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Re: [Map] Fallujah West update
Posted: 2008-06-29 20:29
by Prejudicial
sakils2 wrote:Reading some posts I have come to one conclusion- lots of players wants the USMC to be overpowered (well they are in real life, though). Tanks, Cobras... What else Chuck Norris? Give some chance to those poor freedom figters, too.
P.S. I wouldn't mind APC, transport helis, HMMWV's, even a single Cobra, but NO tanks.
How about an anti-vip game mode with chuck norris where the idea isn't to "get the VIP" but "get the heck away from the VIP".
But, back on topic, great looking map! Hoping for .8! (love those urban maps!!!)
Re: [Map] Fallujah West update
Posted: 2008-06-30 04:31
by EOD_Security-2252
Uh, I understand about USMC being overpowered, but Insurgents aren't "freedom fighters," they're terrorists. Also, USMC should have a couple tanks and at least 1 Cobra, it's Project "Reality."
Re: [Map] Fallujah West update
Posted: 2008-06-30 04:42
by Pvt_Parts
How about randomized vehicle assets for new maps? It could make one map seem like several.
There are several predefined balances of vehicles for the two sides, and it is chosen at random (similar to weapon cache selections, I'd presume).
Lousy example: If the Ins has emplacements (guns, sandbags, etc) and possibly a stolen/donated APC/tank, then US/UK gets Heavy attack helos or tanks. If Ins has lots of technicals, US/UK gets a few APCs. If US/UK doesn't get attack hellos or tanks or APCs, they get transport helos and a AH-6/Scimitar. If US/UK gets helos, Ins gets AA guns and a Stinger pickup. Maybe even a small chance that US/UK only has 1-2 jeeps and has commandeered civilian vehicles to use.
I do not know how far this model can be taken, but could capture points and mapper bunkers/assets/spawns be randomized (locations) as well?
Re: [Map] Fallujah West update
Posted: 2008-06-30 04:48
by EOD_Security-2252
All I know is that, if you could do that, it would be a lot of code work that not many people would be willing to do.