PRMM .25 Release
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[301] HysterX
- Posts: 18
- Joined: 2006-03-01 13:27
Hello guys
You can see, I am a member of the 301 team.
I wanted to post on this forum to tell you what I think of this mod, and to answer you a question
I think you know it, but this mod is THE BEST GAME on the modern war I've ever seen !!
There is Red Orchestra for the WWII, and there is Project reality fot the modern war
This mod is really really nice, and im not alone in the 301 team to think about it
I think you understand, we love the Mod, and we are waiting for the 0.3
Ok, now, I want to ask you a question :
We have a Battlefield2 server (serverox), and you know, after testing this mod, we want to put PRMM 0.25 on the server, it's normal ^^
But we don't find the server file (windows server) to send to roxor. Please, could you give me a link of the file, because I cant waiting after our PR server
Sorry for my poor english, I will try to use google next time
Cordialment, [301] HysterX
cu on the battlefield
You can see, I am a member of the 301 team.
I wanted to post on this forum to tell you what I think of this mod, and to answer you a question
I think you know it, but this mod is THE BEST GAME on the modern war I've ever seen !!
There is Red Orchestra for the WWII, and there is Project reality fot the modern war
This mod is really really nice, and im not alone in the 301 team to think about it
I think you understand, we love the Mod, and we are waiting for the 0.3
Ok, now, I want to ask you a question :
We have a Battlefield2 server (serverox), and you know, after testing this mod, we want to put PRMM 0.25 on the server, it's normal ^^
But we don't find the server file (windows server) to send to roxor. Please, could you give me a link of the file, because I cant waiting after our PR server
Sorry for my poor english, I will try to use google next time
Cordialment, [301] HysterX
cu on the battlefield
Last edited by [301] HysterX on 2006-03-01 19:58, edited 1 time in total.
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[301] HysterX
- Posts: 18
- Joined: 2006-03-01 13:27
Ok, thank you for your answer, it's like for the other mod : the server files are in the client version, I don't know why serverox don't know that !!
The new 301 french server is incoming
See you on the battlefield
The new 301 french server is incoming
See you on the battlefield
Last edited by [301] HysterX on 2006-03-01 19:57, edited 1 time in total.

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[301] HysterX
- Posts: 18
- Joined: 2006-03-01 13:27
Peter-SAS wrote:the server files are contained in the public client release. Not sure on the exacts on how to set it up. Multiplay did it for us, but won't let us have AAS on![]()
We have our server, but I told to serverox to put the AAS but they didn't do it
But we found the solution on this forum, because of your topic !!!
I hope it work for you !!
CU

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WallEYE-(PR)
- Posts: 275
- Joined: 2006-02-12 19:24
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IRONxMortlock
- Retired PR Developer
- Posts: 625
- Joined: 2005-10-30 06:39
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WallEYE-(PR)
- Posts: 275
- Joined: 2006-02-12 19:24
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Peter-SAS
- Posts: 370
- Joined: 2006-02-06 17:04
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eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
Commander should be disabled by server side setting in the AAS script (disabled by default).
Note that in a future rev we'll bring him back by default, just need to disable Artillery first. Commander will only have command & control, supply drops and the zoom thingy (unless we can figure out an elegant way of disabling zoom). That will be in 0.3.
egg
Note that in a future rev we'll bring him back by default, just need to disable Artillery first. Commander will only have command & control, supply drops and the zoom thingy (unless we can figure out an elegant way of disabling zoom). That will be in 0.3.
egg
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WallEYE-(PR)
- Posts: 275
- Joined: 2006-02-12 19:24
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rofflesnlols
- Posts: 171
- Joined: 2006-02-12 21:06
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IRONxMortlock
- Retired PR Developer
- Posts: 625
- Joined: 2005-10-30 06:39
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[301] HysterX
- Posts: 18
- Joined: 2006-03-01 13:27
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WallEYE-(PR)
- Posts: 275
- Joined: 2006-02-12 19:24
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WallEYE-(PR)
- Posts: 275
- Joined: 2006-02-12 19:24



