounded people, I think it would be interesting to give it a try. If you're shot behind a wall or something - that is, if you use cover like you should - you could still be revived, as you'll drop behind cover. If you're involved in a heavy fire-fight, there might not be time to put those extra rounds into the guy, either. Plus, it's realistic. ;)
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ZaZZo
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Re: [Gameplay] Medics and healing dynamics

Post by ZaZZo »

WRT to something more interesting than the black screen:

Something like in FH2 when you get shot, your vision goes blurry and then falls backwards. Gives you more of a feeling that you just got shot and you're falling to the ground thinking "Oh shi.."
Spec
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Re: [Gameplay] Medics and healing dynamics

Post by Spec »

Waaah_Wah wrote:IMO theres no point. Ppl would just fire a couple of extra bullets into the guy they just downed.
Isnt that against lots of rules of engagement anyway? If you include it, punish the player who does it.
M.Warren
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Re: [Gameplay] Medics and healing dynamics

Post by M.Warren »

[R-MOD]Brummy wrote:Don't you guys just simply love the DEVs? :D
No comment. :twisted:
00SoldierofFortune00
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Re: [Gameplay] Medics and healing dynamics

Post by 00SoldierofFortune00 »

Spec_Operator wrote:Isnt that against lots of rules of engagement anyway? If you include it, punish the player who does it.
That's what I was thinking. The US or probably any country is supposed to care for the down or wounded, even if they are enemies. I think this would work if a squad was clearing a room and put some in the enemy as he was going down, but if he just comes across an enemy downed, how exactly is that realistic?
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Oldirti
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Re: [Gameplay] Medics and healing dynamics

Post by Oldirti »

Charity Case wrote:How will the respawn change effect kit reallocation? Will your kit remain on the battlefield until you "give up"?
I too find great curiosity from this. Can a dev please talk on this issue?
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