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Re: RPG-7 to asccurate

Posted: 2008-10-19 20:05
by Rudd
APCs drain tickets, but the RPG isn't that accurate anymore unless you take tonnes of time

which is supported by the data regarding guiding fins etc

Most people can't shoot them for ****, i certainly can't when under fire

Re: RPG-7 to asccurate

Posted: 2008-10-19 20:16
by Waaah_Wah
Who said that the insurgents are untrained anyways?

Re: RPG-7 to asccurate

Posted: 2008-10-19 20:20
by gazzthompson
all the links i provided and info are on weapon accuracy not shooters accuracy anyways


could a DEV post the deviation model for the RPG ??

Re: RPG-7 to asccurate

Posted: 2008-10-19 20:23
by Outlawz7
gazzthompson wrote:
i hardly take a apc on INS maps, so many times ive been driving along and *bang" RPG hit... back up and RTB... *bang* down... ok that was fun. APCs get wrecked ALL the time!!! RPG's are to accurate.
Warriors aren't bbqpwn in a rolling box, you support infantry for a reason.


gazzthompson wrote:keep making something better because people are shit ???
No keeping it the way it is isntead of making it shit cos a few are better using it.

Re: RPG-7 to asccurate

Posted: 2008-10-19 20:24
by gazzthompson
Outlawz wrote:Warriors aren't bbqpwn in a rolling box, you support infantry for a reason.

well with the RPG having uber accuracy and being able to nail the thing at 250m who needs inf support ?? plus i never drive into the city when i rarely drive the apcs anyways.

Re: RPG-7 to asccurate

Posted: 2008-10-19 20:27
by Rico11b
You dudes are crazy :)

No matter how much time you take to aim, the RPG should not be portrayed as being this accurate in game. Cause it sure isn't that accurate in RL, now matter how many fins you slap on it :)
THE RPG in game is CRAZY accurate. I've shot down the Merlin long range twice with that thing, and I SUCK AT FIRING those things in game. I've been on roof tops and did the very things that gazz is talking about. Once you learn how much holdover is needed to hit a target at long range it's all over.

Yes I agree, there was a time when they made them SOOOOOO impossible to use they became worthless, but now changed again, and they are UBER APC and INFANTRY pwners at ANY range. Lets not even talk about 5 tons trucks full of infantry. There's an instant 8 kills right there :) And it can be done at almost any range in which you can see the target. I've done it myself, and I've seen it done dozens of times.

Seems to me that the only reason some players absolutely love INS maps is cause they want to dominate the NATO team, and have uber fast respawn times. They want the easy kills cause the scales are tipped HEAVILY in favor of the Insurgent class. Probably cause they can't hack it on maps where the teams are more balanced. Personally I think the uber fast respawn times for insurgents needs to be removed. The only insurgents that do stupid shit are suicide bombers. Normal insurgent combatants are trying to preserve their lives, not do foolish run-n-gun **** only to respawn in 10 seconds to do it again. The fact that the BRITS on Al Basrah can win at all is amazing in itself. Much less the US in the Valley.

R

Re: RPG-7 to asccurate

Posted: 2008-10-19 20:31
by gazzthompson
THANK YOU!!! finally!!

Re: RPG-7 to asccurate

Posted: 2008-10-20 02:41
by badmojo420
Rico11b wrote:I think the uber fast respawn times for insurgents needs to be removed.
Uber fast? Wasn't that in .75? I wait a long time now. Around 80seconds. Seems even longer when you have no hope of being revived.

Re: RPG-7 to asccurate

Posted: 2008-10-20 10:52
by Alex6714
Well 80% of the time as insurgent I seem to have a spawn time longer than the nato forces.


The thing is, in real life there are alot of insurgents and if there is basrah in real life I am willing to bet the ratio of NATO to insurgent isn´t 1:1, maybe 1:3 or something for example. But since this can´t be portrayed in game, then spawn times in my opinion have to be changed.

Re: RPG-7 to asccurate

Posted: 2008-10-20 11:48
by cyberzomby
Yeh thats the thing bugging me. Its not the worse weapons. its the longer spawn times with no revive option or bandage stuff.

Re: RPG-7 to asccurate

Posted: 2008-10-20 13:04
by Outlawz7
It's because you get extra spawn time as a punish for dying too much, which scream irony all over.

Re: RPG-7 to asccurate

Posted: 2008-10-20 13:54
by Drav
Rico11b wrote:
Seems to me that the only reason some players absolutely love INS maps is cause they want to dominate the NATO team, and have uber fast respawn times. They want the easy kills cause the scales are tipped HEAVILY in favor of the Insurgent class. Probably cause they can't hack it on maps where the teams are more balanced. Personally I think the uber fast respawn times for insurgents needs to be removed. The only insurgents that do stupid shit are suicide bombers. Normal insurgent combatants are trying to preserve their lives, not do foolish run-n-gun **** only to respawn in 10 seconds to do it again. The fact that the BRITS on Al Basrah can win at all is amazing in itself. Much less the US in the Valley.

R
I'm really not sure what version you're talking about Rico, but it can't be the same one I'm playing? Ramiel is unbelievably difficult for the insurgents to win, Korengal is usually won by the US and I see the Brits regularly winning on Basra.

The RPG could do with a little left right deviation so you can't snipe troops at 300m, but I think it should be able to hit vehicles out to 200m with decent accuracy.
I only use it inside 100m anyway, and dont bother with firing at tanks. I much prefer the moneyshot targets like Trucks, Land Rovers and puny groups of men on foot :)

Re: RPG-7 to asccurate

Posted: 2008-10-20 14:25
by gazzthompson
[R-CON]Mescaldrav wrote:but I think it should be able to hit vehicles out to 200m with decent accuracy.
shows first round hit on a tank fully exposed at range 200m-300m you are looking at 50-30% , in cover, as low as 10%

please keep on topic guys !!! no INS spawn or rifle deviation, make another thread

Re: RPG-7 to accurate

Posted: 2008-10-26 16:16
by gazzthompson
bump FTW

really hard to get DEV response on this for some reason, and the other thread ages ago :(

Re: RPG-7 to asccurate

Posted: 2008-10-26 16:49
by Sabre_tooth_tigger
[R-CON]Alex6714 wrote:Well 80% of the time as insurgent I seem to have a spawn time longer than the nato forces.


The thing is, in real life there are alot of insurgents and if there is basrah in real life I am willing to bet the ratio of NATO to insurgent isn´t 1:1, maybe 1:3 or something for example. But since this can´t be portrayed in game, then spawn times in my opinion have to be changed.

Yep british were based in Basra, they withdrew from the palace to the airport last year

After four years and 168 deaths, our brave troops retreat from Basra | Mail Online

Image


I agree the spawn time should reflect greater numbers, basra is a town of millions and the brits just 5000

Re: RPG-7 to asccurate

Posted: 2008-10-26 17:11
by Smegburt_funkledink
Sabre_tooth_tigger wrote:I agree the spawn time should reflect greater numbers, basra is a town of millions and the brits just 5000
:-|

So the entire population of Basrah are insurgents? Take your silly comments to another thread.
gazzthompson wrote:please keep on topic guys !!! no INS spawn or rifle deviation, make another thread
It's a shame Jaymz didn't mention RPGs etc. in the Dev Journal Deviation thread.
gazzthompson wrote:could a DEV post the deviation model for the RPG ??
Would be nice... I've not fired one in real life to make a comment worth listening to but that^'d help.

Re: RPG-7 to asccurate

Posted: 2008-10-26 17:17
by gazzthompson
Sgt.Smeg wrote: Would be nice... I've not fired one in real life to make a comment worth listening to but that^'d help.
would be ace if some 1 with experience could post, but dunno who . maybe one of the MA's have fired 1 or 2 ??

but i did get a fair bit of info on it anyways:

gazzthompson wrote:in this thread (rpg-7 overpowered) i posted some info i found after a little research and it was completely ignored by people who just posted there opinions. i left it, but just had a round on basrah where i was destroying the brits with my amazing RPG

http://screenshot.xfire.com/screenshot/ ... b7a8d5.png

i was nailing multiple apc's at 300m, i killed a wimk at 350m, killed a sniper with his head showing at 250m , indavidual men running in open at 220m+ all in 1-3 shots as a un-trained (or very little) insurgent ??? so here is what i posted in other thread.


i was having a look at these to see rpg-7 accuracy :

RPG-7 - Wikipedia, the free encyclopedia

most of my engagement ranges on basrah are between 200m-300m, this being most likely because armor dose not enter the city often (normally)

up to 300m i would say my success rate is about 90% , with no left right deviation and only drop it is very easy.

according to the above link i should be getting around 22%-51% (and this is US army soldiers shooting it, not insurgents)

also this:

http://www.fas.org/man/dod-101/sys/land/row/rpg-7.pdf

page 11

the round is very susceptible to wind it seems

and i quote:



also in the above link on page 18:

shows first round hit on a tank fully exposed at range 200m-300m you are looking at 50-30% , in cover, as low as 10%

its late so i might have miss read some of that, but all that ^^^^^^^^^^ plus the inaccuracy of a insurgent, which could range from experienced to very little experience, shows me there should be more deviation.

also, any one got info on the type of training INS have that could help support (or contradict) my comment on there experience level.

Re: RPG-7 to accurate

Posted: 2008-10-26 17:33
by Smegburt_funkledink
Yeah, i did read your first post dude, I didn't mean to sound like I'd ignored it. It'd just be good to see details of the deviation implemented currently in game to compare to.

At least you've done some research, I hope some of what you've said will be taken into account for the next build.

Re: RPG-7 to accurate

Posted: 2008-10-27 02:00
by nedlands1
Have a look at this: https://www.realitymod.com/forum/f18-pr ... post766523

The deviation values must be from 0.756. ATM the minimum deviation for the RPG-7's are 60 MOA which equates to a cone of fire with a diameter of 2.01m at 115m. According to the tests, that the hit probability would be 100% on the "tank" target. Beyond that he probability should drop.