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Re: Graphic options-Unfair advantage?
Posted: 2008-08-21 02:56
by Tirak
Katsu wrote:For the sake of fairness this is an issue that really should be addressed.
As was mentioned, you can design everything to look as yummy as possible but if the only way to remain competitive is to play with everything set on minimum then really how ridiculous that becomes.
It'd be a brave dev who decides that to be able to play the game computers must be set with certain predefined graphical settings. Having said that, for the sake of gameplay, fairness and progression of the mod, my opinion is it would be the correct decision to make.
Of course it's easy for me to say that as my computer can handle it presently, but I'll also say I would be willing to upgrade if I needed to...it's that good a game and mustn't be held back for the sake of low end machines.
I notice that all the people who make suggestions like this
can run everything a high power. Well quite a few of us have far more important things we need to spend money on, such as education, rent, food ect. Taking a step so drastic as to say "You can't play 'cause you're not rich" is ****.

Re: Graphic options-Unfair advantage?
Posted: 2008-08-21 03:10
by CodeRedFox
Tirak, I guess you didnt get the memo, go back a few pages.
Re: Graphic options-Unfair advantage?
Posted: 2008-08-21 03:22
by AncientMan
Might as well add something to this thread for you all to discuss.
It is easy and possible to hardcode graphics options in the menus.
Re: Graphic options-Unfair advantage?
Posted: 2008-08-21 03:24
by CodeRedFox
until your open your ini file and change it

Re: Graphic options-Unfair advantage?
Posted: 2008-08-21 03:25
by AncientMan
Not really a problem

. Few checks and counter-measures here and there and your sorted

.
Re: Graphic options-Unfair advantage?
Posted: 2008-08-21 03:39
by CodeRedFox
MUHAHAHAHAHAHAHAHA
Wheres you creepy castle and hissing cat?
Re: Graphic options-Unfair advantage?
Posted: 2008-08-21 08:44
by Katsu
Tirak wrote:I notice that all the people who make suggestions like this
can run everything a high power. Well quite a few of us have far more important things we need to spend money on, such as education, rent, food ect. Taking a step so drastic as to say "You can't play 'cause you're not rich" is ****.
I can only play everything on medium except geometries which is on high. I pay a mortgage, run a car, have an expensive girlfriend (are they anything else but expensive?

) etc.
As I said, my computer can handle it atm, I said nothing about being rich...you mentioned that. If I needed to upgrade then it's something I'd try to take into account.
Don't quote me then twist what I say, thanks.
Re: Graphic options-Unfair advantage?
Posted: 2008-08-21 08:59
by CodeRedFox
The only setting that would need to be "removed" is turn light maps off. You would still be able to play in low medium or high. But lightmaps, not dynamic lights would stay on. That is all.
Re: Graphic options-Unfair advantage?
Posted: 2008-08-21 09:07
by unrealalex
people who play on low are the minority i'm just saying. this game is like 5 years old, my 6 year old dell computer can play it on medium settings.
Re: Graphic options-Unfair advantage?
Posted: 2008-08-21 09:17
by Outlawz7
Just to give an idea of what we are talking about.
This is
Lighting, Dynamic Shadows and Dynamic Lighting on High

This is
Lighting, Dynamic Shadows and Dynamic Lighting on Low/Off

Re: Graphic options-Unfair advantage?
Posted: 2008-08-21 09:57
by Deadfast
Also:
Suppression effect length
@ 450 FPS: 0.45 seconds
@ 350 FPS: 0.55 seconds
@ 250 FPS: 0.70 seconds
@ 150 FPS: 1.20 seconds
@ 100 FPS: 1.65 seconds
@ 75 FPS: 2.40 seconds
@ 60 FPS: 2.85 seconds
@ 45 FPS: 3.60 seconds
@ 30 FPS: 4.85 seconds
@ 25 FPS: 6.10 seconds
@ 20 FPS: 7.40 seconds
@ 15 FPS: 9.25 seconds
Re: Graphic options-Unfair advantage?
Posted: 2008-08-21 13:14
by Oddsodz
I Say force every player to Med settings. Its the only way to ensure fairness. As a few have already posted and I know from my Past PC builds that a 5 year old PC can play RP on Med settings just fine (with enough RAM and fast HDD's that is).
The fact that some players that "CAN" have Med/High settings yet chose the set them to low are just cheating scum.
Re: Graphic options-Unfair advantage?
Posted: 2008-08-21 15:11
by Tomato-Rifle
With everything on low/off
Cons and pros
U can see people behind some static objects, on the Kashan desert u can sometimes see people in the hills floating, but they are behind something u dont see so u cant shoot them :/, but u cant see them when u come closer/zoom in. But then sometimes u shoot at the guy for like 2 mins, wondering how he wont die. But then you find out hes behind something
U can only see the grass up to like 15 meters away, ideal for spotting snipers
No darkness.
U cant see the smoke that comes after tanks/apc, only the smoke that tells you that you are damaged
U can easily tell the difference from the two team looks, when i tried putting it to high i found it harder to tell the difference between a friend or foe
______________________________
For far distances u cant see what weapon people are holding, or the kit. All u see is a face and body, that looks naked.
Cant see as far as other players with all settings on High.
Cant see the white lines that comes after a jet makes a turn.
Vehicles look like shit, pretty much everything does
U cant see bullet holes, or black things on ground after an explosion
____________________________________________________
Everything on High is pretty much the reverse
Re: Graphic options-Unfair advantage?
Posted: 2008-08-21 15:36
by Outlawz7
I'd vote for Dynamic Lighting and Shadows Off option to be removed and force everyone to run them at least on Low, because it removes the advantages and doesn't really force people to go upgrade their low-end PCs to play.
Re: Graphic options-Unfair advantage?
Posted: 2008-08-21 15:50
by Beafy
'[R-DEV wrote:coderedfox;771404']NO the discussion* isnt about low end computer players getting a advantage. Its about high end computers running at low settings to get huge FPS, no light maps (everything is light), no grass i.e a advantage.
Why I said low end computers are exempt was because I dont see you guys as cheating, your running as high as you can.
*I know Beafy started with lowend vs highend but there is nothing we can do about that. Not everyone can afford new computers.
I wasnt starting like low vs high, im just trying to work out what would give you a better advantage, although in my calculations you would have to play one class and change your setting depending on what map you play.
Re: Graphic options-Unfair advantage?
Posted: 2008-08-21 15:52
by Beafy
Deadfast wrote:Also:
Suppression effect length
@ 450 FPS: 0.45 seconds
@ 350 FPS: 0.55 seconds
@ 250 FPS: 0.70 seconds
@ 150 FPS: 1.20 seconds
@ 100 FPS: 1.65 seconds
@ 75 FPS: 2.40 seconds
@ 60 FPS: 2.85 seconds
@ 45 FPS: 3.60 seconds
@ 30 FPS: 4.85 seconds
@ 25 FPS: 6.10 seconds
@ 20 FPS: 7.40 seconds
@ 15 FPS: 9.25 seconds
Eh?
The suppresion depends on your FPS?
So the effects run by frames, not time?
Re: Graphic options-Unfair advantage?
Posted: 2008-08-21 15:54
by Deadfast
Yep, didn't know?

Re: Graphic options-Unfair advantage?
Posted: 2008-08-21 15:56
by Beafy
Nope, i thought it ran on a time basis, it would make more sence....
Re: Graphic options-Unfair advantage?
Posted: 2008-08-21 19:10
by Duende
Deadfast wrote:Also:
Suppression effect length
@ 450 FPS: 0.45 seconds
@ 350 FPS: 0.55 seconds
@ 250 FPS: 0.70 seconds
@ 150 FPS: 1.20 seconds
@ 100 FPS: 1.65 seconds
@ 75 FPS: 2.40 seconds
@ 60 FPS: 2.85 seconds
@ 45 FPS: 3.60 seconds
@ 30 FPS: 4.85 seconds
@ 25 FPS: 6.10 seconds
@ 20 FPS: 7.40 seconds
@ 15 FPS: 9.25 seconds
This is one thing that need to be improved.
Re: Graphic options-Unfair advantage?
Posted: 2008-08-21 19:24
by kristofer
Dr2B Rudd wrote:Res + anti aliasing need to be high if you want to spot/engage at range
Actually, in my experience I have found that anti-aliasing is bad if you want to spot enemies at range - more pixels move with A.A. off.