sorry for the delay, like i told you i've been busy with other stuff..
anyways, as promised, some basic feedback.
nice idea with the waterfalls, just make sure your waterplanes don't float, wich is pretty much all of them atm.
nice idea with the tunnel as well, but the conveyer belt going straight into the closed door looks wrong.
also, why does the conveyer end here, doesn't make sense to me.
next major issue: you shouldn't stick all those statics into each other, it's fine to a certain degree, but it's just way too much on your map. the result is z-fighting (statics flickering through each other), not too mention it looks wrong:
i like the idea of those plant boxes, it's just too much imho, less might be more:
nice job here so far, just try to use road intersections wherever possible:
bad static allignment here as well, looks wrong and you've got z-fighting, too. make sure you join all walls correctly:
statics sunken into the ground, looks wrong:
again, this is too much imho, why should like 8 vehicles crash into each other like that, at an intersection like that?
i take it, this is supposed to be the hotel pool? i would use the pool statics instead, looks very odd that way.
beach texture looks very out of place here:
nice idea with the train platform, just doesn't look right that way, maybe you're able to join it better, or maybe use stairs instead of making a ramp?
i take it this is wip?
nice idea again, with the traintracks sunken into the ground. but when looking from high up, you see the tracks through the terrain:
the bridge looks very out of place imo:
still many many other things to do, but i hope this helps a bit for now..
