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Re: [Map] Island Chain (WIP)

Posted: 2008-09-25 08:20
by Anxiety
Thanks for the support guys, In the next few days i will be revamping it abit . . I have made the center of the large island moutainous, so fighting will be more funnelled , i'm also going to add *MAYBE* a cave system.

I do like the idea of swamps and little islands, but i'll compramise and make one of the south sections more island-y ( you haven't seen the WIP's) I'll make one island swampy . .

I have pretty much got ride of the reef as it presented too many possiblities for issues etc. . .


Anxiety.

Re: [Map] Island Chain (WIP)

Posted: 2008-09-25 22:53
by blud
Work on the lines of sight. The problem with wake is you can see everything from everywhere (practically) which is *really* hard on the team that doesn't have scopes. So just with a combination of terrain and buildings, you could make it so the scoped team can't just sit back and dominate too easily.

Re: [Map] Island Chain (WIP)

Posted: 2008-09-30 09:27
by Anxiety
Question Timmeee...

A.Image


OR


B.Image



A Pros

- Less LAG.
- Looks dark , stormy etc etc
- less of an advantage to ADF ( balancing )

A Cons

- Not pretty :(
- some complain about draw distance " 0mgz Lyk Th1s 1s un- realism."


B Pros
- Looks pretty . . :P
- long draw distance

B Cons
- More LAG
- Malitia ( place holdeR) south east asian insergants!! << WOOT. will complain about scopes picking them off from 1000m away . .give or take 200 m
- less balancing . .

Just to name afew things . .

Tell me what you think which lighting should I use??


Thanks guys ,

Anxiety

Re: [Map] Island Chain (WIP)

Posted: 2008-09-30 09:59
by General_J0k3r
why not take A? we already have these poster-like beaches all over the place and i think it could play out cool.

Re: [Map] Island Chain (WIP)

Posted: 2008-09-30 10:05
by Matze:O:G:H
A. looks better i think

Re: [Map] Island Chain (WIP)

Posted: 2008-09-30 10:21
by Priby
A.
I like the stormy weather.
Can you make the sea harsher?

B looks too much affected to me.

Re: [Map] Island Chain (WIP)

Posted: 2008-09-30 10:56
by master of the templars
i like A

Re: [Map] Island Chain (WIP)

Posted: 2008-09-30 11:27
by HunterMed
wow... this really looks amazing!

A ftw, we have enough of sunny funny maps ;)

Re: [Map] Island Chain (WIP)

Posted: 2008-09-30 12:21
by G.Drew
Indeed, i also like map A

Re: [Map] Island Chain (WIP)

Posted: 2008-09-30 12:53
by HunterMed
Why not just a simple base if all say silo already been done on Op Baracuda.

I am sure there are little harbours and bases on small islands like that. And I certainly know that because I was once in China (on Hainan) and there was a little military base on a very small island next to Hainan.

Re: [Map] Island Chain (WIP)

Posted: 2008-09-30 12:57
by Madhouse
A for sure mate. :)

Keep up the good work.

Re: [Map] Island Chain (WIP)

Posted: 2008-09-30 13:10
by General_J0k3r
i think A wins the vote :D

Re: [Map] Island Chain (WIP)

Posted: 2008-09-30 18:01
by jayceon515
Definitely A. Looks unique. You should also make the water color a bit darker to fit the sky texture and overall lightning.

Re: [Map] Island Chain (WIP)

Posted: 2008-10-01 01:31
by triggerhappY|PR
definatly A, and about the choice of a ship for the ADF, there are 2 new Canberra class ships being developed for the RAN, they look a bit like Wasp class assault ships and are due for service in 2012. hava look

Canberra class amphibious assault ships - Armchair General and HistoryNet >> The Best Forums in History
i was thinking the kanimbla might be a bit small for PR, this can carry a whole battalion of troops

Re: [Map] Island Chain (WIP)

Posted: 2008-10-01 04:49
by Chuc
A for sure.. but it does look like a typhoon/cyclone is about to hit :P

Re: [Map] Island Chain (WIP)

Posted: 2008-10-01 05:04
by Anxiety
Cyclones are funn =D

Chuc is it A.O.K if i can use those insergants of yours??

also , i decided to fragment the second island , to try and bring in island hoping and water as more of a transport system . .

Is it possible to give the malita a civilian helicopter?


At the moment the ADF are going to start on one beach and on a ship near the edge of the map , The beach is going to be extremly lightly fortiefied.. its the players jobs to keep it that way as they will be able to spawn on it for 4 minutes . . before it goes ( simulating the helicopters have already dropped off troops)

Anywhooo

A it is =D

Just testing it out now . .

Anxiety.

Re: [Map] Island Chain (WIP)

Posted: 2008-10-01 13:13
by Tirak
A is win, B not so much.

Re: [Map] Island Chain (WIP)

Posted: 2008-10-01 14:00
by Rudd
nice choice on A, later on you could always make a second version of the map with differne assets an stuff for "day 2" of the battle or whatever :D (I really wish mappers would do that lol)

all you really need is for someone to model some better boats :D

Re: [Map] Island Chain (WIP)

Posted: 2008-10-01 17:09
by Warpig-
Looking good mate, I like the island hopping idea too

Re: [Map] Island Chain (WIP)

Posted: 2008-10-01 21:31
by Scot
A is awesome and win, go with that :)