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Re: [Vehicle] MTVR [WIP]
Posted: 2009-01-11 16:09
by Tofurkeymeister
I'm using an importer from Autodesk inventor, but I can't get the smoothing groups working once it loads up in 3DS max. (group 1 and group 1 adjacent to each other doesn't yield a smooth surface) It loads as an editable mesh, any suggestions?
Re: [Vehicle] MTVR [WIP]
Posted: 2009-07-08 17:03
by Tofurkeymeister
OK, decided to pick up work on the truck now that school is completed. I managed to get the smoothing groups working, but nothing here is final, I just did auto smoothing to illustrate that it works.
Instead of importing the inventor file, I imported an STL file. As such, I changed most surfaces to be polygons, NOT curves, as curves yield high poly counts when converted into an STL file.
Anyhow, here is what I currently have.
4,954 Tris
Re: [Vehicle] MTVR [WIP]
Posted: 2009-07-08 17:24
by J.F.Leusch69
GREAT your sill working on this!!!
..i thought about this truck gesterday

Re: [Vehicle] MTVR [WIP]
Posted: 2009-07-08 19:28
by FuzzySquirrel
Thats hawt! Get that sheit uved and textured! NAOW!
Re: [Vehicle] MTVR [WIP]
Posted: 2009-07-09 20:59
by Tofurkeymeister
Added a rear canvas-thing as well as improved wheels. The roundness of the wheels can be changed in a few seconds due to the way I set the chamfers up. The canvas has a "flex" to it that you can only see up close.
Note: The troop version will likely not include the canvas thing.
Edit 1: Here is the troop variant:
6,356 Tris
Edit 2: So as to save polygons, the canvas model will not have seats in the back (for now). Yes, I know it increases the file size to have two separate trucks, but I can always change it later.
Re: [Vehicle] MTVR [WIP]
Posted: 2009-07-09 21:07
by J.F.Leusch69
make the canvas as speperate object, that way you can have a support and logistic truck using the same "truck model" and the logistic truck has just the canva added as "child-object" via code. that saves mb and is better for perfomance
also add some benches to the back of the truck so passangers can sit down themselves.
and i think you could improve the canva, use the canva ingame as reference.
apart from that is getting nice, and i think with a texture it will look even mroe better 1337 times

Re: [Vehicle] MTVR [WIP]
Posted: 2009-07-10 00:20
by Tomato-Rifle
Its looking good!
Re: [Vehicle] MTVR [WIP]
Posted: 2009-07-10 07:42
by Maxfragg
best solution, do the bare truck and 2 child objects one with the canvas and one with the seats and the "fence"
Re: [Vehicle] MTVR [WIP]
Posted: 2009-07-12 19:37
by Tofurkeymeister
Maxfragg wrote:best solution, do the bare truck and 2 child objects one with the canvas and one with the seats and the "fence"
My thoughts exactly

. Anyhow, here are some pictures of the inside of the cab:
You can't see it, but there is a little recessed area under the dash for the drivers legs.
Stupid Undercarriage

! I suppose I better add some detail to the place where the driveshaft and axles intersect, as now it looks to blocky.
Re: [Vehicle] MTVR [WIP]
Posted: 2009-07-13 16:22
by WilsonPL
Round steering-wheel plz, and detailed interior. Like in PR Landrover model.
Re: [Vehicle] MTVR [WIP]
Posted: 2009-07-13 16:58
by Tofurkeymeister
WilsonPL wrote:Round steering-wheel plz, and detailed interior. Like in PR Landrover model.
Steering wheel looks round when smoothing groups are applied.
As for more detail, I question the usefulness of adding every switch, knob, and speedometer, but you never know...
Any other feedback? I'm getting near the end and want to know what I should change on the base truck (that is, not the canvas/benches in the back).
P.S. Thanks 162eRI for the pics

.
Re: [Vehicle] MTVR [WIP]
Posted: 2009-07-13 19:08
by Tomato-Rifle
Dont waste to much polys on the undercarriage, nobody will really be seeing it.
Re: [Vehicle] MTVR [WIP]
Posted: 2009-07-13 19:31
by Tofurkeymeister
Tomato_With_A_Rifle wrote:Dont waste to much polys on the undercarriage, nobody will really be seeing it.
I'll
should add an easter egg on the undercarriage saying: "If you can read this, start playing the game!

"
Added some detail to the dash. 6,503 tris in all, though :O .

Re: [Vehicle] MTVR [WIP]
Posted: 2009-07-14 16:16
by Tofurkeymeister
Ok, so I'm basically done with the model, just wanna know if there is anything else I should change before I get someone to UV map this thing

.
The part which is going to be textured first is the main truck, the rear seats/canvas can be added as a child object, and due to their simplicity I can texture them myself using Rhino's texture pallet tutorial

.
Fortunately, I have a friend who can texture the main model, so the only thing to do now is to find a UV mapper.
Re: [Vehicle] MTVR [WIP]
Posted: 2009-07-16 00:00
by Tofurkeymeister
They see me UV-mapping, they hatin'
Looks kind of like some ill-conceived flying contraption...
Re: [Vehicle] MTVR [WIP]
Posted: 2009-07-17 01:42
by ripptide
Not sure if you're looking for it or not, but if you want a hand with the UVMapping I can give it a shot. If you want to see some stuff low poly I've been working on (not for BF2/ARMA but for a training Sim application), you can take a look at
ImageShack Gallery. Let me know if I can help.
Cheers
ripptide